We need more healers. This meta hurts

talking about dampening at all is dumb. remember the days of ghostcrawler? i know most of you dont. he even once said that dmg has to trump healing at SOME point otherwise nothing dies. games have to end at some point.

so there must be dampening since everything originates from pve, which requires crazy amounts of throughput.

but

dampening could/should be lessened A LITTLE BIT so that life doesnt suck quite so much for the healers.

how long a match runs doesnt matter when you cant find a damn game to begin with. lets not have the cure be worse than the disease, gentlemen. throw some love to healers in VARIOUS ways, not just one way, and lets get this shiz rolling shall we? i mean damn, we all wanna play the game instead of sitting around eh

im tired of playing rsham, id at least like to trade off etcetc

you sound like the type of person that ignores heals and zug zug’s another dps hoping to kill them fast and then you die… LOL

Majority of healers struggle to move health bars outside CDs with exception to MW who doesn’t really have CDs. Add in dampening and it can be demoralizing trying to heal

Let’s also not forget MS effects double dipping

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Also everyone uses all their cc on healers. I would love to see cc become stronger on DPS whether that mean healers have longer cooldowns on dispel or what. And in return cc lasts half as long on healers.

Healers want to play the game

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Nobody cares about ghostcrawler or what he wanted.

Remove dampening and drinking.

The game will end but maybe this time the healers will be part of the decision

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Frankly I am not a fan of the game design where “all classes have all functionalities”. I don’t know why healers have to do damage, and I don’t know why DPS has to have tons of self-healing. I don’t know why so many classes have stealth, or MS effects. I don’t know why there are multiple classes that can fill the entire screen with pets.

I never thought that was good game design.

As for dampening: I understand its utility, but:
1.) Tone it down. A slight adjustment could be helpful
2.) Solo shuffle immediate dampening is just miserable for healers. It feels like right out of the gate we’re getting hammered by unhealable damage within the first 5 seconds of the match.

Then play one instead of the FOTM…really FOT past 15 years.

What isn’t good game design is requiring a role that few play and fewer enjoy to partake in any group content. Might not be a big deal in PvE, but PvP has less players which is causing a bottleneck.

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Agreed. Dampening needs to go

I don’t understand all the healer talk.

There have never been an abundance of healers. It’s never been as popular as dps, not even close. Only thing that happened was the already small playerbase that plays arena got split from shuffle.

Like I’ve been LFGing for years and I’m always sitting there looking for a healer. This isn’t a DF issue lol.

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Well now after RSS there are even less healers willing to participate.

DPS: my queues are high where are the healers?
Healers: give us some kind of agency and fix the MMR BS.
DPS: everything is fine just get gud

Healer stops queuing.

DPS: my queues are high where are the healers?

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Are there? Feels about the same as it did in bfa/sl.

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Remove half of the DPS with a Thanos snap.

If necessary, Thanos snap again.

If necessary, Thanos snap again.

Queue times solved.

it’s a pretty simple concept- remove all self healing passives and absorbs from dps during pvp. make healers needed again.

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Nah it’s a lot less, because they tried RSS and decided it sucks.

They just need to give us an option to save our players from all the burst damage, like a single-target pvp trinket ona 2-3min CD that channels a shield on to our teammate (a quasi immunity).

Outside of giving us an answer to burst, blizz will have to nerf…which is less likely to happen.

I don’t see this causing any issues.

Nobody said healers have to do damage, but for those of us who want that as an option, it should at least be feasible. Especially when there are talents in the holy priest tree that specifically focus on enhancing holy damage spells. Unfortunately the implementation of holy priest damage spells is terrible and makes it almost not worth casting those spells in arena. Sure, you can have some fun with them in random noob battlegrounds, but in arena? Good luck. Those talents are better spent to enhance your healing.

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30 minute queue to get into a prot paladin lobby is a good way to kill participation

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They have agency, they’re just not willing to admit it. Just like most of the dps on here. Everyone thinks everything is out of their control.

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