Fortunately there are servers to pick from if you don’t like wpvp already
Unfortunately for oce, no there isn’t. Remulos doesn’t have a functional AH/economy. Fortunately for oce, the wpvp on Arugal is pretty much nonexistent anyway. Except the occasional leveler complaining about being camped, or in other words, griefed (which is what wpvp is). It’s really not an issue, but still won’t stop me from not caring if they add warmode and making the childish griefers cry about it lol.
Maybe ignorant americans should just keep their ignorant opinions to themselves, hmm?
That’s a bad analogy. In chess each player starts out with equal power. In the vast majority of wpvp encounters one player is vastly superior. It’s like playing chess with your opponent starting with 3 queens while you don’t get any.
Its not griefing tho you acknowledge and accept the risk of world pvp when you make a char on a pvp server!
Because the proposal isn’t just about OCE. It’s about changing the fundamental ruleset of a PvP server introducing War Mode, a Retail mechanic, into Classic. That affects every region.
That’s exactly why this matters. If Arugal is the last bastion of OCE PvP, then turning it into a PvE server with opt-in PvP is a bait-and-switch for everyone who rolled there expecting Classic rules.
- You don’t fix population imbalance by rewriting server identity.
- You fix it by merging PvE realms, incentivizing faction balance, or offering free transfers not by Retailifying the ruleset.
So your argument is: because some players behave badly, the entire concept of server identity should be scrapped? That’s not a solution that’s scorched earth.
- Server identity isn’t defined by the worst voices it’s built on community memory, rivalries, guild culture, and emergent gameplay.
- If toxicity exists, moderate it. Don’t erase the entire foundation of Classic just because you don’t like the tone of trade chat.
That’s a direct contradiction.
- You admit you want to gut server identity, then claim War Mode won’t affect it while advocating for War Mode.
- War Mode is the gutting mechanism. It replaces persistent world PvP with opt-in skirmishes, undermining the social dynamics that define PvP realms.
- You can’t simultaneously say server identity is meaningless and also claim War Mode won’t change it. Pick a lane.
Classic isn’t region-locked. The ruleset changes proposed here like War Mode on a PvP server set global precedent.
- If Blizzard converts Arugal into a PvE+toggle hybrid, it won’t stop there.
- Every PvP server, from Grobbulus to Faerlina, is now on the chopping block.
- This isn’t about geography it’s about defending the integrity of Classic’s server philosophy.
Final note: You’re arguing from frustration, not logic.
- You want safety on a PvP server.
- You want to erase server identity while claiming it’s already gone.
- You want to silence non-OCE voices while pushing for changes that affect everyone.
If you hate the rules of a PvP server, roll PvE. But don’t ask Blizzard to rewrite the game for everyone else just because you regret your choice.
if you don’t want world pvp just roll pve server, why are you crying ?
The solution is either play horde on Arugal or play alliance on Pagle. Rem has been dead since TBC
Kind of embarrassing yourselves with your lack of reading comprehension. Not gonna bother repeating myself, y’all just griefers preemptively whining about the inclusion of warmode because you’ll no longer be able to harass people. But again, why should anyone care about the opinion of people whose fun primarily consists of ruining others? Just have some balls and admit wpvp = griefing, always has been always will be.
It appears as though oce only has enough players for one server. What blizzard should do is poll the players with a pre log in screen with options. If the majority choose a pvp server you’re sol. If they choose warmode the hard core wpvp-ers are sol. But that won’t happen.
i mean less than 100 online with 50 on Remulos being more typical even west coast NA Atiesh is an option but some aussies have potato internet.
I don’t know why people would put up with being in Remulos or Yojamba. Blizzard closed Felstriker because it was deader than dead, they should just remove those two servers and put everyone in Arugal be whatever faction you want, WPvP barely happens anyway even though it’s an 80-20 Horde dominated server.
Yeah. I really sympathize with oce pve-ers. I hate a dead server so remulos or Yojamba is a bad choice. I hate wpvp so Arugal is a bad choice. And I hate high lat times so west coast US is a bad choice. The best of the bad options is go to Arugal and hope the wpvp isn’t too bad.
You get it - we are in such a terrible spot here. To be honest - if LFR was a thing alongside being queueable with ALL servers, it would be “a” type of solution.
PVP is fine - it’s the PVE content that’s not.
And if as many commenters here are saying that Remulos has been dead since TBC then what’s Blizzard doing?
Almost every single team I’ve approached about raiding all say the same thing even before the raid opened “sorry we’re a set 10”. That should be the servers motto over here.
To all those people telling Oceanic players to just roll PvE realms if they don’t like world PvP.
We don’t have a choice in the matter, Oceanic consists of two PvP realms (One of which is dead) and the other is heavily Horde (which in turn makes ANY alliance players incredibly angry and even more likely to grief lowbies which sucks for the Horde players who go there for more players) and one PvE realm which is majority Alliance.
The only way to solve this is A) Merge all Oceanic realms and add that stupid PvP toggle so people have the choice between pvping or not while leveling, which people don’t seem to like because it means that all those “Real” World Pvpers can’t grief people who don’t wanna pvp.
B) Add more PvE realms but make a cap on Horde/Alliance ratios and allow transfers to said realm provided they don’t breach the cap (Which probably wouldn’t work at all)
C) Make all the realms PvE (But then all those enthusiastic world pvpers would scream bloody murder that their freedom to pvp was being taken away).
So in all honesty, there really is no solution that makes everyone happy.
Because I tried playing on the other American realms and I got constantly disconnected or suffered horrid latency in dungeons and in heavily populated questing zones.
Oh, and for a little context.
I’m a New Zealander and I have NO choice in the matter.
Because frankly Blizzard has never cared about Oceanic players.
Doubly so with Classic.
You are wrong!
You do have Remulos (PvE) and Arugal (PvP). Yes, Arugal has faction imbalance, and Remulos is Alliance-heavy but choosing a PvP server and then asking for PvP opt-outs contradicts the spirit of the realm. You rolled PvP. Risk was part of the package.
So basically your fix is “Play Alliance or don’t play at all” then?
Hence why I said we don’t have a choice.
There’s a reason why Blizzard removes PvP realms and just added War Mode.
Because it forces people to play the game in a way they don’t want to.
I’ve had enough of being ganked by people who think they are hot s*** by taking on a guy 20-30 levels lower than them and then camped for an hour when I started fresh on Frostmourne.
I went to Dath’remar because people think that killing people significantly lower level than them is skillful.
And then they teabag you and hang around so you can’t res, while their friend camps the closest spirit healer so you can’t even res with sickness.
The game does not revolve around Pvp, you pvpers and specifically world pvpers are such a minority I don’t even know why Blizzard bothers catering to you other than because MMOs without pvp has almost never been a thing.
Not even Runescape or Dofus make players suffer because of pvp and those aren’t even run by Triple A companies.
We as pve’rs shouldn’t be forced to play a game any other way than how we want to play it.
Especially not for the sake of such a toxic play style as pvp.
You absolutely had a choice don’t rewrite history.
Remulos (PvE) and Arugal (PvP) have existed side by side for years. Rolling on a PvP realm means accepting the rules of engagement, and yes, that includes risk, imbalance, and the chaos of world PvP.
Claiming there’s “no choice” because you don’t like the outcome of your decision is disingenuous. PvP means consequence. You rolled into that ecosystem by choice.
Let’s break it down:
- Did you have options? Yes. PvE and PvP servers both existed.
- Did you choose PvP? Yes. Arugal is PvP, and you knew that going in.
- Are you upset about PvP? Yes but that’s not a game flaw, that’s buyer’s remorse.
Retail’s War Mode? Keep that soft-mode garbage out of Classic.
War Mode is a toggle a glorified PvE setting with loot incentives for fake PvP. It’s sanitized, opt-in conflict designed for players who want to feel edgy without ever being vulnerable. That’s not Classic. That’s not what PvP realms were built for.
Implementing War Mode in Classic is a betrayal of everything PvP servers stand for:
- No emergent gameplay.
- No server rivalries.
- No risk, no stories, no identity.
Classic PvP is messy, unfair, and unforgettable. Retail PvP is a battleground queue with extra travel time.
World PvP isn’t “toxic” just because you don’t like being targeted.
Calling it griefing every time you get ganked is like calling raids toxic because bosses kill you. Skill gaps, level gaps, ambushes, revenge that’s the spice of world PvP, and it cuts both ways. Your teabagger today might be your grave marker tomorrow.
You want safety? Choose PvE. You want fairness? Queue a BG. But don’t ask for PvE rules on PvP servers because you didn’t read the sign at the door.
Then roll PvE. You had the choice. Remulos is right there. Acting like you were “forced” onto a PvP server is just rewriting history. You chose to roll PvP, knowing exactly what came with it, world combat, faction drama, risk, and yes, consequences. Now you’re upset that world PvP actually happens? Even after you ACCEPTED and Acknowledged the warning EVERYTIME you made/make a char on a PvP server!
Don’t call the rules toxic just because you don’t like losing under them.
The Hard Data: OCE PvE Is Broken
From July 9–15, 2025:
- Arugal (PvP): 2,714 raiding characters
- Remulos (PvE): 114
- Yojamba (PvP): 0 - ZERO items on the AH - a completely dead ghost server.
Remulos is dead. Yojamba is a tombstone. Arugal is 90% Horde, meaning PvP isn’t “world PvP” — it’s roaming death squads.
Let me put some numbers in front of you. Here’s the same item across three realms: our OCE PvE realm (Remulos), the only viable OCE PvP realm (Arugal), and a major US PvE realm (Pagle): (FYI I looked up 60 items on EACH server but here are some below) - from my list of 60 items, it would cost 23,000 gold on Remulos to buy 1 of each, 14,000 gold on Arugal to buy 1 of each and just 7600 gold on Pagle to buy 1 of each.
Item | Remulos | Arugal | Pagle |
---|---|---|---|
Living Steel | 1,187g | 505g | 480g |
Burning Primal Diamond | 2,800g | 839g | 590g |
Ghost Iron Bar | 12g | 5g | 2g |
Enchant Cloak - Protection | 294g | 52g | 89g |
Potion of the Mountains | 4g | 0.5g | 0.3g |
These aren’t small differences. These are 5x–10x markups on essentials — not luxuries — but basic materials for gearing and crafting.
And it’s not just these five items. Try finding:
- Flask of Falling Leaves
- Flask of Spring Blossoms
- Flask of the Warm Sun
- Flask of Winter’s Bite
- Austere Primal Diamond
- Golden Lotus
- Living Steel Belt Buckle
On Remulos, they’re either:
- Not available at all, or
- Sold at comically inflated prices due to lack of supply and zero competition.
- On Remulos: 2–5 of each item, if you’re lucky
- On Arugal: 50–300+ of the same items
- On Pagle: Thousands — yes, thousands
Some items are literally 10x cheaper elsewhere.
How is a new or returning player meant to gear, enchant, gem, and prep for raids on Remulos? The answer is: they can’t.
The PvP vs PvE Dilemma
Let’s stop pretending OCE has choices:
- Remulos (PvE): Dead. No raids. No pugs. Hyperinflated AH.
- Yojamba (PvP): Doesn’t even register on logs. Literally 0 AH listings.
- Arugal (PvP): Heavily Horde, 90/10 split, no real WPvP—unless you’re trying to level as Alliance.
- US PvE servers (e.g. Pagle): Great economy, but ~240ms latency and US time zones.
We’re being asked to pick between:
- Dead server
- Gankfest
- Unplayable ping
None of those are acceptable.
What Retail & Other MMOs Got Right
- Retail WoW has War Mode: PvP toggle ON/OFF
- DCUO runs on regional megaservers with optional PvP
- Even Guild Wars 2, Runescape, and Dofus let you choose how you play
So why is Classic stuck in 2005 logic?
What Blizzard Needs to Do
- Merge Remulos, Yojamba, and Arugal into ONE realm
- Make it PvE with an opt-in War Mode toggle
- Or, at minimum, offer free transfers from Remulos/Yojamba to Arugal or Pagle
Don’t charge people to escape your broken infrastructure.
Let’s Not Rewrite History
To the anti-War Mode crowd:
“You chose PvP.”
Sure, but many of us chose PvE and got dumped into a ghost town.
“Classic has server identity.”
Tell that to the 10 people left on Yojamba.
“War Mode ruins the spirit of Classic.”
What ruins Classic is paying for a sub and getting a realm with 0 functioning economy, no pugs, and no hope.
You can still have world PvP — opt-in. Like Retail. Like DCUO. Like a dozen other MMOs.
Nobody is asking to delete PvP — we’re asking for choice.
Final Thought
Blizzard, you already did this in Retail. Blizzard, other MMOs have done this for years. Blizzard, the data proves OCE can’t sustain 3 servers.
Fix this. Now. Before MoP Classic becomes just another memory of potential wasted.
Merge the servers. Add War Mode. Give us a way to play the game we’re paying for.
We’re not asking for Retail. We’re not asking for handouts.
We’re asking for a playable #$$&@!!! server.
The time for silence is over.
You literally just listed four different server paths. So yes, the choices suck, but pretending they’re nonexistent? That’s just dramatic framing.
So you want retail and handouts?
But you literally just asked for retail and handouts!
“Fix this. Now.” Merge servers. Add War Mode. Overhaul the ecosystem. And somehow this isn’t Retail?
Let’s break it down:
- War Mode is a Retail mechanic opt-in PvP that undermines the persistence and risk of Classic’s world.
- Merges are complex operations that disrupt community identity and faction balance hardly a neutral tweak.
- And when you say “Give us a way to play the game we’re paying for” you do realize that includes the current ruleset you signed up for, right?
You’re asking Blizzard to rewrite core Classic principles to cater to your preferred experience. That’s not minor QoL that’s systemic redesign.
You rolled on a PvP server knowing the risks. You chose an OCE realm knowing its population challenges. Now you’re demanding Blizzard implement safety nets and toggle features that remove the friction and identity Classic was built around then claim you’re not asking for Retail?
This isn’t about wasted potential. It’s about buyer’s remorse dressed up as righteous outrage.
If you want peace and opt-in PvP, PvE realms exist. But don’t demand War Mode on a PvP server and act like it’s not a fundamental shift. Classic isn’t Retail and that’s the point.
What you’re saying is true, but it appears that a significant number of players who picked a pvp server regret that decision. People do make mistakes and while they’re responsible for them in the real world I don’t think they should be punished forever over a mistake in something as trivial as a game. Blizzard should attempt to create a game that is the most fun for the most number of people. We pay them to manage their game.