So I know most skills you can passive off via tallents at a slight dps drop. Wanted some feedback.
I took some DH time off, and picked it back up for Remix, still probably playing it again for WarWithin. Still love the class but it reawakened some old worries. Been playing a little season 4 with it on my other DHs.
In Remix with ground aoe, cliffs, boss fights on platforms the entire leapback, rush forward (havent died yet but saw a few new DH derp off the edge durring a rotation) little internal laughing . Reminded me of the oh ya this could potentially be bad you could easily fall and die as demonhunter. If you are fully min maxing dps. Especially with Blizzards new instant dmg in raids and by bosses with less time telegraphing and little ground recognition time. Noticed it moving more this way in end dragonflight raids. And even more in Mythic Siege of Org I had to hold back at points a lot. Just boom mass damage at a location. As a DH being forced to move could be a horrific end. And the oh hey DH dont aoe anything on this boss fight…mmmm kkkkaaay.
*Also we still could use a little more single target to maintain being needed in raid as Havoc, season 4 our dps rankings seemed pretty low, good for mythic, and for tanking, but low demand in raids due to lower ST dmg. But would like to see ST bummped up for war within.
I know a dev said they are reducing mobility on caster in some specs like Demonology. Now the past spec for warlock as they tweekee destro and aff. But does that mean our near death experiences on DH are going to be messed with to?
You always have a choice between move and no mover builds.
True, mover has a higher dps ceiling, but I can’t tell you how many DHs I’ve seen in < 10 keys who copied the wowhead inertia build and they spend the entire time zipping in and out of fail damage while messing up their rotation and tanking their dps compared to what they could be doing with an easier build.
It’s somewhat telling that Momentum/Inertia proponents can’t conceive of a mobile build that doesn’t revolve around Momentum/Inertia.
WoW has always been a very static position-oriented game. You’re supposed to stay still until the moment calls for it and then you’re supposed to reposition yourself in a very precise spot and then you stay put until the next reposition occurs. Precision is key though, which is reflected in the steady escalation in the required precision to navigate mechanics as you move up through the difficulty levels.
Asinine backflips and recklessly snapping forward in a straight line completely disregards that fundamental tenant of precision the mechanics expect of you.
But you know what doesn’t? Fel Blade.
Fel Blade allows you to stay in constant melee range of a moving target with a high level of precision. This allows you to maintain consistent DPS while still navigating WoW dance-like positioning mechanics. That kind of precise ‘cling’ is what you want in a high mobility melee build for a game like WoW. The reckless yeet-fest that is Momentum/Inertia is not, and its complete disregard for WoW’s core mechanics is why it’s so bad and miserable to play for so many people.
The mover playstyle is why I quit DH.
I played it from 8.0 to 9.1/2 and never touched it again.
Zipping around the map like a chicken with its head cut off is extremely unfun.