We need in game DPS stats to be recorded

Or something, anything more than just IO and iLVL.

Ran with some pugs in UR 17, got a 441 hunter, 2.4K IO… dude was pulling 56.8K overall DPS by the time we ran out of time at the third boss and someone bailed.

Yes, their IO page is good, yes they have a lot of timed keys, yes they have M17 UR timed multiple times, some 2 chest and even timed some timed 18s. But how are you to expect someone with those stats is going to do that little DPS?

Worse was the 440 iLVL resto druid at 2.2K IO doing 17.6K overall HPS, with some timed M20s as a healer.

Where do these people come from and how are they able to get those stats playing like that?

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They probably got carried like i do

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Information does exist out there.

Raider.io, for example, has a convenient link to Warcraft logs so you can see if there were keys that they were carried through. Low-performing DPS can be carried relatively easy assuming they don’t die every 2 seconds.

As for the healer, that all depends.

As if these players are going to record those types of numbers.

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Could be carried, might be having internet problems, might be drunk, puppy aggro, or could just be having an off night. Stuff happens.

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I haven’t logged a single run I’ve been on.

Yet, my page has logged information because someone in the group was.

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The game doesn’t even have a built in dps meter, I don’t think its going to add built in dps meter records displayed publicly in game.

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I checked the players I was just with, looks like all runs are there… from the leaderboard. So no actual logs.

I rarely see these type of bad players having numbers, especially ones that you find in pugland. For my guild and friend runs I log them, but never for pugs.

Without reading the whole post, the first thing that came to mind was:

Bad healer. Multiple deaths and the time it takes to run back since you restart at the very beginning cuts in deep to DPS/'overall damage numbers.

Theres also other factors to take into consideration. Ive had DPS priests sacrifice their dps and tell others to go ham while they focused on mechanics and affixes (bursting and mass dispel for example).

Their 10-15k cut allowed for the group to do 30-40k more as a whole. Was a win win

If you knew how to read the combat log, that’s your DPS meter, that’s where the addons get their information from, so yeh they can log it if they really wanted to and convert it to something useable.

Yes, obviously. But given that they haven’t added their own dps meter while being fully capable of doing so, do you really think they are going to take the next step beyond that and keep records of player dps and display them for all to see in game?

They obviously don’t.

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Yet here I was not dying and doing by the time we fell apart, 104K overall DPS.

https://imgur.com/a/xtBXGfs

Me at the top, 440.81 iLVL, Evo 438, DH 438, BM 441.

If one person is doing well enough to stay alive and do that kind of DPS, the rest of the group being perpetually dead is not exactly a healer problem.

Now 104K is not exactly something to write home about, but when you compare that to those players, it’s not bad.

The fact you care about overall hps is worrying. This also makes me concerned about how you analyze overall dps.

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I’d like to see a version of the proving grounds come back where you can record single target, 3-5 targets, and full AOE and have it show up like your M+ score does.

My friends know that I can’t run mythics/anything at 7:30pm. That’s when my pibble starts barking at me to put him into bed.

He is a spoiled creature of habit and they laugh at how well trained he has me. :joy:

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No, but you also didnt mention any of that. You mentioned low DPS and low HPS. Context is important. When you leave it out, all thats left for someone to do is assume.

You could also be much more situationally aware than the rest of the group too, properly dealing with affixes and mechanics, using heals and defensives accordingly.

Like.i said, lots of variables to go into it. Ive been in lots of groups where the DPS have timed the key we’re running before, but its obvious that they focused on pew pew and expected everyone else to deal with affixes/'mechanics to finish the run. When yku get 2-3 dps with that mindset, its a failed group

DPS, HPS, interrupts, CC done, CC broken, damage taken, damage mitigated, deaths, overhealing, healing taken, cooldowns, did I miss anything? Did you want me to break down my full meters from that last dungeon to really show you how bad those players were?

Like for example the hunter having a total of FOUR interrupts the whole dungeon, whereas I had 24 and the tank only 13. Shall I continue?

HPS is irrelevant, and interrupts are first come first serve, kinda irrelevant too.

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I feel like that if people are willing to do whatever to get carried to be able to take part in the system, reveals there is an inherent flaw in the system itself.

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Yeah, this. As a tank im aleays number one on interrupts, but even i notice i grt sniped and burn an interrupt from time to time.

As a DPS ive been thanked mumtiple timed by healers for how well i and the other DPS have taken care of the new afflicted and incorporeal affixes to where they barely have a chance to touch them.

Didnt make the healer bad. Just made it a good group overall

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