We are not on burning crusades patch

In every single one of these threads where people start to talk about all the nerfs 1.12 had that made content easier, they conveniently leave out stuff like this:

Threat Reduction Effects

  • This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously.
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Because you donā€™t need to have full resists to do Onyxia or Molten Core, you never need 40 elite raiders, and the content really isnā€™t that hard and never was. The biggest hurdle to Vanilla-era raiding was getting into a guild to do it.

Undermanning Onyxia was absolutely doable upon release had you just dropped 15yrs of pushing the limits of characters and play into the brains of those playing. People had no clue what they were doing then or how to best optimize in the slightest.

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Tanks are still equipping FR for Ragnaros, though.

The MT needs some FR on Rag as his DoT is the nastiest portion of his damage, not his anemic melee swings.

Also, the +200 Healing Spell Power was doable in 1.1, people just didnā€™t do it because they were afraid of running OOM, didnā€™t know how to downrank or play around the 5-sec rule efficiently, and healing strategy was about as sound as Rogues spamming Feint as part as their rotation.

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The TBC pre-patch was the last patch of classic, intended to prepare players for the ā€œnew systemsā€ of TBC. It came out roughly 2 weeks before the TBC expansion was dropped, if I recall. It included radical talent restructuring, such as changing Iceblock into a universal spell rather than a talent. Among other changes, such as making Rank 14 BG honor gear available to all players. We are not using the TBC pre-patch.

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Well, thereā€™s this guy:

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We are not in TBC patch because we got an extra talent and modified talent trees 2 weeks before the launch. (it was funny during that time)

We are in a patch where it was made more accessible to players. Dire maul, a number of added gear, nerfs were already made to mc etc.

Not in Classic yet.

Im talking OG.
1.12 had dire maul

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the patch were in on classic is a combination of a lot of patches.

But the difficulty is that of pre BC patch.

No, the difficulty is that of 1.12.

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Not a chance. Classic is so watered down and easy its not even funny. It might actually be easier than pre BC patch.

Provide an example.

Just play the game. thereā€™s little to no challenge within instances or raids.

granted its easier because most people have already done all the content for many years now. Iā€™ve actually lost interest in classic because of how easy the game is and until they release some PVP Bgā€™s.

I have. Iā€™m asking you to provide an example of where Classic is watered down and easier than it was in 1.12.

Otherwise, as I saidā€¦

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ok kid. you win, i cant specifically call out any one example because the entire game is a piece of cake just like retail.

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Thatā€™s what I thought.

Now get back to leveling.

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i havenā€™t logged in, in over a week.
Classic is boring. Why they released classic with no pvp options other than world PVP was stupid.

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Because 1.12 vanilla WoW was not hard, and never was (especially molten core, blackwing lair, and ZG).

It only starts to get challenging in AQ, where your groups begin to need to have some raid wide coordination.

Classic is tuned based on the 1.12 vanilla environment, and while there are certainly some bugs floating around, the game is pretty much right on point for how challenging it should be after all of the talent reworks.

Even if we launched at the earliest wow patch, the game would still be easy as hell, characters would simply be less optimized.

The only things that were harder in vanilla compared to retail were the leveling process speed, and that you can die if you pull a few mobs at once if you arenā€™t a mage or have healing.

Burning crusade has NOTHING to do with vanilla/classicā€™s difficulty.

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I was watching Kungen and he has stated statements that disagrees 100% with yours. I guess he was just bad and probably still has no clue what heā€™s doing.