There was no reason for MSV’s fantasy to so badly and forcibly overlap with Beast Mastery’s to begin with, so giving some actual optionality there is a positive change regardless. CA shouldn’t be finnickily built around pet basics regardless, making a change away from that a positive change regardless. And KC’s otherwise mostly identical but non-pet-dependent replacement would cause no further complication for Spearhead anyways.
SV’s forced inclusion of pets is like Frost’s former weaving in of its water elemental, but simultaneously less interestingly and controllably and to a more crippling degree of dependence. It’s better off as a choice with certain perks than simply a fetter for even one’s basic resources generation.
Except that’s not what having bonus MB charges come from your pet adds over not coming from your pet. You have options A and not-A, yet you’re comparing what A gave only against having gotten nothing otherwise.
- That’s not how these things work. Fire wouldn’t just somehow lose any ability to spread Ignite if the devs decided they didn’t want Fire Blast to be the skill to do that, Subtlety wouldn’t lose any and all GCD mobility if Shadowstrike wasn’t how they wanted to provide it, etc.
There was an artifact power designed to grant MB charges. You can have it (A) come from pet attacks or (B) from anything else. The specific advantages of it coming from the pet are that it can continue attacking even when you would not, while the disadvantages include that it is more easily CCed or killed than you are. It’s not just some pure win.