We need better mythic + alternatives

I mean, this always seems to be the perennial problem with solo / casual players; until they can clearly articulate what they want, Blizzard is going to keep trying different solutions until something eventually sticks.

Or the game shuts down, whichever comes first. :sweat_smile:

Define “rapidly”. :stuck_out_tongue:

It’s entirely possible that the target players for Delves are still struggling through them, and it’s the rest of us “tryhards” who are having an easy time of it.

On the other hand, if Blizzard tunes it to be difficult such that it takes time to progress, then they are accused of shoving sweaty e-sports down everyone’s throat. That, and / or, artificially time-gating content behind impossible mathematical gear checks.

How are they supposed to win here?

Is it, though?

One of the primary complaints is that Devles have allowed players to overgear for lower level M+ and as a result are starting at higher level M+ (where they can actually get upgrades) but are hitting a concrete wall due to a lack of knowledge / experience.

However, if they sign up for lower level M+ more appropriate to their knowledge / experience, then the complaint is they’re not getting gear upgrades.

So if Blizzard intended Delves to be a gear-up for M+, it seems to have backfired.

As for 2., there are many more activities than just achievement hunting for players who want to do more than raid log, so… :dracthyr_shrug:

With the way the Crests and gear breakpoints work, I can see why players might think this, but it’s also possible that Blizzard, never being one to do something simply when it can be done complicatedly, have opted for the latter, hence, the perception quoted. :sweat_smile:

I, for one, would just get rid of Valorstones and use Crests for upgrades, but have them match tiers (i.e. Gilded Crests upgrade Mythic, Runed Crests upgrade Heroic, and so on and so forth).

While it’s most likely a minority of M+ players, there is a sizable number who will continue to push past where rewards are given, for a number of reasons, so the idea players will continue to play beyond when rewards are given is not without precedent.

If Blizzard is staffed by devs with knowledge and experience, they are not taking their cues from Bellular. :laughing:

But isn’t this true of literally every streamer, nay, every player, out there?

Also, there are many streamers who are more solo / casual friendly, like Soul and Kelani. Kelani, especially, makes tons of videos on how to gear up as high as possible solo.

But you said so yourself, you do not know what the answer is.

We’ve had the discussion of “what do solo / casual players want in WoW”, and it’s still not clear what that is.

To me, it seems like what solo / casual players want is a system by which they can progress their character without increases in difficulty solo.

But that’s kind of sort of what Delves are, isn’t it?

(Note that I am ignoring the requests for player housing, since pretty much everyone will agree to that, and requests for “more quest content”, since it’s impossible to produce enough to keep players happy - they’ll always consume it faster than it can be created.)

And if even you yourself cannot say what you would want, is it reasonable to expect that Blizzard will figure it out, especially if most of their devs are not solo / casual players themselves? :thinking:

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incoming delves+

Your analogy is literally the old claim of a mount physically being faster. It doesnt exist.

Because you literally stated as such, and to top it all off when pointed out that, based on your own whiny complaint, you didnt seem to have the capacity to look at a situation you are in and even for a minute think about to use your ability in a useful way, instead of expanding on that at all, you just pulled the manipulative “well i guess im just too bad to do this” bs.

I’m just relieved the mission table is gone

If this was truly the case of M+ enjoyers being the “vocal minority” then Daddy Blizzard would have scrapped it several expansions ago. The fact is that M+ is what’s keeping the game afloat. Without M+, it goes back to Raid logging because most players don’t enjoy the current state of world content and how everything dies by just blowing on them. The daily/weekly/world quests are chores and boring for a large amount of players.

It’s funny how the people who constantly complain about Blizzard trying to appeal to stakeholders and focuses on making money also doesn’t piece together that if M+ was losing money or not making money then they wouldn’t do it. Your argument is fundamentally contradictory to Blizzard’s widely accepted money hungry agenda.

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It’s not my analogy, it’s Syp’s.

This all started with this exchange:

Syp is just not correct in her analogy here: higher item level gear DOES provide more performance (higher HP, more damage, higher crit and haste), unlike that 300th mount, which is just as fast the other 299.

Hence, my (sarcastic) retort:

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The throwaway sockpuppet toons of RMT raid boosters still going at it in this thread trying to bad faith be dismissive /demean others/gatekeep troll to protect their IRL job.

Yours doesnt make sense and is fundamentally incorrect. Period.

We have to let consequences happen naturally. You warn them that the stove is hot, but some kids need to find out for themselves.

No u :rofl: