Watching Sumhunter do Waling Caverns

I watched Summit 1G last night playing with a group doing Waling Caverns. The dungeons seem much easier than what I remember. I remember if you made a bad pull you were toast in vanilla. The damage mobs do seems really low and their health also seems to also be low. I remember the murlock fight at the end would have wiped almost every time with a non twink group. I would like to see Classic WoW much tougher than what I am currently seeing.

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You played on a private server. Retail Classic was never that difficult.

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watching streamers play right now is a bit deceptive. Since there is a level cap, everyone is going around gearing up, going into dungeons way overgeared than your average player will be when everything launches. Plus, I would generally say the player base is better at the game than they were back then.

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nope. damage values are correct. you were just bad back then.

Can we merge all those threads into one?

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WC was never that hard. Though it may be harder than modern wow instances overall can still kill you if you play poorly.

I don’t remember any low level instance being particularly hard. It seemed like they increased in difficulty in tiny increments up to 60, with UBRS and Strat being the “don’t screw up” dungeons. Once you were in even partial raid gear pretty much all regular dungeons were for helping friends or speed running for vendor junk.

I dunno, that’s the way I remember it. Like my first UBRS runs were harder, with larger groups. Then it was nerfed down, I was in raid gear, and it was pretty much a joke…

agree. INcreased knowledge and experience = game easier. I always thought it was easier than most if you played other more hardcore MMOS (EQ, Etc). It’s too easy with current knowledge.

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I agree Wildthangs. It’s not good for the game when same-level content is trivial for the average player. In 2004, it was properly tuned for how “bad” we were back then, making it really rewarding when we finally got the loot and levels.

Difficulty plays a big role in providing a sense of accomplishment, which is one of many things we miss about Vanilla. We all remember hogger, long nights in deadmines and scarlet monastery, but unfortunately same-level content will be a cakewalk in 2019. In fact, in the games current state, you won’t even experience some Vanilla raid mechanics because the bosses will get DPS’d down too quickly.

One of the earlier pservers (K1) was presumably blizzlike and players constantly complained that it was too easy. Nostalrius, on the other hand, was tuned with a higher difficulty which contributed to the servers widespread popularity as a better emulation of the vanilla experience.

Thus, Classic is definitely missing an opportunity to buff content similar to how private servers do, which goes a long way to preserve the Vanilla experience and ensure long-term popularity. Especially since we will have all the 1.12 talents and balance changes which already makes content easier than in earlier patches.

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and rattlegore fight in scholomance. that room was especially tricky too

And i’d say probably one of the main reason why people seem to be all saying it was harder back then. Because of some overtuned P.Server and 15yo memory.

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Let’s assume museum realms exist and ignore that issue.

If you wanted to increase the difficulty, you have to match that with a larger amount of rewards, because an increase in difficulty will result in a larger expenditure of consumables and time-consumption.

Thing is I have no problems with any of that in a post-Naxx world. There are tons of people who would like to see a re-tuned Classic WoW akin to Classic+.

But, would people care for that over TBC? I don’t know. I don’t think Blizzard will really do that ultimately. I don’t think it would be bad. But, too many topics devolve into this conversation about Classic+ or re-tuning or w/e.

I just don’t know.

Sure, but that doesn’t mean that Nost being overtuned was a bad thing. Looking at popularity as a measure of success, it was a good thing, and propelled it above other lower-tuned private servers.

If these Asmon SM runs have shown anything, it’s that a challenge can be fun and rewarding. Players like having to be careful about pulls, use CC, and stay engaged. It’s not fun to just auto-pilot through a dungeon. It’s boring, like retail. Back in 2004-2006 it WAS fun, because half of the players had messed up talents, were clickers, didn’t use the right rotations, etc.

Unfortunately, we can’t make everyone be bad at the game again. But we CAN tune the content to accommodate increases in player knowledge and skill.

SFK had a few pulls that could kill a pug.

The only “difficult” part of WC was the infamous jump. Just imagine how painful it is to wait half an hour for your tank and healer who both fail the jump for 30-minutes straight. Then the tank dc’s during the next pull, and when he finally manages to log back in you’ve already wiped!

An increase in difficulty doesn’t need to be matched with greater rewards. Using Nostalrius as a reference, the game’s ecosystem functioned well with increased difficulty alone.

Yes more consumables are required for raids, but in 2019, players are much more effective at farming gold and MATs.

Yeah well people asked for #NoChange and that’s what you’ll get lol. Now they know that’s why you don’t rely on memories that are so old :rofl:

Yea I agree with you lol. I think part of the problem is that when people said “nochanges”, they meant no changes from private servers, not realizing that these servers were overtuned.

Lol ive played private severs. WC is crazy easy, hell, I haven’t wiped once in the beta or on private severs while leveling up

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Which private servers? Some are overtuned more than others.

Either way, it’s even easier on Classic.

I told you guys that pulling and AoEing in dungeons was NOT uncommon in vanilla. You all called me a troll. OP, what you watched last night is what classic really was. THAT is the game you played 15 years ago.

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