Ways to improve dungeon relevancy

I feel like SoD has really dropped the ball when it comes to dungeons. This new phase offers only one new reward for most classes, which is the tier 2 bracers. I think it’d be a better idea to have either tier 1, or all the phase 4 drops from MC be farmable via reals (at something steep like 150 reals per item for the super good stuff). Having to get into raids to get gear and basically being required to be in a guild to do so as certain classes just doesn’t feel good. It’d be nice to open up that gear grind to multiple avenues.

Secondly, I feel like they’ve pretty thoroughly dropped the ball with dungeons. Why are there not heroics or alpha / gamma versions of dungeons? Better yet, why are the low level dungeons that no longer get played through at all, not scaled up with their rewards scaled up as well? The main part of why people play vanilla iterations is because they like the content, so why not make that content more relevant for longer time frames? I feel like these are relatively easy W’s they could get should they implement it.

I want to have stuff to do in game outside of falling asleep in ABs, and the more they can incentivize people to keep playing the game, the better the game will do.

I think if they made world buffs purchasable via reals it would be a win win.

One of the main arguments I see for world buffs is that they get level 60s out of cities and out into the world.

If 60s could earn WBs by running daily tours of dungeons that would satisfy both that argument and also give people who don’t like to run around just collecting buffs the ability to do so with something fun like dungeons.

Interesting concept, can’t say I’ve ever thought about that, but I don’t immediately hate it. Accomplishes similiar goals. I wonder how many people would take that approach as opposed to going out to get the buffs.

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I sure would!

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This is a great idea! Always said that there needed to be some consistent consume or people would quit running them. If the boxes were more consistent for firewater too, thatd be nice.

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Yeah I like it because people who don’t want to run dungeons could still get world buffs the other way, but people who like dungeons would be able to run them with other people who’d rather do that.

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Gods no. This basically killed dungeon crawling in Classic Wrath before the advent of RDF. Because everyone was going for the ‘current protocol’. But if you weren’t geared (from the previous protocol or from raiding) then you didn’t get invited.

((I’ve already spent the last 45 minutes trying to get a group for BRD…I don’t feel like making it 2hrs+.))

You could literally do the max level protocols in bad pvp gear and do just fine. Classic+ raiding is already set up with this design, as it basically blacklists anyone without enough fire resist for MC 2 / 3. This would be a way to get that gear without doing MC to catch up. Besides, easy way to deal with not getting invited is to just form the group yourself.

People don’t do BRD because they don’t need anything from it. If they needed reals, they might be more inclined to do so. A protocol system wouldnt even really effect it, because odds are the people doing those protocols, wouldn’t be doing normal BRD either way… so it’s an option of having dead normal dungeons, and having active modified dungeons… or just having even deader normal dungeons and no activity whatsoever.

Correct. You could, but since most where in ‘current raid tier’ gear (some like 5020 GS) if you were below 5k, you just didn’t get invited. Because, why invite the 4.8k GS player when there’s dozens of 5k+ geared ones looking to do the same place.

So…you basically don’t solve anything. You’re complaint is about dungeons being neglected. So you’re solution is to add in a ‘new difficulty’. Said ‘new difficulty’ will just leave the ‘normal versions’ completely empty save for the 2 or 3 players that want to level in them.


This has been an issue with WoW since it’s inception. They’ve only just started to address this by adding in the ability to group up with NPCs for dungeon runs. But that’s in Retail.

PS: It’s now been over an hour.

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More of an issue with mega servers tbh. When geared people are plentiful, why settle for anything less.

Those normal dungeons are already empty. This would revitalize the need for doing those dungeons, without necessarily needing to make it stupid hard in the process. Some of those Gamma mechanics made the things easier, not harder. Again, part of it could just be scaling up those lowbie dungeons to level 60 without necessarily a heroic mode. Post MC being super relevant, those dungeons are going to mostly be irrelevant.

Gross.

Are you forming the group, or are you sitting there complaining that a group isn’t forming out of thin air? If you are forming the group, are you HRing HoJ/ironfoe? Because things like that will deteriorate the likelihood of forming groups rather abruptly.

Compromise would be to add them and then do your “Dungeon+” idea. I’m just trying to get these stupid runes, and it’s looking like it’s not happening.

Spent the entire time “DPS LFG BRD”…along with the 2 other DPS that were also looking to run BRD. There was 2 other groups that were specifically doing the Lava Skip to Emp; they weren’t looking to take a lvl 56.

…Ended up logging and playing a competitor’s game. - Which, btw, has ‘recruitable NPCs’ to run dungeons with; most of the time I run in player groups. But it’s nice to have the option that if the wait times are long, I can just run with NPCs instead of sitting in the city posting on the forums that finding groups is taking too long.

I do agree the rune situation isn’t great. Turned something that was supposed to be fun into a massive chore.

That’s when you invite those dps, and say LF2M tank and Heals BRD. More likely to get people to join up if the rest of the group is filled out.

That concept just sounds so… hand holdy to me. I’m not a fan.

I just found out last night that apparently the final boss in dungeons gives x3 reals, which is super nice, especially for the grind for the T2 bracers. One of my guildies says he doesn’t think the 125 real price is worth it for the bracers, but dude, there’s so much loot from BWL I want that I’d rather save my SR and/or +1 towards those items (trinkets, class weapon, etc.) that I’d for sure want to get the bracers from the reals vendor and T2 belt from the new prince WB. I’d also like to buy a couple more flask recipes now that BWL is open so it’s easier to knock those out in a saved BWL where I can just walk in them.

For people that are done with buying any items, toy and/or recipes from the real vendor, I’m at least glad they offer the supply box that can be put towards selling stuff on AH for consumes money or something. But it would be cool if they continue to add stuff to the reals vendor to continue to incentive people to run dungeons for sure.

For leveling players, with the exp boost the game has offered, you level so fast now that stopping to try to find 4 others for a 5man and travel there often feels like you’re wasting time when you could have continued to level quickly. The only benefit is some of the 5mans have quest rewards/upgrades that can last longer, assuming they drop and you win the item. I’d be cool if dungeons for people level 12-55 would drop a different type of token from each boss that players can use to buy a rune they would rather not have to get the normal way.

dungeons are plenty relevant.

to a point that they may be too relevant.

there are plenty of rewards like relics and tier bracers and even one of the class quests has a special item worth 50 reals just for it .

they dont have to be a massive part of the game to still hold value for the people lagging behind in gear and not being the most decked out people in the game.

it has its place. stop trying to push dungeons on everyone.

That is good to know, just wish there was more to buy on it.

I dunno, once you have your mount, gold becomes pretty irrelevant feeling.

Maybe for a fresh alt.

Most of which you could grind out in phase 4.

yeah, it has its place for people who havent been playing the game. For those who have it holds a very small place.

god forbid dungeons stay relevant.

Sure if the heroic dungeons just drops the same gear as normal.

If they’re going to pull something from retail, they should bring delves over here and not copy their mistake of m+ stuff.

you know , there are (including wbs) 7 raids to do and only 2 of which people really still need gear from (maybe 3 if you include ony or some lingering piece of mc gear).

all content doesnt have to be current and there are plenty of people not on the best dressed list that still need stuff from reals from dungeons.

even current bis geared people still need the super gobifier thing for the shaman shield quest that costs 50 reals.

also the relics and totems and all that other stuff they added is some amount of reals too.

theyve added plenty to it.

they dont need to be current content all the time.

between the raids i do 3 nights a week and other stuff i dont even feel like doing alot of dungeons too for keeping current.

i honestly dont need the dungeons now and i couldnt be happier.

Not everyone likes raiding / dealing with guilds.

I think the more there is to do, the better.

those are for very limited classes.

incorrect.

Nope, but it’d be nice if it was the last tier’s content.

If you’re doing raids, you wouldn’t have to worry about my proposed changes. I’m not saying have the gear drop stuff that’s better than raid gear, I’m saying have last tier’s raid gear, IE MC, on the reals vendor so those people who don’t like to raid, and those people who are behind, can catch up easier.

great, you aren’t the only person playing the game, and again, this change wouldn’t effect you at all because you’d have current tier.

I’d think scaling the gear up a bit, but not have it be a super huge boost, would be ideal. Something like the dungeon set to the .5 set equivalent. I was moreso thinking of Timewalking from retail, not M+.

I don’t like being the party leader. And considering the same people were also still posting for a group when I decided to just go play another game. I’d say there wasn’t any tanks or healers looking to run BRD that wasn’t a skip run.

Then you wouldn’t use it. If you’re saying that this would cause most players to use NPCs over players. Well, I would suggest that means there’s an inherent issue with ‘grouping up’.

yeahhhh. Neither does 99% of the population, and that’s why when you pull the trigger on doing so, it can go far faster.

Tanks and heals generally aren’t going to volunteer to start a group, they’re going to basically want to jump in once the group is already mostly formed. Does that mean it’s a 100% chance to get em, no, but it’s far more likely.

I’m saying it’s counter intuitive to an MMO. Retail is just an MMO simulator these days.