Was BFA a successful expansion?

WoW is successful right now because of the massive amount of subs from Classic Launch.

BFA itself is probably not. I really think the company can’t survive another BFA. It’ll be supported by TBC and Wrath years from now but WoW won’t die anytime soon. BFA itself lost subscribers and this was evident in the quarterly reports but then Classic launched and it literally made WoW history for the largest quarterly increase in subscriptions out of WoW’s entire lifetime.

BFA as a success from a personal point of view, yes I think it is.

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the raids and dungeons were good…so overall yes.

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Are you thinking you’ll get an answer from the devs? Or the armchair devs that lurk the forums (like myself)?

And successful at what? Further dividing the playing factions even more? Yes, it did that. Further driving players to other MMOs? I’d speculate it did that. Make the forums more snarky? Well, indirectly? Maybe?

If you have no idea whether BFA was… “Bad for Azeroth” you must be new here. Seems you’ve been here awhile tho… so what do you think about success?

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I mean I played this expansion way more than some of the older ones but it’s due to lifestyle changes rather than the video game itself

Yes, it made lots of cash.

So really, a good expansion would be an amalgamation of the two xpacs.

  1. Reason to be in the world-BFA
  2. Great PvP Gearing System-WoD
  3. Alt Friendly-WoD
  4. Some Chores, not a lot (see 3)-BFA
  5. Some Grinds, not a lot (see 3)-BFA
  6. Profitable-BFA and WoD.

Is it possible to take two negatives and turn it to a positive? :thinking:

I think BfA was a good expansion… but Legion was amazing.

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something is “successful” or it is not, as success is a qualitative state of something. since BFA was a pretty “meh” expansion (had it’s ups and downs, good parts and bad) I’d say no. one either “succeeds” or they do not, and unfortunately BFA did not succeed overall. too many forced contrivances (larger elites which are sometimes centric to core quests are group requisite, as are many of the open world portals to Raids/dungeons, the Azerite and corruption systems are fairly arbitrary and sub-optimum since unlike most other prior systems it’s not even spec targeting and any number of things can go wrong), not enough condensation and proper singular integration of the 3 way split plots and subplots (no narrative consistency), and lastly it’s poorly written/paced to begin with even with 3 stories crammed in (we killed off Yogg saron across 2 or 3 sub-plots of the expansions’ main plots with fairly heavy involvement both before AND after his physical “death”, with N’zoth we killed him off in one of 2 sub-plots as a near serious oversight in the background and it’s almsot certain he’s truly gone being killed in Ny’alotha the Old god equivalent loosely of the twisting-nether).

  • Story thru EP pretty good
  • area design good

Wasn’t as good as Legion where they just kept the content coming.

Better than Draenor cause there was content.

I think they need to add a small ending story where those who are true to Nzoth find our lord and master is a ok.

I hope in Shadowlands the dev team doesn’t get caught up in systems as much.

I did enjoy the various systems they implemented, but I think this caused other areas such as questing and dailies to suffer cause the team were busy adjusting all the various systems i.e. azerite gear, essences, and corruption. Any of the 3 I think would have been fine, but to stack all of them at once i think was a bit much for them to take on.

I think a system where it inherits from these where players can “socket” beneficial abilities like how we have with essences would be cool, but less of the hassle of having to regrind content.

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