Sure, but if you’re going to continue to post subjective opinions as objective facts I’ll continue to contradict it.
Functionally Crusade was pretty amazing; the game-play elements were good, the instances were wonderful (Karazhan is my all-time favorite), the new races were nice…
The shark-jump of “going to another planet” was the hard part for me… Also red orcs… After leveling through Outland a half dozen times to support the guild, if I ever see another red orc it will be too soon.
Oh, no, you reminded me I never did finish that! Arrgggh!
10 man raid size was great. I much prefer smaller group content like 5 man instances and 10 man raids. Not only is a smaller group more personal and controlled, but the difficulty can be reasonably tuned for player performance and less so for gear/composition.
TBC’s Heroic dungeons were a great challenge - The rep/attunement grind for them was a little obnoxious however.
I would play TBC again but I fear it would very much be a love/hate experience.
LOL well good thing is it will be much easier as a 120 druid if you go back to do it now.
I agree… It was a pain. My Main was a healer in TBC but I often used my druid tank to run with the guild for recruitment tryouts. Rep wasn’t global so I was stuck getting rep on two toons just to run the heroics. Thank goodness for rep tabards back then.
I think the bottom line is that Classic has nothing to do with TBC. Vanilla World of Warcraft made gaming history. Restoring that version of the game will preserve that history.
This is not even remotely close to a consensus.
TBC actually didn’t have that many daily quests. Till basically the end (like 3/4 of them were added in 2.3-2.4, and overhalf of them are Sunwell related).
Wrath started with about 2x what TBC ended with.
flying mounts were not hard to get! the base flyer wasnt that expensive and you could it get it just by playing the game tbh
the epic flyer took some effort though
that is not true at all
It was still a great game, less fun than vanilla WoW to me.
Already mentioned in the thread were flying to bypass the world and wpvp, arena (it was fun kinda but the enclosed venue and balancing around 3-s comps got old), and obsoleting of original content was annoying.
Pally/shammy to both factions watered down the horde and alliance. I found the overall aesthetics to be less good than vanilla as well.
To repeat though, still a great game.
by-pass a world you’d already leveled through 95% of since you had to be 70 to get flying.
Sure that is true. I understand that viewpoint, however, I don’t like being able to bypass the world even at max level.
To my recollection, TBC was the first time Blizzard decided to do a global nerfing of the game content.
TBC came in very difficult at launch, but by time WOTLK was in the oven, they had nerfed a ton of TBC content and changed a lot of core Vanilla mechanics.
TBC killed dedicated single-target tanking, as well as turning down the importance of crowd control, and brought AOE tanking to the forefront. Suddenly everyone wanted Paladin tanks, making protection warriors feel obsolete.
This is just my opinion and recollection of things, but that’s why I was sour on TBC. TBC came in like a lion and went out like a lamb. That trend continued into WOTLK and got worse beyond WOTLK.
That is opinion based, for me I hated TBC with a passion and never want to step foot there again. I do understand others love it and others hate it like I do. Just too many changes were added that lead to the crap show we have now that can all be traced back to TBC.
Let me put it this way. Last time i really played WoW was super early TBC after our Kara clear. I had planned on taking a break, but my wife to be made it permanent. I didn’t shed any tears.
TBC to me, was the beginning of the end. That along with server transfers.
Raids didn’t feel epic with 25 people. Server transfers left communities and servers in shambles and without identity. Familiar names and guilds were lost. The world seemed more empty with people flying everywhere.
It just felt fractured.
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TBC came in very difficult at launch, but by time WOTLK was in the oven, they had nerfed a ton of TBC content and changed a lot of core Vanilla mechanics.
That’s because most of TBC content was overwhelmingly over tuned. Heroic Old Hillsbrad Foothills (Escape from Durnholde Keep) had mobs that could 360 Cleave for like 3-4k damage.
TBC content was nerfed because it was 20 times harder than Classic was. That’s not an exaggeration by the way. It was literally broken.
Heroic Black Morass was unbeatable outside of being wildly over geared.
The Infernals summoned during the Magtheridon encounter did something like 8k Fire damage.
There were several bosses in SSC that were 100% unbeatable when people started running that raid originally.
TBC was so over tuned, that T5 content was literally unbeatable when people were diving in for the first time.
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TBC killed dedicated single-target tanking, as well as turning down the importance of crowd control, and brought AOE tanking to the forefront. Suddenly everyone wanted Paladin tanks, making protection warriors feel obsolete.
No offense, but your recollection is… wrong…
- Dedicated single-target tanking was highly variable in both TBC and Classic.
- TBC had an overwhelmingly higher importance on CC than Classic ever did… It’s not even close…
- Yeah, Protection Paladins were needed for one raid dungeon in the entire game. Most people still preferred Warriors because of Spell Reflect and Intervene and Berserker Rage, etc.
Some of what was said in this topic I do agree with. Farming PvP gear mandatorily as a Feral Druid is the stupidest thing ever. Tree Druids were dumb. Arena gear was so stupid. Flying mounts were a poor choice.
But, saying TBC “had less importance for CC” is so unbelievably wrong…
Again, no offense. But, your recollection is… wrong… Like 99% wrong.
Bc didn’t click with me at all. Even when wrath launched, I’d do everything i could to skip that content on alts.
So begins the whining for early TBC release…
There is a lot to unpack OP.
For one thing, the game stopped being about Azeroth and started being about ugly Outlands. The colors were vibrant but everything was the same color in each zone. There was the blue zone, the red zone, the bright green zone, etc. Was OK if not a bit contrived. And after exploring so many zones in Vanilla it felt like there just wasn’t enough variety and the world shrunk.
Shattrath was ugly…
Flying mounts and arena made the immersion Kill. Though I did personally enjoy arena.
Crystal draeni art was…kinda tacky looking. Blood elves were annoying personality wise.
The general warcraft aesthetic was very Kill in TBC and RPG immersion died imo
Only 10 levels made it feel like a rush and not an epic journey