Weapon size slider/scaler

What if each weapon just had a slide bar on the transmog vendor that can shrink or enlarge it to a certain extent. I think we all agree there are some massive 2h weapons that would look better a tad smaller and vice versa. I don't mean anything crazy like a tauren wielding gnome sized weapons, but maybe just so Armageddon doesn't clip into the ground lol. What do you think?
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I’d like to see this. Some daggers and sword have nice models buts they’re way too big for my character.

While we’re at it let’s add a slider for the size of shoulder pieces. My female nelf dh only has like 3 pieces for that slot that don’t look ridiculously huge to me.
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That would be awesome, along with the ability to choose which side to sheath to or if you are a fury warrior having both weapons leaning the same direction, etc. Just some sweet customization options.

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Mechanically I believe this would be very difficult to implement outside of some serious scripting in the form of a glyph.

For the nerds who want to know why, I’m about to get technical with ya.

To the best of my knowledge, WoW uses the same model/animation-type that Warcraft III does.

In WoW. 3D armour

  • Helmet
  • Weapons
  • Shields
  • Pauldrons
    are attachments, unlike 2D armour
  • Chest
  • Legs
  • Cape
    Which are simple textures haspainted over a the base mesh.

By default attachments have a scale of 1.0
When imported to models like the Gnome or the Tauren, the 1.0 scale will be far too big or small.

To remedy this, they made the “Weapon Ref” bone, which is a piece of the model’s skeleton that the weapon is attached to which can be scaled up or down, rotated, or even hidden

(You can see it happen when you sheathe your weapons, you’re actually carrying around 2 of everything)

The scaling of weapons seems to be something like this…

  • Male Orcs - 1.1
  • Male Humans - 1.0
  • Female Orcs - 1.2
  • Female Humans - 1.5 (Massive)
  • Male Belfs - 1.0
  • Female Belfs - 1.35 (roughly)

Because the weapon scaling is technically speaking a phantom-racial, it’d be very difficult to change on a player-by-player basis, even if they made a copy of and modified the Beastmaster’s tiny-pet glyph.

Why exactly the scaling on some of the races is absolutely silly is unknown, seemingly it’s a style Blizzard was aiming at.
So for now, I think we’re stuck with nightborn with gigantic pauldrons and blood elves with massively overscaled daggers.

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I wouldn’t mind a sizing ability. Those new gargoyle staves from darkshore are so freaking big on my character.

There’s no way he could actually carry them

Just made a post about this lol, it’s a change I’d very much like to go along with the upcoming transmog update

bump this, good idea. too big on some races, and often is bigger than my character itself