Warrior Prot Build inital 60

17/3/31 is the best sword and board build for both PvP and all PvE content

  • dont get last stand because its trash (cause after the duration you lose the hp instantly and die next hit anyway)

  • you can decide on going 15% threat pve focused or 15% stun resist pvp focused

  • 3/3 imp sunder or 3/3 imp disarm, up to you

  • 17 in arms gives you tac mastery, anger mamagement, deep woulds for more threat and pvp damage and impale for bigger shield slam, hs, overpower crits

  • i like to put 1 into overpower for the 25% crit too

Then 3/5 crit in fury tree

This is the most effective and well rounded sword and board build bar none

Depends on your level relative to the mobs. I do all dungeons under leveled with trash at or above me. Id get destroyed if i wasnt prot. If you over level it yeah rage will be a problem.

What’s ironic is the same people parroting things like two handed tanking and putting stress on healers are the same playing the min max game.

no. losing 1 less rage per 3 sec out of combat is effective gaining. no tank should finishes a fight without left over rage for next pull, either dungeons or raid on farm

oh no, i meant that I’d thought that anger management using its TBC version instead of its vanilla version was a pserver bug

ah ok. don’t know much about that

It’s not misinformation, but whatever makes you feel better, friend.

Out of combat rage generation is irrelevant because it degenerates much faster than that.

The main benefit is that you continue generating rage while not hitting, e.g. while keeping yourself in combat between pulls by using Bloodrage.

Again, I’m not saying Anger Management is a bad talent, but it’s not as good for rage generation as Unbridled Wrath.

I don’t think you know what ā€œat bestā€ means.

Considering it’s a chance, ā€œat bestā€ is actually ~2 rage per second. I believe what you meant was ā€œon average,ā€ in which case…

With Flurry procced, 1.3 attack speed becomes 0.928, 1/0.928 = 1.08 attacks per second, and 1.8 attack speed becomes 1.285, 1/1.285 = 0.78 attacks per second. 1.08 + 0.78 = 1.86 attacks per second.

Considering miss chance, parry, and dodge, 0.78 attacks becomes 0.41 attacks per second, and 1.08 becomes 0.76 attacks per second. 0.41 + 0.76 = 1.17 attacks per second will land, with 40% proc chance on Unbridled Wrath, giving you 0.47 rage per second, or 1.4 Rage/3s.

That is with zero hit, and assumes you are not benefiting from a weapon skill racial.

Sorry, but a 40% increase in rage generation on average is pretty great. Of course, it’s random, so it could be less, or it could be way more, and it only gets better with gear.

This also doesn’t account for the Heroic Strike bug that makes your off-hand attacks have a 9% hit cap when a Heroic Strike is queued, meaning you can shave 18% miss chance off your auto attacks with your off-hand, greatly increasing rage generation.

This is why dual-wield tanking is so great. Lower mitigation means more damage taken, more rage, more Heroic Strikes, more DPS, fewer misses, and much better threat. As long as you are not dying because of it, it is superior, and even in raids with pre-raid gear, you do not need a shield to survive.

Haha, what? Are you not getting healed, or something?

Not getting the threat increase makes you effectively worthless as a tank. Your threat generation won’t be nearly enough to hold aggro against decent DPS.

If you’re going PvP, you should be Arms, anyway. There’s no reason to Prot for PvP.

If you die due to the lost HP of Last Stand’s ending effect, you would have guaranteed died during that same scenario had you not popped Last Stand. The key word is ā€œguaranteedā€ there. Show me a combat log of someone dying in that scenario and I’ll factor out Last Stand and show you how that person would have died earlier (or at the same time) had he not used Last Stand.

It’s a huge health potion on a 10 minute cooldown. It is NOT trash, and will save you when a healer is a hair slow on a huge healbomb.

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Indeed I meant at best on average, not a single hit. That would be silly right?

You calculate based on flurry proc + 1.3 and 1.8 speed weapons and it achieved 1.4 rage / 3 sec. no problem there. Fury scales the best with gear. I am sure you can keep flurry 100% of the time with high crit.

Might as well add windfury and other effects.

ā€œAt best on averageā€ is an oxymoron. Average cannot, by definition, be ā€œat best.ā€

Of course I did.

Flurry is an important part of why you go Fury/Prot.
1.3 MH speed is standard for tanking, whether you are dual-wielding or using a shield. The only exception is Arms/Prot using a 2h.
1.8 OH speed is fairly common for pre-raid gear.

But let’s say I didn’t add Flurry.
1.3 speed = 0.76 attacks per second
1.8 speed = 0.55 attacks per second

Accounting for Dodge, Miss, and Parry, that’s 0.54 attacks per second and 0.26 attacks per second, or 0.8 attacks per second total. 40% proc chance, 0.32 rage per second, or 0.96 rage/3s.

So if we assume you wear absolutely zero gear with hit and you literally NEVER crit, it’s only 4% less rage than Anger Management. That is so unlikely, however.

It’s also still not accounting for the Heroic Strike bug, which actually makes it still more rage generation.

I was only accounting for things you can guarantee for yourself, such as your own talents and gear, but yeah, if you add Windfury, Unbridled Wrath is even better. Hand of Justice, as well.

Even assuming you have terrible gear and are just starting the dungeon grind, Unbridled Wrath is more rage generation. The main benefit of Anger Management, as I said, is keeping rage between pulls, which shouldn’t be a big problem if you know how to tank.

Maybe it’s fair to say that Fury/Prot is a spec for better players and those less capable should play Deep Prot. I tend to assume good gameplay from the player, which is admittedly not always a given.

Your calculation comes close now. I am sure you are a better player. Maybe next step is to put up a BIS weapon list for 1.3 speed for less capable player like me.

Flurry is nice another 5 points talent. All to compete with a 1 point Anger Managements to prove your point

Crit and hit. Maybe it’s easy for you. If I have enough in dungeon gear then what’s the point of continuing playing the game.

I guess you have done enough so far for whoever is reading this. Thank you

Going Fury/Prot is not about competing with Anger Management.

You’re not getting Flurry to make Unbridled Wrath better. You get Unbridled Wrath because it’s the best talent available by the time you reach it, and Flurry allows you to put out more Heroic Strikes by reducing your swing timer.

Flurry just so happens to also improve Unbridled Wrath.

Only decent 1.3 speed weapons are Alcor’s Sunrazor and Finkle’s Skinner pre-raid. 1.3 is ideal. 1.4 or 1.5 is fine if you have nothing better.

Use your highest DPS fast dagger. 1.8 is as slow as you should get for your MH.

You don’t need dungeon gear to go Fury/Prot. You can easily go Fury/Prot to obtain dungeon gear.

As for why continuing… how about raids? PvP? Speed running? For… fun…?

Sorry guys, its trash…

Better to have more always effective talents than spending 3 points to get a 10 minute cooldown that counters its effect the instant it finishes doing as much damage as a critical crushing blow

Trash talent

Last Stand is trash?

Ho-Ho-Holy shet you should never attempt to tank for me.

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Do not use fury tanking build unless you want to OT and DPS most the time!

Fury is only good later gear and tier. You also need better healers than avg. I do not recommend it at all for now!

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Uhh… Fury/Prot is for main tank. The entire point is that you are getting hit to generate more rage and generate more TPS.

Fury/Prot is good at all gear levels.

You mean healers who aren’t AFK? You can just non-stop cast low rank heals and easily keep any tank alive in current content. Fights are barely a minute on average.

You clearly never played a warrior tank in vanilla or Classic. Dual wield tanking is very dependent on your crit and AP. If you don’t have world buffs and consumables, you will do equal or lower threat than deep prot at this stage of the game. And no, tanking Deadmines on your warrior alt doesn’t count.

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Have you done it in lvl 50 blues? I’m not speaking lies… If he has a good group of people around him it could work. They will be clutching it.

Later tiers go for it! But Pre raiding no way! And even just light epics, you’ll be out tanked by a prot build easy.

I know because I was a pug tank a few weeks back in mostly blues and I pulled threat and MT over the Fury Prot in full epics. And that’s how it is every time. They need gear and the right gear to make it work well.

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If you are going deep prot, you are a tank and that’s all you are good for. If you aren’t 5/5 Defiance, then don’t bother putting points into prot at all. Last Stand isn’t required, but it’s a lot better use of talent points than your other options.

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Argument from authority fallacy? Do I need to be a chef to know food tastes bad?

The facts are the facts, regardless of whether it’s a Warrior speaking them or not.

Not really. The gain in DPS/TPS is very obvious to anyone mathematically literate.

No shield = more damage taken.
More damage taken = more rage.
Two weapons = more attacks.
More attacks = more rage.
More rage = more damage/threat.

Haha, no.

There’s a reason the best tanks are all Fury/Prot, and not Deep Prot.

No, but noted dual-wield tank Skarm was doing so. He was Fury/Prot while farming his pre-raid BiS.

You don’t need good gear to play Fury/Prot. It is NOT gear dependent. It is a better spec REGARDLESS of gear.