I am having difficulty creating an Icon Aura, and I don’t know why.
It is for my Rogue. When I am in Stealth mode and select a target, if it is Humanoid, the Icon changes from Cheap Shot to Pick Pocket (in my case, coins), and Text 1 is set to “6” as is my keybind for pick pocket.
Else, non-humanoid, the icon remains, “Cheap Shot” and Text 1 is my keybind “4” for cheap shot.
If not in stealth, the icon is desaturated / red Cheap Shot.
Thank you,
Mike
If it were me, and I do not rogue, I would set up two separate auras. One for Stealthed/Target is Humanoid > Show Pick Pocket/6, one for Stealthed/Target is Not Humanoid > Show Cheap Shot/4. Set it up to diplay always. Use the additional actions to desaturate if not in stealth. I’d just have it not appear if you don’t have a target at all.
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Thank you. That is most likely what I will do. I thought “One icon doing many things” would use less resources, but I don’t think that would make a difference for this.
The resources are already in use by Weak Auras. Splitting them up might actually run more efficiently.
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