Weakauras in Classic?

Weakaura’s and Power Aura’s are both addons that were introduced in 2013 that runs off the API of the game, as we all know over the years Blizzard have continuously tried to break and broken Weakauras as they essentially play the game for you where players have created over the top and detailed WA’s that can pinpoint and point you directly where you need to be or go during a boss encounter, automatically telling you when all of your cooldowns and timers are ready in a very compact way. None of this framework existed in Vanilla as later in the game these APIs became available as the games code was changed and altered.

Thanks for reading, just wanted to also put this on the block since people are talking about functionality of Classic and philosophy of the game.

Genuine feedback and response is also requested as I’m honestly wondering the communities thoughts on Weakauras as a whole within Classic.

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I believe power auras existed in some form in classic, and I know with certainty that it existed before 2013. I do think that weak auras has functionality that would go against the classic mindset, especially since you can write custom lua scripts within the application to do some pretty crazy things.

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Yeah, sorry, I was not sure about Power Auras the earliest rendition I could find was Curse Forge 2013.

Weakauras for classic is confirmed and completed. It was an article on wowhead a few months ago.

I think people just stopped complaining about weakauras when they saw the lfg addon and switched their attention to that

I can just tell you aren’t in the know about classic. You talk about all these game breaking implications of an alert addon, but completely skip the fact that vanilla macros are gone now.

Vanilla macros, if anything, were the real game breakers. You could have conditional macros based on buffs on yourself, or your target, or range, or basically anything if you’re skilled enough. And those are gone. I think they should still be in too.

So please. Spare me about some HUD addon lmfao

So, is it still going to be possible to set up things like focus macros? I recall setting up macros to set focus for crowd control shenanigans. Mage sheep crowd controlling was one example I’m thinking of, where it set focus on target if no focus and cast sheep on focus target after that.

You have never used weakauras have you?

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Here’s an example of my start attack macro that didn’t require a specific action button binded

/run if UnitIsDead(“target”) then ClearTarget() else if GetUnitName(“target”)==nil then TargetNearestEnemy() end end
/run if not AtkSpell then for AtkSlot = 12,72 do if IsAttackAction(AtkSlot) then AtkSpell = AtkSlot;end;end;end; if not IsCurrentAction(AtkSpell) then UseAction(AtkSpell);end;

Here’s my reckoning bait macro

/Script SpellStopCasting() end
/sit
/run if UnitAffectingCombat(“player”) then if not AtkSpell then for AtkSlot = 12,72 do if IsAttackAction(AtkSlot) then AtkSpell = AtkSlot;end;end;end; if not IsCurrentAction(AtkSpell) then UseAction(AtkSpell);end;end;

Here’s a SOC macro I made

/script if buffed(“Seal of Command”) then if buffed(“Hammer of Justice”, ‘target’) then CastSpellByName(“Judgement”) end end
/script if buffed(“Judgement of the Crusader”, ‘target’) then if buffed(“Seal of the Crusader”) then CastSpellByName(“Judgement”) end end
/script if not buffed(“Judgement of the Crusader”, ‘target’) then if not buffed(“Seal of the Crusader”) then CastSpellByName(“Seal of the Crusader”) end end
/script if not buffed(“Judgement of the Crusader”, ‘target’) then CastSpellByName(“Judgement”) end
/script if not buffed(“Seal of Command”) then if buffed(“Judgement of the Crusader”, ‘target’) then CastSpellByName(“Seal of Command”) end end

Now you get why I’m lmaoing reading this thread

Yep, there was some crazy stuff being done back in the day. I remember hunters doing a series of things like shifting aspect, marking target, and sending pet to attack target and food selection macros that did weird things with inventory.

Mine mostly dealt with simple stuff like setting a macro that set target to a specific character’s target to ensure I was attacking the right mob in a big pull.

Think focus macros came out in BC prepatch. In Vanilla you could use scripts to focus though which allowed all sorts of behavior like botting and game automation.

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I question your definition of the phrase “essentially play the game for you”.

You do not seem to have a proper grasp of what Weakauras are capable of doing. You also seem uninformed about the origin of the add-on and what was possible in Vanilla.

After a bit of due diligence, you’ll understand why most informed players who read your thread immediately laugh it off as nonsense.

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I know I set up some focus macros when I started playing mage at the start of BC but I know we had some targeting stuff in vanilla because we set up macros to ensure we’d focus fire the right mobs in lbrs and scholo runs.

This is reminding me of all sorts of things from back in the day. I can’t wait to get the Venomspitter dagger from Mother Smolderweb. It had the most obnoxious proc in the game…

you know what dudes. you can ban all the addons you want if you bring back the vanilla wow macro system and Supermacro

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Ha, I remember her and the worg pup questlines. Ugh, OK guys lets all leave the dungeon to turn in the quest and ruin the run.

If there’s a weakauras for classic I’ll use it for buff and dot timers.

Weakauras uses a system similar to AVR which was a banned addon

There’s a huge difference between being alerted when an ability is usable or you have a certain debuff/effect on you in a more visible manner. You still need to make a reactionary decision rather than spamming a 1 button “do everything” macro or addon.

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Showing where/when to move was what AVR did. It was banned when every guild used it.

I love seeing buffs/rebuffs and CD’s via weak auras. Much nicer than looking down at my bars/or up at the top of the screen.

It sounds like some can get over the top, but the way I use it is like a prettier tellmewhen