Was WildStar any good?

The money to promote that game was crazy. It look really good.

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It was alright, not really my cup of tea.

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It was IMO. They just pushed the Raid or Die thing too much.

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WildStar had a lot of really incredible things going for it. The studio making it was just plain terrible though, and they did their best to kill the game through hubris and a negligent approach to testing.

Basically they’d do things that would make Blizzard seem in tune with the community and top it off with launching legitimately broken code into the game on a regular basis.

The soundtrack is still one of the best though. Jeff Kurtenacker should have received widespread acclaim for it.

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Obviously not. It died.

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WildStar was killed by untalented managers who ruined the hard work of a team of legitimately creative people.

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Whatever the reasons, it still died.

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Indeed, but it didn’t die because the game was bad.

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It was pretty good around launch. However, they leaned way too hard into the raiding aspect of it and everything else was sidelined.

Honestly, it’s no wonder it eventually went F2P and was shut down not long afterwards.

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Wildstar is proof that spending a lot of developer time and money on player housing is a bad idea.

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The game was really fun and good to play

I have no idea why it died though, ones guess is good

Like the combat in it was way better than ESO

millions upon millions of people want to mmo raid. millions want to, and cant stand WoW’s particular Brand of BS. pushing raiding is never going to be what kills a new mmo.

There are some insider stories out there. Basically, Carbine Studios had really bad management that would neglect the fundamentals and actively try to squash anything that wasn’t their idea.

For example: hoverboards and double jump. Two of the most popular general aspects of the game. Both were developed by an artist on his own personal time. That artist ended up receiving a reprimand from one of the upper managers because he hadn’t been specifically told to develop those things… the artist ended up quitting the company.

As for why the game was shut down, it’s because Carbine was given money and a directive to develop something by NCSoft and they chose to use the money on a different (unreleased) game that some of the senior managers wanted to make. That was the final straw and NCSoft shuttered the studio, taking WildStar with it.

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No, it killed Wildstar. They leaned into it waaaaaaaaaaaaaay too hard. Everything else was pushed off to the side and forgotten about.

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Yikes, hot insides scoop - was that from the death of a game videos on YouTube?

I think part of that was, yeah. Basically, NCSoft was willing to let the game keep making whatever money it could through F2P but at some point they had enough of Carbine Studios. When Carbine got the axe it took WildStar out with it.

Game was amazing, too bad carbine did really stupid things with managing it. They eased up on the raid or die mantra, which was good. Combat was amazing, still to date my favorite action combat.

Housing was in a league of its own and was prolly the main reason the game lasted so long, with everyone buying decor packs and new furniture. It blew anyones form of housing out of the water. People were making things like AT Walkers from Star wars and places from Game of Thrones.

It truly was an amazing game, too bad Carbine Fed it up really bad.

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Haha, no, not even close.

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Exactly. :black_small_square:

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While many people seemed to like the combat, I still don’t think that sort of action oriented combat is good for a mmo. Not with the amount repetitious actions mmos usually entails.

The questing started off good enough but somewhere it got really monotonous. Around lv 30is is where I quit I believe.

The world, classes, races and voice acting and just the general feel of the world was pretty nice though.

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