We got it all wrong we are the perfect class

I mean why else have we had 0 changes? We just didn’t see it we have been the most perfect class since vanilla. Phew so glad I finally cracked the big mystery.

But maybe they do see nothing wrong with our class and we don’t need big sweeping changes? What do you think?

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I mean we did get nerfs today, so maybe your on to something

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Wait what we did!?

Yea, they tied skyfury totem to primordial wave and static field totem CD was upped to 1.5 min from 1min

PvP changes are so unwarranted!!! Absolutely insane

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In what world do we need nerfs haha.

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In a world where we were the perfect class duh

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I like primordial wave

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They did that to static field totem? There’s no point in taking it now, they should have just deleted the ability. How does a class who is by no means the top of the pvp ladder get pvp nerfs?

This is the way…

Also I can’t stand prim wave and now being forced to take it for a 3rd expansion in a row…

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I personally like it; granted I really hated all the Covenant powers and was a Kyrian sympathizer day 1.

Really wish the Covenant power was removed from every shaman spec tree and instead was placed in the Class tree. Kinda like how… o idk, the mage love child has it?

I wish the same for Druids too, convoke too iconic to NOT be in the class tree.

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Shamans are so perfect to the point that we are either OP or utter dog :poop:
Never seen Restos inbetween.

Stockholm syndrome is real.

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This would lead to every shaman being forced to take it. Currently both ele and enh have the illusion of being able to skip it with a lightning build, but if its in the class tree there would be no way around it.

That’s simple, kick a dev’s behind in pvp. With dev’s it’s never a “skill” issue… coincidentally there’s a beta event to pvp with the dev’s coming up soon.

Honestly, people should try and flood that event with shaman, and try to make the devs pay attention there. If they are only playing against shaman, maybe they will be forced to look at them.

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Shamans have the coolest sub class trees and are by far the most OP. I’m glad they got nerfed. Fire mage needs a buff please!

Wait what

lol

The issue is that Blizzard is terrible a communicating which is really bad because 90% of forums posters tend to not search information which makes a such as perfect storm. Take this for example.

Sure thats the only thing they posted. Here’s the changes in the latest Beta Build from this past Tuesday.

Shaman

  • Chain Lightning: Hurls a lightning bolt at the enemy, dealing [ 70.04% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 2 3 total targets. 100 yd range. Instant.
  • Conductive Energy: Name changed from “Conductive Energy (NYI)” to “Conductive Energy”. Gain the effects of the Lightning Rod talent: Lightning Rod Lightning Bolt, Elemental Blast, and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning. THIS IS NYI
  • Earthsurge: Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 10% increased healing from you. Instant. 100 yd range. Instant.
  • Lightning Bolt: 2 sec cast Instant.
  • Lightning Bolt Overload Casts a bolt of lightning at the target for [ 114% of Spell Power ] Nature damage. 30 yd range. 2 sec cast. Instant.
  • Lively Totem: Your Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, and Spirit Link Totem cast a free, instant Chain Heal at 100% effectiveness when you summon them. Instant.
  • Nature’s Guardian: When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every ?? 45 sec. Shaman - Level 40 Talent. Shaman - Level 40 Talent.
  • Skyfury Totem: Summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec. PvP Talent. PvP Talent. 0.6% of Base Mana. Instant. 40 sec cooldown. 1 sec global cooldown. Requires Shaman. Requires level 10. Instant.
  • Whirling Elements: Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Water: Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at100% at 100% effectiveness. Air: The cast time of your next healing spell is reduced by 40%. Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.
  • Whirling Water: Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at100% effectiveness. Instant. at 100% effectiveness. Instant.
  • Wind Barrier: If you have a totem active, your totems grant you a shield absorbing totem grants you a shield absorbing [ 6% of mhp damage for 30 sec every 0 seconds. Instant. 30 sec. Instant.

Elemental

  • Surge of Power: Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec: Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target. Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads OverloadL:s. Chain Lightning: Your next cast will chain to 1 additional target. Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec. Frost Shock: Freezes the target in place for 6 sec. Elemental Shaman - Level 45 Talent. Elemental Shaman - Level 45 Talent. 100 yd range.

Elemental, Enhancement, Restoration

  • Skyfury Totem: Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec. PvP Talent. PvP Talent. Requires Shaman. Requires level 10.
  • Static Field Totem: Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through. PvP Talent. PvP Talent. 30 yd range. Instant. 60 sec 1.5 min cooldown. 1 sec global cooldown. Requires Shaman. Requires level 10.

Granted much of it is mostly text changes but there are a few important things that came in. However they only posted about the bold. It’s dumb that their aren’t as many post regarding these smaller changes but then again for like 90% of the playerbase this information completely incomprehensible to them.

Most Shaman players have Stockholm Syndrome with the idea that we must have mouth breather gameplay like Chain Harvest and Fae Transfusion.

No, what’s actually dumb is acting like adding a space to a tooltip is a class change worth talking about. Other classes and spec’s have had huge changes to their talent trees, have had tuning passes, their tier reworked while shaman are just getting some hero talents implemented, and your gonna sit there and be like “well actually they also added a space in a tooltip” and think it’s a smart take.

1 Like