Warriors die the most in M+

Looking at the numbers, warriors look the most fragile out of all specs and die much more than any spec in m+. Since the difficulty in m+ has increased, it has really exacerbated our lack of utility.

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We’re getting a fix with additonal survivability via class tree changes in 11.1, but no utility changes is big sadge.

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As fury I feel more tanky than most other dps specs. Minus DKs, Fury sits pretty high in the sturdy category. Arms is ok, but once Die by the sword is on cool down it can be a little spooky.
I am very happy to see they finally are changing things to allow us to get our hp talent nodes. So as Curoar stated, we should be even more beefy going into S2.

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Warriors for the most part are partially preventative but also reactive in their survivability, and the general playerbase isn’t exactly the best at playing defensive.

I’ve felt somewhat sturdier with the recent colossus defensive buffs that hit with 11.0.7.

Those 11.1.0 talent tree adjustments are solid, finally not being taxed 10% stamina compared to most other melee, plus the additional 4% avoidance Arms is going to help a decent amount.

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^This. If you’re not watching your own health bar you’re going to feel like glass as a warrior. If you do, impending victory really makes you feel pretty unkillable as long as you can keep your feet out of bad things.

They nerfed our survivability kinda hard going into this expansion.

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I definitely feel like I can stay in the fight better as fury, but as Arms, i just feel like I get blaaaasted. Ironically I feel sturdier as a rogue or warlock. We’ll see how these updates pan out.

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Dunno Lock, but tbf, Rogues have some really good defensives, mainly Feint being essentially a permanent buff against any form of aoe mechanics.

With Cloak of Shadows allowing to flat out ignore certain mechanics.

Lock is probably the most survivable class in game between health stones, mortal coil, dark pact, and unending resolve.

Dark pact is like a 45 second cd.

Same apologists are in here saying everything is fine.

The numbers speak for themselves. Some here are masochists and WANT warrior to be horrible to inflate their own ego when they pull off reasonable damage and such.

Oh, and I have every class at max and have played at least an 8 key or higher in the vast majority.

Warrior is definitely squishier in part because of how it plays. The only class I felt was squishier was probably hunter.

I don’t think people know what it’s like until you roll a ret paladin or DK and realize you can just eat damage most of the time and you don’t have to be in pure melee range for all attacks.

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Where did anyone say things were fine? Some of us simply pointed out that Fury doesn’t seem squishy, and it really isn’t. It’s been a very common complaint that our stam nodes was in direct conflict with dps nodes.
Next, when compared to classes like DK and Ret, well no kidding. Ret paladin is the definition of a training wheel class, and DK is designed to be super tanky. A note, both of those classes have had a rework/update. So it isn’t a surprise they’re tanky. DK apparently was too tanky as their getting a hp nerf in S2, go figure?
Lastly, eating damage should not be something to brag about. If you’re standing in bad on an 8-11, it might not kill you but in higher keys your extra 10% hp won’t matter. You’ll just be one shot.

TL:DR - We’re happy we’re getting the hp node baked into something we always take. The class was not as squishy as ppl seem to think.

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How dare you not be outraged and blame your poor gameplay on the class.
:slight_smile:

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Whoa whoa whoa, that almost sounds like a Ret paladin talking. /s
heh

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I would like to see IP be baseline and not cost rage and in its place, I would like to see a talent that increases the DR of die by the sword at the cost the 100% parry effect.

Also fuelled by violence could heal for 100% of deep wounds damage and it wouldn’t break the game.

But if I move Ill drop .000000000000000000000000000000000000000000001% DPS! That is very clearly unacceptable. Also lets add 1 point of dmg to pummel so it counts as DPS. :wink:

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I would press pummel more if It did 1 damage I would push it more

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:slight_smile:
/10 char

I wish I could pummel things from further away.

Or get the Paladin treatment where they get a buff if they kick casts.

We do have something similar in “concussive blows” which can be up for 10s every 14s (13s with honed reflexes) that amps 5% damage to the interrupted target, but only if we kick a cast.

But this also shares a node with Seismic Reverb which is played a lot more in M+ since it’s pretty strong in AoE builds for Arms, Thane Fury, and Protection Warrior so we don’t ever take the talent to begin with since there’s never really a good option to run it over other talents even in raid.