We need RDF

RDF will take wrath to the next level, the current system is truthfully garbage , especially in low population realms.

It’s an easy fix that will only benefit all players and will bring back tons of new players that refuse to play with this retail new system.

You did it during ICC (and did it late back then) , why not launch it now and get it out of the way.

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That next level back in the day didn’t save WoW from its demise. The current system is rather a message board system which facilitates group formation. Note that it facilitates, that doesn’t mean that it does it for you. Advertising and networking are by far more efficient.

Sure, it would help low population servers, but it might affect everyone else, for it would evenly distribute the lack of the 3/1/1 ratio, making DPS find dungeons longer.

It’s not an easy fix, because it harms the social experience, which, according to some sources and former Blizzard employers, might have been the cause for players leaving the game in the first place. Between people that had access to actual data and forum people, I decide to believe those with access to data.

I did use RDF when it first came out, but it discouraged me to the point that I stopped playing a few weeks after Cataclysm was released, literally. Dungeons became a dull experience, people showed more toxic behaviour than before, people started zerging, I would be kicked of the party for asking questions related to the dungeon, and the list goes on.

We don’t need that system that led to that many social issues.

You are taking your own experience and assuming it will be the same for every single player in wow. I understand your point completely but it’s toxic to want a system away that would help the community bring more players together than the current system.

If you compare a setting where people are constantly playing together and playing 1000% more dungeons than before, in which setting do you have higher probable chances of actually meeting new people? RDF

Put yourself in the shoes of millions of others players and ignore your paranoid ideals, this will save players time, it will give them a taste of dungeons if they are new to the game, it will make their leveling experience less boring, as they wont be forced to level the whole way trough they can make that choice on their own.

There’s a reason they implemented during ICC, it did wonders for the game, in that patch the had the highest population and subscriptions of all time.

You quit during Cataclysm, not during wrath. Cataclysm introduces a teleport system to raids which is what killed the game in my opinion.

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No, I’m not assuming it, I’m not saying it’s the only reason to leave it out of the game. Nice attempt to control the narrative. I presented one testimonial next to several other reasons, yet, you decide to point that one out.

There’s no toxicity in leaving away a system that harms the social experience, it’s actually the opposite. You keep saying it brings people together, but you leave the incentive out of the equation. Putting people together without incentives does nothing.

And saying 1000% is a random number, you don’t have the factual data to support that, meeting new people must have a purpose, an intention. RDF doesn’t incentivize people to talk to each other, just to do a task without needing to talk. Sure, people can talk if they decide to, but according to my experience, backed up by several other testimonials, runs tended to be rather silent after RDF was introduced in the game.

I can’t put myself in the shoes of millions of people, that’s impossible to do. It will save players’ time to run dungeons, but that’s about it. If they are new to the game, they have much bigger content to explore and play, arguing that RDF will be good for new players is far-fetched, because once they get hooked with the system, they won’t have to go outside a city and explore the world. You can’t tell it will make their experience less boring because you don’t know why they play the game, nor their preferences in gaming.

It’s funny how people assumed that RDF was the cause and sole reason for WoW subscriptions peak. A 4% growth is not representative, and if you look at the increase rate, it was much bigger prior original Wrath was released, you know, when RDF didn’t exist. Based on numbers and tendencies, we can say the game was much more successful without RDF, 11.5mil against 500k… do the math.

I’m pretty sure that during an RDF you can still chat.

Does RDF somehow block all the chat in your party?,

You will come across those type of players with or without rdf

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You can talk, without incentives to do so. You can get on a bus and talk to strangers, you can go in a restaurant, and talk to other patrons. The stimulus-response condition to have a conversation is what matters the most in the social claim.

I have to go, I’ll just add that this whole discussion isn’t a simple one; it has many layers of complexity and I can’t think of a solution that would satisfy or at least please everyone… and that’s very unfortunate, because I’m not happy about what the pro-RDF are experiencing.

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I don’t care if this guy spammed the same thread problem twice, a problem that classic servers are suffering from and is disrespecting nostalgia for the hype of a 10.0 honeymoon that is just smoke with a lot of noise.

I’ve already said it, and I’ve told it thousands of times: BLIZZARD HAS NO MORE THAN 12M PLAYERS, IT DID NOT KEEP THEM BECAUSE OF THEIR BAD DECISIONS, and they made systems that are very complicated for servers where there is little community in the game.

Especially to make normal Vanilla dungeons of max level 60 and TBC dungeons, it is a worse odyssey with the lack of healers and tanks that only hope to make a WTS group, the RDF is necessary and ordered, we are no longer in 2009, with 2 versions more than divides the community which version of WoW we have to play (which would be the Vanilla Classic, WotLK Classic and retail) means that you don’t see many people as servers that have not been able to control the full queues together with the attacks of Ddos and they are empty now.

in a few words and without filling a words soups tell him that an RDF is fair and necessary when it is difficult to make a decent LFG from a few community that there is now not only in the classic servers but in the same Dragonflight that only feeds on the hype of a false Honeymoon that the truth will probably only be known in 10.1.

Blizzard needs to enable the system, AND IT INSISTS ON IT ABOVE ALL WHEN IT IS COMPLICATED IN THE GAME THAT IS NO LONGER SOCIAL, AND ABOVE ALL IT ONLY MAKES IT MORE COMPLICATED AND NOT VERY FRIENDLY FOR A GREAT, BUT GREAT MAJORITY.

What if, he is a bad tank? He has no interest and probably has never done it.

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Like no other features are in early…

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They actually wanted it in earlier, but it wasn’t ready. Something often left out of the conversations.

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The next level of feeling just like retail.

Well yeah? The only reason why anything works is because Blizzard design the game a certain way. And they have specifically decided to NOT add RDF in.

I’m not sure what you’re not comprehending there.

Bigtoxic here needs to get off to ____ting on people for giving their personal experience. Try being on a dying server with guilds that no longer want to recruit or don’t have room players for a second raid and then going to the forums to get told that he needs to play his character this way because he won’t get a group otherwise and also telling him to skip the gearing aspect and “just raid”. How _______ are you.

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He has a solution to help him get groups.

Run as a tank and just tell the group you are main spec dps so you are rolling on dps gear.

He gets his gear
groups get their tank
Compromising makes things work.

My origional plan for my druid alt was boomkin, he is resto now because it did something amazing. It got me dungeon and raid spots, and yes i am able to roll on dps gear in most groups. (In part because most people already have their gear).

If you refuse to compromise you chose to have the downsides of that.

Just like wrath 3.3.5 days. Best days in wow’s history…

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Queue based lobby gameplay is the staple of retail.

Sign up for any content (not all difficulty levels included but all content is), wait in a queue, get teleported to instance, do content, get teleported out.

Again… 3.3.5 days, literally best days in wow history.

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Welcome to the times were your time is not being wasted!

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If you want to look only at total subs and attribute that to rdf alone you can do that but its intellectual dishonest.

We had the lore draw of WC3 finally stopping the litch king, the hype of a new legendary weapon, new content and pre expansion catch up happening for cata which always sees an uptick in players. And speaking of those uptick in playersz that was one of the smallest player growths in the history of wow when it was still growing.

But no, it was ALL thanks to rdf right?