Was WildStar any good?

The current cycle for ANY WoW expansion:

alpha (and stuff is bad): It’s ok!! It’ll get fixed in the beta!

beta (and stuff is still bad): It’s ok!! It’ll get fixed by released!

release (and stuff is still bad): It’s ok!!! It’ll be addressed in the first patch!!

first patch (and stuff is still bad): It’s ok!!! It’ll get fixed in the next content patch!

… etc etc

next content patch (and stuff is still bad): No point fixing it now, the new expac is coming, they’ll fix it then!!!


We’ve been doing that^^ for AT LEAST the last 12 years.

I’ve been involved in every beta since LK and I keep telling people what I learned as the painful truth: beta and all of that… is just to verify that you don’t crash to desktop. THAT’S IT. Nothing is being addressed. Nothing is being fixed. They don’t care about your STUPID FEEDBACK.

Their only goal… is to make sure THEIR VISION … doesn’t crash to desktop. And that approach is precisely why WoW is such a +facepalm+ of a game. The inherent CORE of it is still good… they just manage to NEVER do anything good with it. >(

2 Likes

Yup. Although there was a time when at least their vision was more fun to play. When it keeps failing, that’s just called hubris.

Edit - may be more to do with the current team just being bad. They picked up the stubbornness of the old team with none of the talent.

1 Like

Fell into the same trap every MMO that tries to advertise itself as "NOT WOW!"

Ended up just like WoW but worse.

There’s a reason Final Fantasy and ESO are the only other MMOs that have stood up and even surpassed WoW at points, they don’t actively try to copy WoWs formula.

2 Likes

it failed because both the devs and the players didnt understood what made the game in their imagination to work.
both the devs and players were all like “and it will be hard, and it will be that, it will be badass” we all can see now how all of that ended like.

1 Like

One of Wildstar’s biggest mistakes was thinking players actually know what they want.
WoW Players: “Blizz made combat simple and static because people are too dumb to get out of the fire and you don’t gotta raid because everybody is a casual”
Carbine: “Ok, you’re gonna have to move a lot and raiding will be big”
WoW Players: “Wildstar is too HAAAARD!”

The reason is they’re massive IPs with built-in fanbases. SWTOR is still around too and it’s certainly not a great MMO.

2 Likes

I couldn’t stand the User Interface, so I stopped playing.

Use addons? Wildstar’s UI was even more editable than WoW’s

1 Like

I would say the only time that cycle was broken was MoP. A lot of what we told them was bad during Beta was changed by the first or second patch, particularly being able to assign a dungeon to earn rep in and changes to how ridiculously layered and timegated some of the reps were. Classes also ended up in a really good spot that xpac. I’ve been playing since BC, and that’s one of the few times I can recall them listening to a lot of feedback. Obviously, they didn’t listen to everything, but a lot of what we requested be changed was changed.

As far as Wildstar goes, that game did some things extremely well that I wish devs at WoW had taken notice. Their combat, housing, crafting, and art teams were on point.

It was. Great art style, music, and gameplay. Stubborn devs really brought that game down. They just couldn’t accept that no one wanted 40 man raids and dungeons that lasted forever in this day in age and by the time they did accept it it was too late.

2 Likes

Game was fun for the short time I played. Loved the combat medic visuals.

Imo it died because it was basically an mmo for mythic raiding and there wasn’t anything else to do. Even the attunement for the raid was a yuge pain.

Long live Tugga.

Wild Star was supposed to bring back that ‘Classic WoW’ feeling, however, the developers really, really misunderstood that current raiders hate spending time on anything.

That’s not really what happened at all though. People loved the raids, when they weren’t broken buggy or locked behind systems that killed the guilds trying to do them.

Casual players who couldn’t move out of a telegraph to save their lives still loved WildStar for its housing, art style, and soundtrack.

Carbine Studios killed Wildstar, period.

2 Likes

The game was awesome. One of the biggest problems that WoW, SWTOR, and Final Fantasy don’t have is that it didn’t have a major franchise with a dedicated audience ready to play it… so it had to be PERFECT, and it wasn’t. Just like City of Heroes wasn’t. WildStar had a much higher gameplay ceiling, City of Heroes a much higher floor (i.e one catered more towards hardcore, one more to casuals) and they both died. The hardcore vs casual stuff just isn’t accurate. Making a game for casuals is not at all a recipe for success either.

WildStar had some of the best dungeons and raids I’ve ever seen in a game. They were so innovative and creative. The player housing was also great. I respected the combat system because they tried something different than just being another WoW clone.

The graphic optimization was horrible, there were so many bugs on launch and some graphics cards couldn’t even play the game. Had they released the game in the state it was in after their first major update patch I think it would’ve been a lot different… but the hype crashed and burned when the game wasn’t perfect and there was no dedicated Warcraft / Final Fantasy / Star Wars / etc audience to buy it time to fine tune itself.

Wildstar reminded me of Crash Bandicoot with its art style, which was a major turn off for me. Not to mention the game was pretty much just raiding and player housing.

The housing aspect was amazing but without other content for people who didn’t want to raid, the game was doomed to failure.

1 Like

It’s just an impossible market to start a new game in it seems like. You don’t have time to mold the game into what your playerbase wants or to figure out what new content they actually enjoy because MMORPG’s are so expensive to run well and if you don’t have the income right away, any major shareholder is going to pressure you to release everything new ASAP and that leaves the game dropping rushed content that nobody likes. That’s why a pre-existing dedicated fanbase is so, so, so important and allows the game to iron out its own kinks.

If Wild Star could’ve stayed afloat for another year or two and been profitable in that time, I think they would’ve navigated through more content for players that wasn’t just raiding. They just thought that was their ticket to actually securing a dedicated playerbase - it kind of worked, but it was an expensive game to make because they attempted to give it lots of polish.

1 Like

Not really,if anything that was a very praised feature,HOWEVER alienating a majority of the playerbase to appease the raid or die hardcore minority is what did them in. That which was the result of management who didn’t understand that there should be more to an MMO than just raiding,raiding and more raiding [some who most likely haven’t picked up a controller a day in their life and assumed endgame was the only thing that mattered]

The quests were great,voice acting on point,the artwork was colorful and absolutely whimsical and made the game pop and a story that meshed science fiction and spaghetti westerns nicely. I also enjoyed the fact you could play with friends even of they were on the opposite faction and the instance cinematic gave vibes of cheesy sci fi films from the late 1950s/early 60s which was a big chef’s kiss for me.

Wildstar had many features that would make it on par with FF and WoW but it never really recovered from trying to bend over backwards/give preferential treatment to the minority of hardcore gamers and ONLY them in a market where casuals alongside moderates are the true bread and butter.

Edit-on mobile

They were dead at launch. During Beta, we were screaming to the rooftops the game wasn’t ready to launch. I almost didn’t get my Chua Engineer/Scientist to max because there were bugs where quests in an area would just stop. And it took months for me to complete my first dungeon because they were bugged on top of no one knowing mechanics.

By the time they ironed everything out and released a major patch, the game was already doomed. They’d made too many mistakes and lost too many potential customers. Even as someone that saw what Wildstar could’ve been, I completely understood why people were leaving in droves.

Boy, do I miss my Chua and his rocket house though. I used to just giggle crushing grapes at my vineyard lol

I honestly think I may have switched games to main Wildstar if I wasn’t still actively raiding in WoW when Wildstar came out. That’s literally the reason I stopped playing. I was about to hit max level and wasn’t willing to invest that kind of time into 2 different Raid-Centric MMORPG Endgames.

The combat was one of the better versions of Action Combat IMO. Lots of proper “skillshot” abilities more akin to a MOBA as opposed to “all of your attacks cleave directly in front of you” which you see in a LOT of action combat games.

It wasn’t pure numbers in dungeon/world content either. If you set up your build right, you could evade and interrupt enough to take down (some) enemies tougher than you. I remember soloing a couple dungeon bosses because the group died early. Not always the BEST course of action because the game rewarded faster completion, but I liked that it wasn’t always just raw numbers determining the win (but I’m sure that changes in raid / higher end content, because performance HAS to matter at some point, even against bosses that are melee-based).

Double Jump was baseline. Not important but always fun, and allows for more in-depth jumping puzzles. Which you could use your Housing Plot to make if you wanted. I used an alt specifically to do that.

Then Housing itself, of course, was literally the best I’ve seen in an MMO. Personal plot, but you could sets it to public and it could be found on a list, and ofc visiting friends was not difficult. Anyway, totally freeform. Giant plot. Could use a preset structure and just decorate inside/outside, or forgo that entirely and make your own structure[s] using objects. You could move objects on the X/Y/Z axis, rotate, clip, resize (basically as much as you want), and it all had a very low barrier to entry, unlike FFXIV. There were nodes you could put in certain slots on your plot too. Didn’t have to, but things like a gathering spot (with resource sharing that you set the % of - strangers could contribute), minigames, a mini dungeon thing, etc. All around, fantastic. There’s a reason there’s a private server with basically only housing working acceptably. People liked it.

Graphics kind of bugged me at first, but it only took a day or so of playing before it grew on me. It was cartoony, but not really any more than WoW is. It was just in a slightly different way.

Leveling story/zones weren’t AMAZING. It was a bit like WoW in that regard. They got the job done, but weren’t particularly interesting to me at first. That said, I do think some of the later zones were more fun and interesting to play through (whereas I don’t think WoW has decent leveling story until like MoP). And starting in like the mid 30s or something you’d get a solo story scenario every couple levels, and those were very interesting.

3 Likes

YES! Extremely good. However it had serious issues that was plaguing the game since beta and the WS Devs never ever bothered to address the issues. city lag, bugs, etc.

Also class combat animation got super boring after a short while. Something else the SW Devs ignored.

Still brilliant game. The “player housing” was just the best part! The best any game has every done with that concept.

I miss it. I really do.

Also sad for me is that it was like a computer and two hard drives ago so all the scrnshots and clips forever gone. So sad. :frowning:

1 Like

I liked Wildstar a lot but the dungeons and raids could be stupid levels of hard which turned off a sizable number of people. Add in the attunement processes to try and get into raiding plus the shenanigans going on with the company and management well it wound up doomed.