Just curious why there is so much interest in reviving Classic rather than in reviving a later expansion, such as The Burning Crusade.
Was there something wrong with the way TBC was done that makes players less interested? Was it a bad idea to increase the level cap? Were Blood Elves and Space Goats a bad idea? Should they have kept shamans and paladins faction-specific?
I think that it would have been better had they kept the factions more distinct. But TBC was amazing and I’d play it again. I wish we could get the version where pallys don’t come horde side and we keep our shaman. But that version will never be released.
Honestly, there really wasn’t anything wrong with BC, as it greatly improved on a lot of systems that Classic introduced. People just have more nostalgia for Classic than they do for BC, which can be understandable depending on where their opinion of when this game started going downhill lies.
Regardless, if Classic does well, I would like to see a BC server.
That said, Burning Crusade is my favorite expansion. If I’m being totally honest, it is a very tough call whether it is my favorite iteration of WoW (over Vanilla). I really liked the Draenei race- the look, the lore, the voicing, the HoT racial, etc. Outland was an amazing place, and there was lots of WPvP with the in-zone objectives. The raids were great… It was a solid expansion all around.
It just made sense that if they were to do this they would start with vanilla, but I believe they’ve said that if vanilla is successful they may look to do TBC, etc.
My problem with this is that late TBC was an entirely different animal- more so than Vanilla 1.0 vs. Vanilla 1.12. By the eve of Wrath, AoE tanking was a thing, Pallies and Druids were now main tank capable, and the heroics had been nerfed into the dirt. It would be a tough sell for an old salt like me if they set a late benchmark for TBC the way they’ve done for Vanilla-to-Classic.
When I think back, way back, almost all my memories are of TBC. I did not ever like WoW the same after TBC. As soon as specialized food, weapons and gear left, I was pretty much done. I played for many more years still but was never as happy.
I can still remember when less that 10% of the total population had flying mounts. I worked hard to be in that 10%. Looking back still not sure how I kept grinding netherweave to sell.
I’ll say this, making progress in TBC felt good. It didn’t feel like an endless gear grind through seventeen different layers of Heroic>Mythic>Mythic+>Mythic++>etc.
TBC had some balance without destroying Class identity. Things weren’t as homogenized as they became in WotLK.
The story telling felt gritty and good in TBC.
There’s a lot I like about Classic. But, as a whole, TBC is so much better.
Little-known secret, but just questing out all of the zones typically netted you the $5k needed for the epic flyer. Did it multiple times and always hit the mark somewhere near the middle of Netherstorm.
TBC was fantastic, but Vanilla (Classic) was first.
Paladins and druids (especially paladins) were AoE-capable main tanks at first. My brother and I used to drag people who didn’t believe paladins could tank into Heroic Shattered Halls (with him as a prot paladin and me as a resto shaman) and AoE tank down the instance, as fairly fresh 70’s. (We had some Kara gear. Kara was the only raid out at the time.)
Vanilla starting losing pieces of what made it great with TBC. When flying was introduced traverse was changed into an easy and safe affair. In Vanilla it was very dangerous to travel, not only because of the mobs, but also the enemy faction. You had to consider how close you were going to travel to enemy capitol cities and through enemy territory. You had to be prepared for gankers, and it was also safer to travel with groups because ganking was a real thing and nobody wants to get killed and then corpse camped on their way to an instance. These types of scenarios helped with the immersion of it all. When flying came around that pivotal piece was chipped away, and later other pieces would be chipped away also. I suppose this was a MUCH different experience for those playing on PvE servers, but for PvP the threat of travel was entirely removed. Almost peeing your pants when three hordies see you in the distance and start barreling your way and after you already popped your cooldowns trying to get away from some mobs that aggro’d is irreplaceable.
I can agree. Cataclysm was just plain boring, and the first time I quit WoW. They put so much into the whole, “we broke the world!” gimmick that they forgot to do anything else, really (and for someone like me, I thought it was lame and gimmicky from the start anyway). Even the endgame raids offered at launch and throughout were just old-hat and boring to me.
I think this talk is going too far. Just give us classic and no changes, no TBC, my Vanilla died with TBC, I don’t want WotLK, my vanilla died with TBC and WoTLK didn’t make it any better. If we’re going to adventure any direction beyond vanilla, at all, it would be new vanilla like content and not anywhere we’ve already been. VANILLA FOREVER!