How is Death Grip easier to beat than Charge?
40 yard Grip vs 25 yard Charge.
Charge doesn’t even close the gap faster than Grip.
You can CC Warrior mid Charge. After you Charge, your still slowed.
Chains + Grip = your cooked unless you have a disengage spell. Add the cherry on top that Deaths Advance makes you immune to knock backs and slowed beyond your normal speed.
You also have AMS to deal with any magical slow and root, and Wraith Walk to deal with physical ones.
This is not a Warrior vs DK or why Warrior needs to have all that DK have.
Warrior needs a way to deal with slows and roots other than using one of our main damage sources (Bladestorm) or a long CD that its main use is either offensive (Avatar) or defensive (Rallying Cry).
Fury had Bloodrage - slow/root break on a 20s CD that costed 5% max hp - and that didn’t made Fury broken at all.
But then they removed it and incorporated it on Charge. Then they added a 30s CD to it. Then they made it a 1.5m CD in PVP. How is that even acceptable? Going from a on use 20s CD to a 1.5m CD tied to Charge?