I Find Your Lack of Communication Disturbing…
Blizz Needs To Come Out Of The Darkness And Back Into The Light…
Why is there only 24 comments on @BlizzardCS most recent twitter post? BLOW UP TWITTER!
whew almost lost you
Now you spend 30mins in a losing game for about 200 honor. GOOD LUCK GETTING ANY WARLORD GEAR. WEAPONS? yeah you aint getting those either.
need attention hellloooo
this is actually the most frustrated I’ve been with blizzard ever.
Yep same…
and thats if you win every game LMAO
with you guys was hyped when i logged on and saw how many bgs were going on and quick qs now back to long qs for crap honor
i think something very similar happened in diablo 3, players would enter a greater rift (where goblins could not spawn) - one player would hop out into the real world, find a blood shard goblin and kill - - and the players inside the greater rift would get a multiplied ammount of blood shards for gambling on gear (easiest way to upgrade a certain slot) - - this is on par with how upset i was back then lol
Still no update from Blizzard on the issue? Been plenty of posts showing how they screwed it up, no acknowledgement or “We’ll double check”?
Piss poor imo.
Same here man
So should we start taking bets that this thread will get to 10k posts before they respond to anything?
Trash company.
I know its “2008 vision” so its hard to see, but toward the END of the expansion the numbers looked similar to this.
Source: https://www.youtube.com/watch?v=9hExikWBzpI
https://imgur.com/a/rgq4hwi
- 273 honor for WSG win comparing against live’s 700 honor for WSG win prenerf this is roughly a factor of 2.5 times not 10. It’s normally 140 but from a WSG weekend, but even normally that would be a factor of 5 compared to live, not 10.
https://imgur.com/a/QlxIin8
- Another 272 honor for WSG win
https://imgur.com/a/3ECNRk9
- 355 honor for AB win comparing against live’s 2100 honor for AB win prenerf this is roughly a factor of (5.91) 6 times not 10.
https://imgur.com/a/xFNUEhp
- 546 honor for 16 minute AV win -
Compared to the prenerf average of 3,100 honor for a 4 tower Burn + Galv kill + 4 towers survive on your side + Belinda survive on alliance side. Even the best case AV scenario compared to whatever this win was…is a factor of 5.67 not 10 its about a factor of 6 on a perfect game that was a 3500 honor win.
https://imgur.com/a/lrixf05
- This is a screenshot of an AB win, winner had 509 honor, roughly a factor of 4. This is running off 2.4.3 client.
Now here’s where this gets flipped on its head - This wasn’t even the highest source of honor in our battlegrounds during TBC BY A LONG SHOT
Here are the things that aren’t on live that should be…
Source - https://wowwiki-archive.fandom.com/wiki/Patch_2.4.0
- Diminishing returns on honor for kills is being eliminated.
Not only were kills not diminished late in the game, the base honor per kill was VASTLY DIFFERENT and actually had a value that wasn’t +1 honor.
I’m currently getting 14 honor for a solo kill of a level 60 as a level 60 with no one else involved in the kill. This is EXTREMELY off lolz.
https://imgur.com/a/24ghWFG
Meanwhile in this Original TBC 2.0 prepatch video…they get way more after ally splits.
https://www.youtube.com/watch?v=LsgImO4Dh7U
AV 40 honor for a single kill - 13:25
Yet on live we get 1 honor per kill divided consistently as full kill honor is only 14.
I think its also a ranking issue too.
https://www.youtube.com/watch?v=LsgImO4Dh7U
This first clip was a “flashback to vanilla” which is why the kill was over 200 honor and should be ignored.
At 0:49 and beyond this is prepatch 2.0 kill data throughout the video. Numbers ranging between 16, 25, 40 honor per kill even mitigated by allies in the group that were leeching honor from a distance.Note how all the levels are 60.
41 point talent silencing shot is on the bars.
No TBC talents (i.e. Aspect of the Viper, Kill Command, Steady Shot) exist atm.Note these kills suffer from diminishing returns and were still way more than enough.
1:45 - 31 honor gained on a kill.
2:05 - 27 honor
2:20 - 26 honorIt’s entirely possible the honor values are reflecting the rank of the player
- If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
This change was made because a great deal of the honor gained in battlegrounds were from HKs and many AVs and WSGs involved HK farming to this level since the honor gained was far higher. How much higher? High enough to not even care about the bonus honor in WSG and AB easily.
Why were HKs such a high amount of honor back then? Well you needed to reward players for spending time in battlegrounds to prevent people from AFKing fast losses and having games where you fought and killed each other was the best way to remedy this problem!
This is why people remember the grind being way faster despite the horrible objective based honor values.
We are running off the same patch era that introduced
Source
https://wowwiki-archive.fandom.com/wiki/Patch_2.3.0
Alterac Valley
- Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.
- Honor from capturing towers has been increased.
- All Commanders and Lieutenants have left Alterac Valley in search for other battle opportunities.
Objective Based honor compared to prenerf 2.5 is roughly a factor of 2.5x on battleground weekends and a factor of 5x regularly using the 140/272 WSG vs 700 WSG as an example.
TLDR - Right now we are double dipping on nerfed honor values.
Prenerf - High Objective based honor rewards; No Honor for Honorable kills.
Post nerf - Practically zero objective based honor rewards; No Honor for HKs.
TBC - Very low objective based honor rewards; Very high Honor for HKs.
(Edits to formatting so its easier to look at)
The last confirming source would be this…which confirms exactly how honor was calculated during prepatch for honorable kills.
https://us.forums.blizzard.com/en/wow/t/prepatch-honor-and-why-it-wasnt-an-issue-in-201/972654
Copy pasta from another thread
And also, do remember that with these numbers they had 6 weeks not 2. in the original pre patch for TBC
#saysomething
This is beyond ridiculous and it makes playing the game during pre-patch a joke. interesting numbers on the post above me.
Hellllooo does anybody work here
This is important for blizzard to address because prior to this immense nerf, a full set of gear with 50:50 win:loss ratio was strongly time-gated by marks. However, now as a real example, I just lost a 20 minute Alterac Valley and only earned 84 honor. This equates to 235 alterac valleys to earn 1 weapon. Putting 80 hours into earning 1 piece of gear is absolutely impossible in 11 days, especially after dropping the ball with releasing pre-patch a day late let alone short.
Blizzard knows for a fact there are hardly any raids going on currently as most people are leveling their blood elves, but for the people who want to gear up in order to level faster in outlands, this insanely stunts the “catch up” mechanic of pvp. Might as well just left the honor system as is if you wanted to punish those who don’t want to do 800 hours of AV for a full set.
lol here we go again blizzard going for another month of subs only to lose them all again in the next month.
genius how long will ppl put up with it blizzard u know wat u need to do u need to increase honor gains