Blame the seasonal model. They cannot afford people to take forever to level up and join their matchmaking-infused endgame content designed to last only 5 months.
Leveling absolutely should NOT take forever. It was fine in vanilla because the end game was a bit sparse but after that making it shorter and shorter was definitely the right call.
Yes but if it’s too easy, then it is definitely not fun. Therefor, it needs to be harder in order to be fun.
Maybe. Or it’d have different players right now, because it would have attracted a different audience.
It’s still an important part of the game even today.
I think you think you’d be happier with that, but I doubt you actually would be. Humans value free things with less importance than things they worked to obtain. If you could just get a free max 80 character at any time, that character wouldn’t matter to you. There’d be no investment there. At least the max level character boost from the store costs $60.
Classic existing is not an excuse to water down the fantasy roleplay elements of retail wow. Want retail wow to be just an arcade waiting room for m+ or pvp? Other games are ------>
So you’re one of those difficult to talk to types of people who looks for small flaws in what I’m saying and then picks it apart, instead of trying to actually understand the meaning of what I’m saying. It doesnt have to be just m+ or pvp.
Yeah, you’ll notice I was careful with my wording there and for good reason. I’m not telling you what you enjoy. I said I doubt you would enjoy it. That’s very different from me saying “No you wouldn’t enjoy that.” - Because I know that I cannot say what you actually would or wouldn’t enjoy to do in the game. Buuuuut, you interpreted it in the least charitable way possible, like I was making a definitive statement, in order to have something to be angry over. Right?
No, not at all. I don’t play wow like an arcade or lobby game. That’s all. Your point that you made to me doesn’t apply to me.
Fair. I have boosted characters (that I got from expansions) that I still play and enjoy to this day. That’s why I honestly think this wouldn’t apply to me.
As Rabbit said “Do it nekkid”. Don’t change out of your starter gear and I bet mobs quickly become difficult. Personally I don’t EVER want to have to level another toon. I’d pay a LOT to be able to take one of my level 70s (still have a couple of unmaxed alts) into ReLegion because:
1 - I just HATE leveling.
2 - I neither need nor want another toon. Gonna have to delete a bank alt to be replaced by my ReLegion toon.
There are far too many bugs still present in things that matter to waste any dev time on something like this.
I was literally looking into FF11 legacy servers because it could take a year to reach 75. I want the adventure and worlds to discover back in my gaming. Not everything has to be a challenge or esport.
I want to say first, this isn’t coming from a place of malice or condescension. That level of adventure still exists, just not in wow. Wow is an old game. There is nothing left to discover in anything prior to the most recent expansion. Even still, every patch is put on the PTR and solved before it ever hits live.
That sense of adventure isn’t in wow anymore but that’s just a symptom of being as old as it is.
Look to other game for your adventure. It’s still out there alive and well.
I think a form a Chromie Time that heavily nerfs EXP rate, stats, etc. but rewards Skills significantly faster and has bonus rewards… especially for hitting cap… would actually be fun.
During TBC getting 1-10 as a paladin took about an hour starting as a blood elf if you knew the route. Now 1-80 is 5ish hours if you know whats up and even faster if you are good at leveling.
If you’re talking MMOs, yea it’s pretty sparse. There are other games though. Valheim scratched that itch for me. Ended up putting about 910 hours into it lol.