Watching some GTA Online and

It occurs to me whenever I do this that other dev teams fully understand what makes coop play so good.

You’re not playing what the dev decides. GTA is basically a playground for making whatever you want, doing it however you want. This on top of being an open world for 30 players to engage with. It’s definitely the best MUD on the market today.

With WoW there’s too much restraint on thinking what players do and how they do it. From class design to gameplay offerings the game feels exceedingly more on rails than it has ever been and I think the outcome here has been an inferior product.

Some of the things I’d like to see:

  1. True faction split options.
  2. More factions than 2.
  3. A real karma system with all the various factions (kinda like the Covenant system).
  4. Personal character karma system with a rep that everyone knows.
  5. A return to true server communities by refactoring the sharding system to prioritize server.
  6. Exploding the core progression systems to many more gameplay options. Including rep, gold, gear, etc.
  7. A player quest giver system.
  8. Expanded professions. Such that someone could just be a fisherman, a cook, a blacksmith, etc with increasing rewards for dedication. Improve these forms of gameplay massively.
  9. Mounted combat - everywhere in the world.
  10. Far more focus on the world. Keep instanced content for the MDI and the other e-sports. Open world dungeons and raids deserve to exist.
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While i love the graphics of GTAV and some of the mechanics, it’s nothing but a micro-transaction driven nightmare of a game that stole resources/DLC from the single player game.

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This, and they stopped adding any of their online items to the story mode.
The execution of every major online update is amazing, but the end result is always the same: Overpriced vehicles that people grind hours to buy, only to let it sit in their garages and never use them again. Or worse: they buy Shark Cards and then spend it all on the update.

After the update has had some time to settle, they begin the drip feed where they release a car every couple of weeks until the next update. Throughout that time, people just kill each other in the streets just for the fun of it and shout racist obscenities the whole time. Gets old pretty quick.

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Red dead redemption 2 is on the same path.

Very fun. :upside_down_face:

Rockstar makes the best single player games, in my opinion.
GTA V and RDR 2 are amazing.

They are.

But the online hurts single player so much.

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Yeah, their single player games are amazing but their online content makes me look at them like they’re EA or Activision.

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GTA can afford a less structured game system because the world and engine itself is designed to be a sandbox. Even before the fancier systems from 5, people could and would spend hours just shooting each other or finding creative ways to flip cars and break the physics in 4 or any of the online mods for San Andreas or Vice City.

If you made a game with GTA’s design and WoW’s engine, it would basically juts be FFA warmode and some WQs lol.

That’s the sad part.
The game gets such a bad rep due to the online part.

Never played a GTA game but isn’t GTAV online a sandbox style game with little to no actual structure to it?

If so then OP you are comparing to very different styles of games. It’s like comparing a 2d platformer and a 3d platformer. Sure they are both platformers, but they play very differently and asking one to be more like the other completely misses the point of either existing.

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Maybe you should try playing GTA online OP. It is just riddled with oppressor MK II’s and the bunch. Just rocketing everyone in sight. The AI in mission involving making money is tuned in a way to make players not want to do the missions and instead buy a Shark Card. If you’re a new player you are going to get bullied by the veterans so much that you want to quit the game, the amount of times people came after my friend because he was new at GTA was astounding. You totally are missing all the bad parts of it.

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The only structure GTA Online has is money. Once you have that, you’re basically free to do whatever you want.

They just throw in these freemode events and mini games to try to keep people entertained. And these ridiculous cosmetics like paying an extra $5 million just to be able to drink champagne in the back of a golden helicopter.

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“Look! This person seems friendly…”
Then you see them stick out their arm and throw a sticky bomb at your car.

That guy:

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cool story brah

That just goes to show less is more in a lot of ways.

Nope. That’s just keeping all the wrong parts.

I’m talking about real freedom. Like allowing a warlock to join the black council. Like a fisherman having enough agency to just be a fisherman in the game. Real agency to go in whatever direction you want WITH all the consequences associated to that decision.

That’s what GTA online has which makes it really entertaining. It seems and feels like a better MUD than most MMORPGs which severely limit your RPG options.

With the topic of Rockstar, it also occurs to me that their just focusing their design into online atfer they release the single-player game and not supporting the SP with DLC cause Take Two doesn’t have enough money i guess. :money_mouth_face:

The mere fact that Rockstar’s Single-player games will have an online component these days just puts me off the games. :roll_eyes:

When it comes to GTA6, i’ll just do what i did with Red Dead 2, download the day one patch and then disconnect my consoles internet. I just pretend like it’s not there, i have zero interest in 50 gig updates that are designed to try and get me to buy online currency with real money, i’d rather they just sold it as paid DLC and didn’t have any of the crappy stuff in them to stimulate micro-transactions.

While the games are definitely different, I wish they’d give us tools to just go out and do stuff, and gain rewards from doing so. Instead, everything follows the path that they have set for us, like with WQ’s.

I like how in Red Dead you can just go off and do all these different things as you see fit, and they are fully supported, but not restricted. Like hunting and fishing. They almost feel like a game by themselves. And the card games are much more engaging than the WQ games. And the world feels like an actual world.

WoW is more like an action game with social elements. You never just “chill” while still making progress.

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They can’t even balance two factions right.

A third one would be dead on arrival, or just kill The Alliance further.