And a mechanic like that would be fine, other posts made it seem like it just ticked down over time. Just wanted to reiterate that delves need to remain free of things like timers, 1-shot mechanics and super complicated stuff.
Already seeing you may need certain keys or something… ['subject to change or tester had bad info]… blizzard has a bad track record doing stuff like this… and as the title says… we won’t know if it succeeds and quite honestly that is logical since we can’t see into the future.
But they have an opportunity to try things out, let loose. They never if ever do that though so not holding my breath.
I’ve read through a lot of replies here and I don’t know if I’d be considered an elitist snob because I enjoy m+ up to myth track or if I’m a filthy casual because I only raid LFR for fun.
My main concern is how well tuned delves will be for certain classes. As a DH I’m fairly certain I’ll be able to blast through most delves, DH is a pretty good solo class. But something like a rogue? Not so sure about that.
Yes, as mentioned earlier, the only real way to get around this are mechanics that are class agnostic (mind the candle, pick the mushrooms, etc), which present their own problem of “can I please play my class in here?”
But again, and not that our opinions here will necessarily mean anything next to the telemetry of people’s engagement with delves, the question is ultimately how much Blizzard cares if someone who has thrown a lot of time, on an account wide progression of the delve-buddy (so potentially on many alts) has one step below “serious” endgame gear.
I don’t think they’ll mind, and I don’t think we’re “meant to” mind. Time applied should pay off somehow, and we may not agree with where Blizzard sets that value, but I think we should be prepared to accept that the ilvl rewarded by that time investment might be higher than some are comfortable with.
All versions of Kruul had the same gimmicks (roughly - classes with no magic damage could do physical damage to the eyeballs) and each class felt like they used their class mechanics. It just depends I guess.
Someone informed well about alpha and the intent of delves said recently that a hard truth about WoW is that it’s more popular when it’s easy. Absolutely nothing will be lost, and much will be gained if delves are very “apply time and win,” rewarding the kind of gear that low to mid M+ and (as stated) heroic raiding rewards now.
Basically: an evergreen source of “entering the late endgame” gear, likely timegated by the warband-wide leveling of your seasonal delve-buddy.
I don’t think we are meant to care who has and how easy it is to get the gear that lets you potentially enter late M+ or mythic raiding. Those who do care can be safely ignored over the likely favorable telemetry of a clear “path of least resistance” in the gear-awarding tiers of delves.
Actual M+ teams of devotees will have the M+ score to impress in a then potentially dwindling PUG pool, and raiders will of course raid.
If one likes M+, they should form a team. Presumably very few people making up groups in the decline vortex of M+ PUGing who respect their own time will stay in that misery pool when Brann is right there.
The easier it is the faster the queue times for dps regardless. First raid in WoD we would get 10 minute queue times - later raids that were harder it was sometimes over an hour.
Correlation causation, yadda yadda. Wow was most popular when huge swaths of the population weren’t even seeing the end of the raid, when transmog didn’t exist, when people couldn’t be demon hunters, when Chinese short term subs were counted the same, when Facebook was only for college students…
LFR is still extremely easy, so if that’s the deciding factor, we should be bursting at the seams. The hardest boss in the final DF raid is getting from tindral to fyrrak’s platform.
You realize most people not seeing the end of the raid meant most people weren’t even raiding because guess what - a lot of content was available outside raids which coincidentally was easier.
Ah yes, leveling, professions, dailies, 5 mans. 3/4 are light-years easier and more rewarding than they were then, and the last one, while more tedious, actually became something a fan could actually spend time doing and get much better rewards than back in the day.