You’re the guy who keeps complaining about how this change will affect PvP. I wonder how much quality PvP you’ve done on the PTR.
priest can’t tank. but can do dps or heal. neither of the of the spec. go shadow or holy.
Aren’t you the one complaining priests couldn’t get into 12s at the beginning of release? Careful how hot and heavy you fire off those nerf requests - Blizz has a long tested and true history of nerfing a class out of existence.
I’ve tested the changes on the PTR and QOL wise Disc is coming out a lot stronger. The major nerf is that you can’t blanket spam PWS on the entire group for every boss mechanic anymore. This pushes Disc out of the S-tier mandatory category if you want to time bigger and bigger keys. They can balance this out by making the bosses less burst AOE damage and more RoT auras.
They also hit Resto Shamans with nerfs and this coming dungeon rotation is far less dispel heavy then this one. The main issue with this season is every single dungeon has some kind of cleanse.
I honestly have no idea what healers going to be “meta” this coming season. It could be Holy or it could be Disc if there’s a lot of mind soothes.
Rapture is my favorite CD, truly disappointed with this change.
How much faith do you have that Blizzard will actually do this?
Who knows. The biggest wall in timing bigger keys becomes survivability more then anything which is why you see all these comps stacked to the roof with group DRs and damage mitigation. They also hit Augs with nerfs as well so Ebon Might doesn’t work on the tank/healer anymore.
When you take an Aug, Mage, and Disc Priest together you have the wombo combo of every group DR effect. Every single boss mechanic can be mitigated by -20% or more.
It’s been like this since the mage rework + aug addition in the middle of DF S2. Before that we didn’t see comps running around with these group DRs.
I’m always going to root for bubble priest.
Actually I think moving away from a spell that takes 3-5 gcds to be useful is a good idea and am happy to see rapture go.
Depends on where you’re playing really. For me, rapture was a button to hit between rifts/benders in m+ and for tank healing. I found it exceptionally valuable. However, I don’t like that it makes for some stupid long ramps in raids so while I found it useful in m+, I too don’t like it taking 3-5 gcds to be useful in a raid setting at least (not sure on pvp). Really I find the ramping on disc in raid excessive to put it mildly.
edit: it’s what 19 buttons for the ramp with rapture/evangelism on wowhead though you could argue some of the last 4 are just doing your normal dps rotation. Still, you’ve gotta do it right after the ramp or you don’t heal so I guess it’s okay to consider it part of the ramp. Removing rapture I’m not exactly sure will shorten it much, but I haven’t looked into what a post rapture ramp looks like exactly outside of just the standard evangelism one.
It has its moments, sure. That said whether it is or isnt in the game hardly “destroys and guts the spec” in any content, as the OP claims.
I spoke up because this mentality is so tiresome, and when every change is a “guttoral hemorhage, slap in the face, obliteration, loss of identity, fantasy destruction, absolutely devastating fiasco” we can’t have any actual meaninfgul discussions.
Ive never truly disliked the ability, but its definately cumbersome, so i welcome a different aproach.
It kinda does in PvP - You can’t interrupt an instant cast, and having 5 instant casts that give huge shielding that can be used any time you want over a long period is just obviously extremely good in PvP.
So disc is losing a thing that is basically its strongest healing tool in PvP in exchange for extra penance bolts that can be kicked - I get why it feels like the spec is just going to die there.
In all other content, it doesn’t really ultimately matter as much as people are making it out.