The essence of wow classic has always been warriors are top dps, regardless of wbuffs and without world buffs
What SOD dev team is trying to do is to base off a balancing on alaundoh’s top dps with all wbuffs possible. This means without wbuffs, warriors can’t do much damage
Well I’m telling you warriors are SUPPOSED to do far more damage than every class, even without wbuffs setting. You should never try and balance a warrior class based on world buffs, a wbuff is just another bonus icing on the cake. If warriors in era do 2x the damage on wbuffs vs other classes, that’s perfectly alright and okay because he’s a warrior buddy. You can’t give that double damage role away to mages, rogues and hunters or any other class there is
Warriors are supposed to be top dps BY FAR , without wbuffs
The reason why warriors are designed by original ganster or OG blizzard to be top dps to begin with, is because they’re trash in pvp, they literally have no control over other players compared to the control of hunters, rogues or mages
Now you’re basing their damage off of wbuffs, is a highly uneducated move and highly distorted move. Which makes the warrior really underwhelming and out of context of what the class is meant to be. Other classes should never come close to a warrior’s DPS and greatness, that’s not being biased, it’s how OG’s designed the warrior role commensurate and synonymous to other class roles, controls and functions
Stop the bullshido balancing, follow the original chessboard and learn to develop by following the game of chess, because clearly you’re making moves that are outside the game
I’m talking about OG developers of blizzard, not the new movement of let’s try and even out the barbarian class with magicians, archers and dagger wielders
What’s happening now is that, oh yeah warriors carry that huge enormous axe, but let’s make it half the size because my magics are not as strong as that axe. But your magics has far more control and functions
This is what I mean by the context of the game of chess, the OG’s understood this and they made classes have their own roles. The SOD dev team of activision now does not know how to make moves on the chess board
Yes I am too. It has been stated by the original devs. They never said warriors were supposed to be far higher damage than other classes. In fact, they explicitly said that warriors doing that much damage was not intended.
That’s not what is happening. You’re just mad that you aren’t getting a free ride from class pick. Something that was stated would be changing before SoD even released. Era is still there, go play Era.
Everyone dominates Warriors in 1v1 PVP in Era, and every warriors dominates everyone else in organized PVP. You don’t know what you’re talking about. Git gud or go back to Era.
Organized PVP as in group based PVP activities, BGs, etc.
I bet you I play chess way more than you do, and do you know what the most common group was for 5 man STV last phase? Warrior, ret paladin, feral druid melee cleave.
Wrong. Do you know why the warrior was key to that group? The warrior has the highest level of control tools for large scale conflicts. Multiple charges, the ability to break roots, fear immunity, mortal strike effects, pummel, hamstring, and they are beefy. Way beefier than rogues.
You don’t know what you’re talking about, you’re just mad you aren’t doing as well as you think you should. No free ride, no easy wins. Go back to Era.
I can understand your point of view, however I have a different way of counterbalancing perceived OP classes. I play them instead, until the ones I want to play are the OP ones. “No King rules forever” as some early Blizzard voice actor once said.
i agree with you but this is season of le heckin hybrids and aggrends favorite classes aka shamans and lolrets.
don’t worry too much, era is gaining more and more traction after it’s been very evident how much of a dumpster fire this soddy experiment has been. we’ll get fresh 'nilla soon(ish)