Everything I said was going to happen has come true. The talent rework just made us annoying for casters while we still get farmed by other melee. Riders has degenerate design and bad pet AI.
We get nerfed because of bad caster struggles and degenerate hero talent design while getting no help vs other melee. Feels bad.
15% damage on the few spells we have that do damage? Itâs a 15% damage nerf. You could argue our pets do damage but they attack random targets so you canât rely on it. We get kills with death coil.
True Vad, its actully the cleave that got us nerfed, improved deathcoil casues deathcoil to cleave and do 15% extra dmg, then they nerf 15% dmg kek?
If they diddnt cleave they would do half as much dmg, and they would be buffed, they are hitting âcleaveâ as well as obliterate cleave last nerf on frost.
Ignore fatback, when I realised he wouldnt post any evidence I started to ignor him in each thread and its been heaps better to understand the threads, he wont post on his main or link any facts, his just trolling like a child crapping up threads.
San is pretty poor, its like a tanking healing spec for a dps, same as blood getting deathbringer, surely they should have got riders. Just strange, surely we should have been given the deathbringer tree⌠its way more unholy like. Its odd, the whole kit needs to be relooked at. IDK.
I still think cleave is the issue, change improved deathcoil. Make it active not passive, and reduce dots being auto applied by pets to everything that will reduce overall dmg but good dks will still apply dots to multiple targets ez.
Yeah, I mean, if you can manufacture a situation where you get 15 seconds of up time to spam vampiric strike uninterrupted you can proc a scourge strike that hits as hard as ferocious bite. So shuffle sounds about right.
Rsham is Tofuji-Barthilas, should be able to find it easy enough through check PvP. Usually sit around 2-2.3k on rsham, but this season has been pretty boring tbh and havenât played as much as I usually would. Mostly been playing at 1600-1900mmr in 2s/SS.
I also main frost, not UH, so my UH rating is not a good measure of xp. Im 2400xp as frost.
And I know this is a slippery slope. We want people to be able to die. That is very important, and when healers like current disc are immortal and can seemingly heal through everything non stop it feels horrible. But there is also an issue on the flip side that if you can kill through 3 out of 4 of a healers major CDs it feels bad for healers. There needs to be skill expression with trading CDs. I would have less of an issue if your major CDs required me to trade 2 major CDs to live, meaning your next major go is very danger for me. But currently UH can just melt people through everything so donât even get a chance to play the trade game. I do know this may be an rsham issue because disc and pres seem to be doing ok through massive burst.
All this aside, I think all the doom around the UH nerfs are a bit of an overreaction. UH will still be fine after nerfs. Petkick, pwaff, and all the other big UH players will still be playing at insanely high MMR with the rest of the other A/B tier specs.
Rsham is not in a good place. Your feelings and rating are very valid to the discussion.
I feel as though while I dont mind healers being unkillable, its also boring.
I think specs with MS effects SHOULD threaten healers, wars, rogues, unholy etc. Thats why MS effects exist.
Unholy cant melt everything though this, not according to data, but again as an rsham, everything melts you. Name somthing you like facing ? Ill wait.
It wont be fine, I did the math on unholy, due to only 5 in the 100 2v2, 3v3 and 11 in rated bgs, you will see a 15-25% decrease in these specs at those ratings, that will be 3 in the top 100 in 2v2 3v3 and 7 in rated bgs. They killed the spec, but remember when they nerfed icelance, and a week later they buffed frostfire bolts?
This is whay will occur to unholy, you will see pet dmg increased by 15%, it will happen.
God I hope not. Iâm going to keep my fingers crossed they just decide to revert the pointless dot and death coil nerfs. Spending another expansion entirely beholden to pets for damage does not spark joy.
On paper, feral isnt cleaving and dots are not auto applied to everything in range, so they dont see on dataa sheets that translating to being op, the dkâs are.
They may revert the nerf I think they will once UH simply isnt played, or like frost buff somthing else, cleave is the issue here, they need to rethink improved deathcoil, and dots were not the issue, plaguebringer making dots tick faster was the issue, its a mess, right now, im thinking either pets, or clawing shadow or both, it seems everyone went dot builds beacsue its good, but its not that its good, its that it was the only option becasue everything else is trash, the players are not dumb, if forst is good we go frost, oh nerf frost? Ok go unholy⌠oh nerf dots, ok clawing shadows, its a merry go round. Just remove cleave and auto applying dots and everyone wins. Our dmg stays high, we can still activly cleave instead of passivly. gg
This is one of those issues where PvE poses an additional challenge. Depending on how they go about addressing the cleave, they could wind up obliterating the specâs ability to perform in M+ and raids.
All that aside, I honestly donât feel like UHâs dots and cleave really are a problem. Sure, it looks strong on paper, but itâs really quite reasonable in practice. I also canât help but think theyâll just nerf clawing shadows into the ground once we all swap to it.
Quite right. Added to this, it seems Blizzard still has no concept of âemptyâ damage. I can maintain 100% uptime on dots and hard spam death coil all I want, and itâs not going to amount to anything more than a minor annoyance outside of that burst window. A burst window that, I might add, ends up being useless anyway if thereâs a competent healer anywhere in the vicinity.