In every single one of these threads where people start to talk about all the nerfs 1.12 had that made content easier, they conveniently leave out stuff like this:
Threat Reduction Effects
This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously.
Because you donāt need to have full resists to do Onyxia or Molten Core, you never need 40 elite raiders, and the content really isnāt that hard and never was. The biggest hurdle to Vanilla-era raiding was getting into a guild to do it.
Undermanning Onyxia was absolutely doable upon release had you just dropped 15yrs of pushing the limits of characters and play into the brains of those playing. People had no clue what they were doing then or how to best optimize in the slightest.
The MT needs some FR on Rag as his DoT is the nastiest portion of his damage, not his anemic melee swings.
Also, the +200 Healing Spell Power was doable in 1.1, people just didnāt do it because they were afraid of running OOM, didnāt know how to downrank or play around the 5-sec rule efficiently, and healing strategy was about as sound as Rogues spamming Feint as part as their rotation.
The TBC pre-patch was the last patch of classic, intended to prepare players for the ānew systemsā of TBC. It came out roughly 2 weeks before the TBC expansion was dropped, if I recall. It included radical talent restructuring, such as changing Iceblock into a universal spell rather than a talent. Among other changes, such as making Rank 14 BG honor gear available to all players. We are not using the TBC pre-patch.
Just play the game. thereās little to no challenge within instances or raids.
granted its easier because most people have already done all the content for many years now. Iāve actually lost interest in classic because of how easy the game is and until they release some PVP Bgās.
Because 1.12 vanilla WoW was not hard, and never was (especially molten core, blackwing lair, and ZG).
It only starts to get challenging in AQ, where your groups begin to need to have some raid wide coordination.
Classic is tuned based on the 1.12 vanilla environment, and while there are certainly some bugs floating around, the game is pretty much right on point for how challenging it should be after all of the talent reworks.
Even if we launched at the earliest wow patch, the game would still be easy as hell, characters would simply be less optimized.
The only things that were harder in vanilla compared to retail were the leveling process speed, and that you can die if you pull a few mobs at once if you arenāt a mage or have healing.
Burning crusade has NOTHING to do with vanilla/classicās difficulty.
I was watching Kungen and he has stated statements that disagrees 100% with yours. I guess he was just bad and probably still has no clue what heās doing.