Adding a level 60 boost to Classic Era and Classic Anniversary would make the game far more accessible to returning players and newcomers who want to experience endgame content without repeating the full leveling grind. Many veterans are interested in revisiting iconic raids and dungeons but lack the time to level from scratch, while new players may be intimidated by the slow pace of leveling. A level 60 boost would allow these players to immediately join the classic endgame, participate in raids, and experience the true depth of Classic content, all while maintaining the integrity of the leveling experience for those who prefer to progress naturally.
Furthermore, a level 60 boost would help unify the playerbase and strengthen group content. Classic Era and Anniversary servers often face fragmentation, with some players stuck leveling while others are ready for endgame activities. By providing a boost option, Blizzard could ensure more consistent participation in dungeons, raids, and PvP, making it easier for players to form groups and enjoy the social aspects of Classic WoW. This would also encourage veteran players to bring friends or guildmates into the game, boosting engagement and fostering a more active and vibrant community.
Just wait.
They’ll offer the 58 boost for TBC probably kick one into the packages they’ll sell with toy/mount/etc as they did last go around for TBC.
The level 58 boost in The Burning Crusade Classic had a huge impact on the population because it addressed one of the biggest challenges in Classic expansions: slow leveling bottlenecks. Many returning or new players didn’t want to spend weeks leveling from 1–58 just to access dungeons, raids, or higher-level PvP. By giving players the option to jump directly to level 58, Blizzard immediately opened up endgame content to a larger portion of the playerbase, which helped stabilize server populations and made group content more accessible. Players could jump into dungeons like Hellfire Ramparts, Blood Furnace, or Slave Pens right away, dramatically reducing the fragmentation that naturally happens when players are stuck at different levels.
Additionally, the boost encouraged social engagement and guild activity. Veterans could bring friends or guildmates up to 58, enabling full groups for dungeons and raids without the months-long wait. This not only kept experienced players invested but also attracted returning players who might have otherwise stayed away due to the leveling grind. Essentially, the level 58 boost revitalized TBC Classic by keeping more players active, ensuring group content remained viable, and creating a healthier, more vibrant server ecosystem.
It would be better if blizzard just add permanent levelling buff, as they did in sod. In TBC, 150% for all classic content, and after some phases, also 50-75% for TBC content. We already have so many classic seasons/versions, that levelling 1-60 every time with original speed is too much.
There will be a levelling boost in the pre-patch. This only lasts for the pre-patch. And once the pre-patch hits you get standard mounts at lvl 30 for a cheaper cost, and the xp per level 0-60 is reduced - which ends up being a substantial reduction in the 50-60 level range. This change is permanent.
It’ll come with TBC, no worries. The perfect occasion to earn money and give us new, inexperienced fad of the moment-players for the new expansion in one go.
As long as this is on a toggle, similar to the Self Found for Hardcore - you choose on creation screen - this would be the better solution.
Freedom of choice is the juice that makes WoW flow.
The leveling speed is part of the appeal for Anni/Era for me.
I honestly hope they keep it the same with no paid boosts and they break in-game boosting.
The level 58 boost in The Burning Crusade Classic played a massive role in driving population numbers higher than any other version of Classic WoW. When TBC launched, many players who had missed the initial WoW Classic hype or who didn’t want to go through the full level 1–60 grind saw the boost as a perfect entry point. It lowered the barrier of entry drastically by letting people jump right into Outland without months of prep. This not only brought back veterans who had fond memories of TBC but also attracted retail players and newcomers who would have otherwise never touched Classic because of the time sink. The accessibility created by the boost directly translated into a huge surge of active players at launch.
Beyond convenience, the boost also allowed entire groups of friends to join the game together at the same content stage. Instead of being fragmented between level ranges, guilds and communities could immediately form raid rosters, arena teams, and dungeon groups without waiting weeks for people to “catch up.” This led to TBC Classic experiencing record-breaking activity across all realms—raids filled faster, battlegrounds popped instantly, and the world felt alive in a way neither Vanilla Classic nor Wrath Classic ever quite matched. The boost acted as the perfect catalyst to amplify the nostalgia of Outland, making TBC Classic the most populated and vibrant version of Classic WoW.
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