How long will Blizzard allow this to continue. Paladins are entitled to there Bubble, Mages are entitled to there Ice Block however when an ability renders a class completely useless something needs to be done.
Warriors cannot just simply run from a battle, heal themselves or offer any form of CC and to top it all off they have no form of DPS that can hurt a Paladin in his Divian state. This is not fun and clearly not balanced in any form.
Blizzard took Shattering Throw away for reasons unknown and they cannot say due to some class fantasy BS or some form or lore… the Warrior Campaign in the last xpac leads you to Valhalla and became Odyn’s (The Divine God) best fighter and his right hand man so don’t tell me some bubble will completely render a Warrior useless.
Either they need to nerf the Bubble duration, the DPS’s Paladins can deal while bubbled or give Warriors something to do instead of taking in 8 seconds of full damage while being rendered useless.
Bring back Shattering Throw or gives Warriors some sort of spell damage or heal/Defence/CC so when unable to hurt something they have an option. That’s all the class needs is an option.
Its simply not easy being Green.
No this isn’t my main for the Trolls out there.
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PvP has never been balanced for 1v1.
/yawn
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@Marthul - Well for starters this isnt just for 1v1 situations and 2nd, the point of it went over your head. Its the principle of the entire thing. No one is asking for a class overhaul, just some options so 1 class isnt just sitting there doing nothing because the game said so.
Paladins will always have the edge over Warriors regardless of a bubble nerf or a Warrior buff. Instead of having 1 class completely embarrassing to watch during a bubble faze, give them something to do so they die fighting.
Its funny you act like this isnt a big deal because you dont PvP… thats pretty ironic. Maybe PvP on your Warrior for once and see how it feels, if not, save the PvP talk to actual PvPers.
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I assure you nothing went over my head, not at least since I straightened my Orc’s back out. So much taller now.
No one said you were
If you just sit there when a Paladin bubbles you’re doing it wrong. Run, target swap, LoS, health pot, drop combat to eat. If you’re Arms and running second wind getting away will definitely give you some health ticks. You have options, although we definitely have to deal with healing during combat the old fashioned way, and that can put us at a disadvantage since other classes have matured better than us in the healing department and that is the problem I identify with more than shattering throw.
“giving them something to do” apparently translates to “let us negate the immunity they have”. You’re just trying to put the shoe on the other foot.
Funnily enough while balance has ebbed and flowed throughout WoW the paladin healing situation has always been a main source of ire and an old saying pops into mind that goes something like this “You complain because you have to kill a paladin three times to win…I complain because you can kill me three times before I can kill you once.”
This character is literally sitting on 50k HKs. My centurion rank came from this warrior. Thinking I’ve never PvP’d on my warrior is just sheer ignorance.
I hear lots of people complaining about Warrior PvP ATM so the less than ideal situation for us isn’t lost on me, but I don’t think the problem lies in not having shattering throw and that’s probably partially because when I was srs business about Warrior PvP I never had a way to deal with it either, but I still managed just fine.
I’m sure we’re closer than you realize about the state of Warriors right now. But I’m not at all sympathetic to the shattering throw plight.
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50hks is nothing high especially if you have been playing in Vanilla to earn your Centurion title. 50hks you can achieve in 1 expansion. Anyway i am not here to judge you on that. Maybe you did some PvP however the point stands that Warrior vs Bubble is a joke and should be addressed.
Blizzard can easily fix the situation by Nerfing Bubble, allow a Warrior to do something etc.
Running isnt exactly an option as Paladins dont just stand around waiting for you to run away, they will range you and chase you on there freakin combat mount. So unless there is a conveniently placed pillar nearby and your Heroic Leap is ready, it just is a poor design to have been around for so long.
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Wasnt there a 50% damage reduction while bubbled at one point
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You know… I think you can judge Arms Warriors viability in every expansion from judging how we fare versus Rets 1v1. 

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So a class can hard counter you? Wow that seems so unfair.
It’s gone through several iterations. It used to double attack speed, have a 50% reduction, and now nothing. BoP used to not allow physical abilities.
Oh, I realize it’s a pretty mediocre amount these days. I was just illustrating that I used to PvP a lot on my warrior, but my hayday was in Vanilla/TBC. I tapered off at the end of TBC, rerolled Shammy for WoTLK and haven’t ever really been serious since. I broke 100k across my account a while back, but even that’s only a decent HK count at best these days.
Here is what I don’t get about your argument. What is it that other classes across the board generally get to do that Warriors can’t? Outside of being able to dispel it (priests) your options are to play defensively or play defensively. Those are the options and some classes genuinely have more options than Warriors like restealthing or casting heals, but the choices are rather limited no matter which way you slice it.
Classes. Paladin and mage. Also paladins can give immunity to other classes.
And who does a warrior counter? Its called counterplay. Your best bet, if you cant fight em, is to run away or not engage. That simple teally.
I simply corrected you stating it was one class. There are multiple classes with immunity.
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Saying an immunity is a hard class counter (which is at least what the OP is saying) is a joke of an assertion to make. Immunities are basically a counter to everyone except mass dispel.
Albeit I’m not sure how strong mages are against warriors in BFA (I’d assume nothings really changed) they, specifically frost, have almost always been a hard counter to Warriors just due to how the class works in its entirety. It’s not really immunity specific, but an undergeared well play frost mage could shut down even the best geared warriors (or at least make them work for it).
Used to be different at start of expansion when sudden death and execute with execute pvp talent allowed you to hit the enemy even when rooted. Put tremendous pressure on any caster, mage included. Felt like ice block wasn’t too bad at that point.
I fail to see your point here? There are some classes warriors stomp mudholes in. There are some that give em a run for their money. That was the intent in my post. Not to say there was only one class that counters a warrior…
Intent hard to decipher with singular use of the word class which implied your awareness of only one immunity.
I miss that version sometimes. Used to love bopping the top dps in pugs.
In Cata I used to alt a ret paladin pretty seriously when I was in a closer to bleeding edge guild. The ret main basically got jealous because I played better than him and started boping me on the basis that we were on farm so we could have some fun. So I made a cancelaura and the other two pallies and I started chaining it on him. Then he complained that if we were going to do that he could just leave and not waste his time. Good times.
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Thing is i never mentioned immunity? I said “hard counter”. So im sure this is where the confusion is coming in.
Mage immunity is also different from pally immunity in mutiple aspects. And these immunities are generally a hard counter to all classes, not specific to warrior.
The counter in question is the immunity. Two classes have it. You mentioned only one class has this type of counter. I helped free your mind to the fact that more than one class has that hard counter that is called immunity.
Warrior used to have a tool to deal with this situation. It was unique. I’m not saying getting rid of it was a bad idea. Just what they placed as compensation (just damage) was insufficient.