As a solo casual player I’ve had no problems using the Premade Groups system, not sure how these players are having such a “hard” time that they need to resort to LFG systems
Can you guess how many good tanks or healers would que up for a random m+ group? When they have a chance to go to group finder & take their pick of experienced dps? My guess would be a number smaller than one.
Just make Heroics worth it? I am really bored doing Heroics, but I am absolutely no desire what-so-ever in looking for a Mythic+ group - it is called time and effort. For what? Better gear?
There should be a competitive mode to everything in WoW and Mythics have their place. Much like it was during MoP, for those who did those. I could not find enough people interested in completing those competitive instances but also did not really try.
The only reason anyone gets kicked from LFD or LFR is when someone DC’s, that was not they way it was back in MoP! If you were bad you were told so and got kicked because it was engaging content. So I am sure hundreds of parents complained that their kids were being kicked because they were not good enough. So now we have ‘storymode’ that ruined the casual game play.
Should there be M+ que? No thanks. Warcraft is shrinking in the game world because mindless corrupt american businessmen use financial analytics to determine what the want to invest in. Not Dev’s that want to build cool games for players that want to participate.
No. It will lead to bad players complaining the content is too hard and getting it destroyed with nerfs, which Blizzard will then need to add another tier higher–again–to compensate.
All they need to do is fix the buff/class composition balance. Nerfing Drums as drastically as they did was a huge mistake, for example.
already happens after every MDI
Raids - queueable version is LFR
PVP - queueable version is unrated
M+ - queueable version is heroics/normals.
Looks like they’re exactly on trend for all endgame types to be premade if you want the best rewards.
Who’s key?
wrong, m+ isn’t queable
Eh, let them struggle! As long as they don’t change difficulty and mechanics any form, there’s no real harm in having a random system find players. Keep the rewards and difficulty the same – the includes removing the 15% damage/hp buff. The only thing made “easier” should be the process of making a group.
Anyone who wants to subject themselves to that can.
I’m more curious as to what would happen to keys? I feel like a random system would require either
A) only players who HAVE that key will see that key’s posting and all players must “spend” their key to join
or
B) they remove keys altogether and use a drop down menu selector like Diablo 3, where you just need to have done the previous level successfully to q for higher ones.
Neither is mythic raid or rated pvp.
Raids have LFR, which is the queue friendly version.
I feel strongly that Mythic 0 should also have a queue. It’s more or less the same quality of loot and also has a lockout, and the additional mechanics are minimal and largely inconsequential with only 1 or 2 exceptions.
There’s your equivalence. Raiding doesn’t have a queue beyond LFR, Dungeons don’t have a queue beyond Mythic 0.
Mythic+ with a queue might work for the first few keystone levels, but after that it’ll start getting questionable incredibly fast. Blizzard makes queued content with the assumption that like 95%+ of runs will be successful. Mythic+ will not be that. People will wipe. and wipe. and wipe. and rage. Until eventually they quit over it or M+ gets nerfed into the ground to be queue-friendly. Both of those outcomes are awful.
I would prefer switching time restriction to death restriction. Your team died like 10 times ? You broke the key.
You’re queued with random people usually, you don’t have a discord or team skill enough to recover from some big mistake. Almost only meta classes are invited on high keys because they can kill packs faster or give some massive utility and create some recovery chance from wipes.
Don’t know how many times the tank just tried a bad route, despaired, did an ultra big pull, wiped the party, “RIP key” and left.
We all know that Activision can’t balance classes well, so why put a time restriction on M+ ? For sure this feature will only reward meta classes.
From level 1 to m+ we don’t ask players to form groups or join groups manually. I think the idea of doing so gets built up in player’s minds and they become afraid of it.
The two possible solutions to this are:
- Expand queueing – like OP suggests
- Remove queueing so people learn manual grouping early.
Now I don’t think number 2) will happen without a lot of drama. I think it is the better solution in the long run. Compare how to get a group in classic vs retail manually. LFG and cross-server make it so much easier to get groups.
Deaths is a lot easier than timed.
Its content intended to be difficult and the timer is the cheap and dirty way to accomplish the goal.
Don’t pug content that is intended for organized groups and you’ll never have to worry about the meta.
There’s a few issues. The first is comp. this week doing ToP, you need a soothe for that second mob before the first boss otherwise a rage tantrum will erase your group. You can power through with with dps cooldowns however it’ll leave you short on the boss.
Secondly keys are designed to be completed with the group that started it. Back when keys came out you could sub in members if someone left. Know what happened? You do a key to last boss and the group kicks you and invites their friend outside the dungeon. This wouldn’t be so bad with a queue but you could easily kick someone out of spite.
Some players in keys just aren’t that good. Mythic + requires you to be on point. Now sure you’re generally allowed a wipe or two depending on dungeon and still make timer, however when I do heroics for callings I see people die to not taking a totem in DoS. This can kill a timer on a rough tyrannical boss.
What happens if someone leaves, such as a tank? Does the timer pause? Does it trap your group in a bubble unable to play until you find a tank again? I’ve been in dungeons waiting for a tank and it took over 20 minutes. I tanked it as a resto shaman so we could just play. Now I massively outgeared the content but you won’t be able to do that in keys (unless it’s something low like a 2 and you’re a naturally tanky class).
A queue could work in the end but there’s a lot of issues blizzard would have to solve. Always remember this is an MMO. There’s several key communities that run groups constantly. Meet some people and populate your friend list. Keys with a full group in discord is some of the most fun you can have in this game.
There’s already a tool for mythic plus. It’s called lfg.
Raiding equivalent doesn’t have a queue.
PVP equivalent doesn’t have a queue.
May want to rethink your argument when you managed to destroy it in your first post.
No.
Absolutely not.
I’d certainly get a giggle when the complaints turn into whining about how long the queues are because no reasonable tank or healer would join them.
They need to remove io score or add one that rank you in any way we should be alloy to play the game