We don't need to prune mobility

Pruning mobility is caster propaganda. If you prune mobility casters will be even better than they are now and the only melee that will have a chance are rogues and ferals who just kill you in a stun.

If they prune mobility, they need to undo the normalization of stamina at the same time. Mages deserve to have 60% as much health as plate classes. They should be terrified when their opponents close the gap.

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Game balance is so awful right now. There needs to be a season where melee can actually can connect to these so called skilled classes (they’re not).

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U know , we could also reduce mobility across the board, not just for melee classes. Just reduce all double charges on any mobility skills, shimmer included.

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No one in their right mind would use Shimmer over Blink-stun without the 2 charges.

So be it.

10chars.

Remove double charges on everything tbh.

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Freedom should go back to old school status and have a 10 second duration on a 25 second cd

Idk, I think that the only classes in need of mobility reduction are hunter, mage, and warrior (possibly DH). Also, dev/aug evoker needs to lose double reset on hover every deep breath in pvp.

I think that having too much mobility makes those classes impossible to balance in a way that makes them fair to where they don’t auto win/lose vs melee/range respectively.

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Uhh my guy, how are warriors gonna position poorly and then when their offensive cds are up, leap over and chuck someone down from 60% and kill them in 2.5s if they nerf their mobility?! :dracthyr_love_animated:

I agree with this.

I want to add that Mages could lose Frostbite as well (a talent many people hate), and I really don’t think Mage would be bad without it. It’s a talent that just frustrates everyone. Especially if we’re hypothetically reducing mobility across the classes.

Actually, a lot of the micro CC in this game in general is very annoying.

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My guy, most melee connect to a mage for 1 second and force a cd right now. Have you seen AWC? How many mages are dying without blocking at the top level, so imagine how much it happens further down. Game balance is awful right now because melee/some others are doing way too much damage and you can’t react quick enough.

True. A Warrior getting on a Mage perfectly will obliterate a Mage. It might be hard to do it, but when it happens, you’re probably Ice Blocking.

If all mobility was dialed back a bit, they’d really have to look at Warrior and Mage specifically in my opinion. It really does feel like these two classes are in a mobility arms race (pardon the pun). The result of this causes every other class in the game suffering. I feel terrible when I play with Warlocks and a Warrior is in the lobby. Just target dummies.

Yes prune mobility. Make melee have to connect and reduce micro-CC so casters can be made to rely on casting and spending resources for bigger damage again. The melee non-CD psuedo-burst should also be toned down so players of these specs need to start reading info again, rather than be able to tunnel unpunished. This wild imbalance started in WoD with the unprunings, and every bad ‘re’ since only made the cat and mouse game worse. One has merely to watch PvP over the years to see that, and those who have played it cannot be gaslate. The freereign non-Caster specs have had over the past decade is very bad game design, demotivating fair competition and healthy ladder variance. I should NOT be able to pick a melee spec and immediately defeat not only skilled players, but even a retired Dev in the up Shadowlands Beta. As exhilirating as the PvE-zugzug mindset makes it to get free rating at first, it should never be viable. The reduction of CC in DFS2 only made things worse, to where it’s enough to chunk out one or two 3 sec CC’s to win. This is LOW skill ceiling gameplay compared to the past iterations – but more importantly, by leaving next to no reaction time for the average or learning player, it further discentivizes them and barrens the ladder dry of healthy natural competition.

Want casters to move back away from the all-instant design? Prune melee mobility!

why not just go play classic?

This is where you get into a predicament because it has to be all or nothing. If you reduce the mobility of all of those classes you also have to create an environment where it’s possible to survive without it. The classes you mentioned essentially get blasted without having it.

Yes, I agree 100%. There very well may need to be additional changes to defensives as a result!

I don’t think so at all. Both hunters and mages have stronger defensives and CC than classes like warlock or moonkin while also having better mobility.

I think Classic WoW is the biggest mistake ever made for the health of WoW PvP long-term.
Retail can still be fun and rewarding. It still could be much improved. That’s why I’m here.
Why are you here? :slight_smile:

yaaa no i don’t agree about the reset things. evoker is made to be able to run people down when they are bursting, if not people would legit just walk away from them

I think it was fine and functioned well during dragonflight when there were actual gaps in between hovers that you would cover by rotating timestop and rescue.

Now, with deep breath resetting 2 charges, you can have almost permanent uptime on hover, which feels like a pretty significant example of overpowered mobility creep.