If one can use money to skip a year of farming and leveling – you are paying to get to a point to compete with other players.
That is pay to win.
If one can use money to skip a year of farming and leveling – you are paying to get to a point to compete with other players.
That is pay to win.
Where can you do that?
In the shop?
So how does a level squish fix that? Blizzard can still make leveling as fast or as slow as they want. Wouldn’t it be better just to make boosts free?
Sernius isn’t the original poster >.<
Maybe you need to scroll up and read Arda’s OP.
Clearly you have not read this thread “at all”.
You realize this guy is directly replying to Sernius? Look at the little button on the top right of his post? Like yours says Dreta?
Have you tried that?
I was really trying to get an idea for how many people felt the same way I did. Seems like less than 20-25%.
I’ve been playing RPGs since Starflight and Final Fantasy 1 in '86 and '87 (when I was 5 & 6).
Once I hit max level or ability in any game, my general feeling has always been …
1.) The game is over, or should be soon.
2.) Time to start a new character.
3.) Time to start a higher difficulty or use a harder method or character.
4.) Time to find another game or wait for a sequel or expansion.
5.) Is there a PVP option that is worthwhile to truly test my skills? Typically the ultimate hard mode. Humans seem to still offer challenges that no AI can match (unless programmers let the AI cheat)
I happen to not enjoy wow PVP …
The real reason for the leveling squish, behind the facade of “new players might think 120 levels is too daunting”, is that the current dev team doesn’t know how to make every level meaningful, so they think that if they listen to the trolls and cut the number of levels in half the problem will go away.
On a side-note, I know one of Blizzard’s strength as a developer has been in it’s ability to: change, update, patch, nerf, adjust, fine-tune, alter, re-skin, things to keep them relevant and fun.
I mean, what is Starcraft 2 on – it’s 892nd patch in a decade?
How to they keep finding things to change and fix?
I just happen to not like this change.
No that’s still the case lol, math out how long it would take to collect everything in the game that can be collected. I came to about 17 years but that was my lazy-but-consistent approach.
I got jipped, my boost only came with 390 gear :riot:
Million gold is small potatoes if you spend it on anything valuable lol.
50%? or is it 55? Not 30 for sure.
I’ll miss you rep buff
How did you measure this?
It’s the end of the xpac?
This is opinionshido
From what I’ve seen, most people don’t like leveling. I like it, I used to like it more before scaling but what can you do.
You’ll never get that because players don’t see leveling as meaning anything.
I agree, also get rid of profession ranks
When I do this I just want to get rid of the item and idc anymore. You can’t assume they aren’t making a profit though because not everyone buys their mats. If a flask is 100g and I farm the herbs and sell it for 1g I made a profit Actually no I didn’t because of AH cut, but you see what I’m saying
Many of those of us who started with Vanilla came to WoW from EQ which was significantly harder That WoW even in Vanilla times, and the game has just gotten more face roll over time. Therefore folks who found it to be “Too easy” from the get go will find the changes that have happened over the last 15 years to be the equivalent of MMORPG for Dummies. The problem with now going BACK to EQ is that the graphics suck so hard its offputting.
I’ve done the journey multiple times. Its all about the destination now
Would that be because that’s how Blizzard designs the game now?
No that’s because I myself have leveled all classes multiple times through this game. I like to be max more then I like to level. Which is why even with the buff I find it tedious to level through bfa
I have 21 120s and I find it tedious to level through BFA…but I do still enjoy some of the older content.
So in terms of how I measured my sales, it was more empirical, but also quantitative.
I know I tend to sell 150-300 Titanium bars a week.
Or a Titansteel Shield will sell for 7-8 K once or twice a week.
I also make high-powered flashlights for vanilla (a big seller) I usually move 20-40 a week. All they are is a trinket that adds 21 critical strike, plus a spotlight on your toon. I make them for like 100-140G (depending on AH) and sell for 289.99 all week.
I noticed, that everything i farm or make: is selling less, my bags are filling up, and i’m crafting less.
This started literally a week after double XP and got progressively worst every week after that.
I’m probably selling 1/3rd of the raw materials and crafted items I was in 2019 and Jan/Feb of 2020.
I imagine this will be a new norm with leveling always being 70% faster. The longer it takes to level up and get to BFA or Shadowlands, the more worthwhile it is to spend gold on gear to get there.
I find farming makes the most money, but is very boring – even with Netflix. Crafting seems to be like 10-30% markup at best (Flashlights being a rare exception). The time you spend shopping, calculating, pricing, crafting, relisting, finding ways to eliminate competition – just isn’t worth the time.
I only agree with you on two counts; I wish leveling was more scenic and I wish we utilized the rest of the world more. Constantly being funneled into the same areas for 3-4 years with a very linear progression feels very…constricting.
I wish there was a way they could breath life back into the world and stop giving us endgame gimmicks.
One way could be to redo the textures in vanilla? I know graphics don’t make a game – but the trees in Feralas look horrible.
Leveling a character in this game is not hardcore, it is the equivalent of hitting a training dummy for a few hours and having a flashing light shine over you every once in a while
The current leveling speed with the buff is fine
Here’s an Idea.
Why not just remove Levels altogether.
All Player Progression is determined by Gear alone.
No more Leveling, no more grinding “boring” out content.