The class is already the best most damaging class in the game and its level 25. It also scales 10x as hard as any other class in the game, and by end game Naxx in Classic does 6-9k dps on some fights while others are hard stuck doing 500-600.
When can we see some nerfs and changes so that this isn’t Season Of Warriors 3.0
This is classic and we’re warriors. We deserve to be top dogs in PvE dps and only desired tank plus undisputed PvP overlords on account of how 1337 we were in clicking the pointy icon during character creation.
In my experience warriors are 2-3 hitting everything once they connect. And its very easy for them to connect because faps exist. They are also 2k+ plate wearing unkillable machines.
Yeah, it’s important to get the drop on them to prevent the initial charge, then kite just close enough so they don’t do it in combat. Otherwise, yes, we both waddle around in circles.
Fortunately it doesn’t seem like too many players are chugging FAPs in WPvP. But curious, does Purge work on pots and consumables?
They have a rune already in the game called warbringer that lets them charge, intercept and intervene in ANY stance and IN COMBAT and it removes slows.
I dunno what to tell you, man. I’ve been doing lots of WPvP on my Shammy lately and Warriors are usually free HKs, so long as I get the drop and then kite effectively.
I’m far from great at PvP but I think you’re overestimating how good Warbringer is against a Shaman. It’s really easy to kite them outside of its effective range long enough to whittle off a good chunk of health, before snare DR kicks in and you start brawling.
Warriors just flat out have less damage in PvP than Paladins this phase. Quick Strike is pretty bad in PvP, meanwhile Paladins have Crusader Strike and Divine Storm and seal damage and Judgement… meanwhile Warriors can press Rend and Hamstring…
PvE single boss parses are a different story because of how rage works + raging blow + consumed by rage. These runes are not useful in PvP.