Looking at the numbers, warriors look the most fragile out of all specs and die much more than any spec in m+. Since the difficulty in m+ has increased, it has really exacerbated our lack of utility.
We’re getting a fix with additonal survivability via class tree changes in 11.1, but no utility changes is big sadge.
As fury I feel more tanky than most other dps specs. Minus DKs, Fury sits pretty high in the sturdy category. Arms is ok, but once Die by the sword is on cool down it can be a little spooky.
I am very happy to see they finally are changing things to allow us to get our hp talent nodes. So as Curoar stated, we should be even more beefy going into S2.
Warriors for the most part are partially preventative but also reactive in their survivability, and the general playerbase isn’t exactly the best at playing defensive.
I’ve felt somewhat sturdier with the recent colossus defensive buffs that hit with 11.0.7.
Those 11.1.0 talent tree adjustments are solid, finally not being taxed 10% stamina compared to most other melee, plus the additional 4% avoidance Arms is going to help a decent amount.
^This. If you’re not watching your own health bar you’re going to feel like glass as a warrior. If you do, impending victory really makes you feel pretty unkillable as long as you can keep your feet out of bad things.
They nerfed our survivability kinda hard going into this expansion.
I definitely feel like I can stay in the fight better as fury, but as Arms, i just feel like I get blaaaasted. Ironically I feel sturdier as a rogue or warlock. We’ll see how these updates pan out.
Dunno Lock, but tbf, Rogues have some really good defensives, mainly Feint being essentially a permanent buff against any form of aoe mechanics.
With Cloak of Shadows allowing to flat out ignore certain mechanics.