totally agree.
Or the peeps that don’t leave; they log out.
A fitting punishment; like half of their account’s gold gets distributed to the rest of the group.
totally agree.
Or the peeps that don’t leave; they log out.
A fitting punishment; like half of their account’s gold gets distributed to the rest of the group.
thats really all there is to it. i mean, it’s something everyone has to focus. the issue starts when you have a couple people who refuse to touch them… even casters. its like, I just got out of a failed run because the tank and the mage didn’t touch explosives. none. we had multiple go off despite me and the hunter focusing them.
that said, a good bm hunter should be able to get 70% of them. a good healer can take crucible and get a huge chunk of them as well.
Since there are specs (like Guardian) where our “filler” is an AoE ability that does zero damage to explosives EVEN IF WE ARE TARGETING THEM, why not just fix Explosive so that you can always damage the one you’re targeting?
Consistency, especially with non elite adds would be great.
Non-elites seems to be inconsistent with what affixes they do, some drop sanguine, some burst. Glad they made is so non elites don’t bolster elites.
There are plenty of cases where you would want to pull the boss with a lot of mobs. (Obviously depends on the boss of course but there are places
Like waycrest where pulling the mobs with some of the bosses excluding witches is very fun.) Example volcanic bolstering. Can’t really do those massive pulls even with an easy affix like volcanic due to the disparity between mob health and boss health. But I guess this is just personal opinion and not really something that needs to be changed I suppose but I think it would be fun
well, yea, I agree with that. I think if you’re using an aoe ability and targeting them, that ability should count. I understand why they don’t want cleave or secondary damage counting. but yea, since cleave is baked into so many abilities, if you target them it should def hit.
It’s not hard I agree, but it does change the way that you have to pull something, which can be a good thing (if not overdone).
Why have different types of mobs at all if everything is meant to be tackled indiscriminately huge deathball?
There has to be some variance otherwise there is no substance to it and every non-boss mob might as well just auto attack and be different colours.
Obviously it isn’t quite significantly that way currently, but there is always that risk of how much is too much.
WoW isn’t Diablo, and it’s honestly scary how much it is just becoming an arpg as opposed to an mmo.
That’s why they take so long to kill yeah cleave absolutely needs to hit the one your targeting for sure
I would like to be able to tab target explosive (I’ve had people say you can do this, but it has NEVER worked for me), but the rest of them feel fine to me. I’m a healer, and I try to make sure I put a dot on every explosive, but sometimes, it’s impossible. The damage done by a missed explosive in 10+ keys is brutal, and the fact that you have to click target them and they can’t be cleaved…is also brutal.
Bursting is absolutely fine as it is. It’s a DPS affix that requires people to stagger deaths. That’s it. Bursting becomes practically trivial if the group is actually playing to it and you have a decent healer who can handle 1-3 (max) at a time…which decent healers can.
Grievous is no big deal on a restoration druid (huge part of why they’re the meta), but for EVERY OTHER healer, it’s a beast. For shaman in particular (our mastery makes our heals on lower-health targets more powerful), the inability to allow anyone to drop below 90% cripples our effectiveness.
On my druid, grievous is a non-affix. On my shaman, it meant “I’m not doing dungeons this week.”
Agreed.
Underrot, as an example, having no moveable spawn points is absurd. You have to make it 3/4 of the way through the dungeon just to have the shortcut open, so if you have any wipes (which are not catastrophic, generally), you lose SO MUCH time running back.
Some good suggestions coming out of this
Rather than work on class balance, though, they’re going in the opposite direction by incentivizing specific “meta” classes for M+. Probably for e-sports, but who knows.
Like, right now, for CC, Resto Druids get Ursol’s Vortex and a choice of either Mass Root or Typhoon.
In Shadowlands?
They get Vortex.
And they can get Typhoon AND Mass Roots.
And they get Cyclone.
And they get Stampeding Roar.
Because Resto Druids needed to be more meta.
We have it anyway. We’ve had that for all of BfA. It’s the DPS who are getting it in SL to bring parity. Resto and Guardian have always had Ursol’s.
We have vortex AND typhoon/mass entanglement in Restoration in BfA. I use vortex/typhoon combo on adds in Vexiona, for example.
Cyclone (currently PvP only) and Stampeding Roar (currently Guardian only) may or may not be OP. We’ll see.
I’d remove key degratation on failed runs. Just having the key not upgrade is enough. Saying that because a lot of times people lose their keys thanks to stuff unrelated to how good or bad the group is performing. e.g. a dps troll that leaves for no good reason.
You really should read my post.
To be fair though they get nothing “new” because they get totally dumped on with the covenants lol.
Like none of their abilities are good or interesting.
If its only making the pull easier and slower then they certainly arnt trying to capture the magic from vanilla and bc where failing proper cc was simply a wipe unless you out geared the content. That’s why it was fun not to make things easier simply to employ more strategy to pulls. Granted I had fun enough pulling with my body or ez dynamite as a paladin, but really cc shouldn’t be as mandatory anymore since they have things like affix etc to make you employ some kind of tactics.
Tyrannical is boring
Explosive is annoying.
Bolstering annoying
Sanguine would be fine if it weren’t for mobs that aren’t affected by cc such as pushbacks.
The dungeons are kinda just unfun. Kinda like how visions were made. Just made to be super annoying.
I feel like there is a little to much emphasis on interrupting. Makes pugs a nightmare. You can still make interrupting important, but tone down the cast a bit IMO.
TBH I just want better balance. Specifically, defensively wise. Like some specs and classes just fall over. DMG isn’t even that important and most specs have their fair share of cc.
On this thought or having a failed key turn into a more useful key like if you fail a run you get a random pick of two dungeons to downgrade it to or something
Bursting is a fixed number, scaling by key, in SL. And may be dispellable
I don’t like the rage quitting, but I understand it. We were doing a Shrine 10 yesterday (gearing up the tank) and we got 2 damage-dealers who had low DPS, didn’t deal with explosive, and didn’t cast a single interrupt. After 21 minutes without even attacking the first boss, my healer friend quit and then the group disbanded. I don’t think my healer or anyone else in the group should be punished for leaving in that scenario.
But troll leavers, ones who join a key and then log out/leave right after the timer starts, should be perma-banned and slapped!