Two things:
- How can I make a sound stop on an event? (when I get into combat I have a lightsaber idle hum sound that I would like to go away the instant blows are actually exchanged)
- How can I randomize the “count” trigger? (I have 57 different sounds for sword hits. Instead of 1/57 for the first, 2/57 for the second, etc, I’d like the sounds to be randomized and even better non-repeating until all 57 have been used up. This has to be custom code I’m sure)