Itās not misinformation, but whatever makes you feel better, friend.
Out of combat rage generation is irrelevant because it degenerates much faster than that.
The main benefit is that you continue generating rage while not hitting, e.g. while keeping yourself in combat between pulls by using Bloodrage.
Again, Iām not saying Anger Management is a bad talent, but itās not as good for rage generation as Unbridled Wrath.
I donāt think you know what āat bestā means.
Considering itās a chance, āat bestā is actually ~2 rage per second. I believe what you meant was āon average,ā in which caseā¦
With Flurry procced, 1.3 attack speed becomes 0.928, 1/0.928 = 1.08 attacks per second, and 1.8 attack speed becomes 1.285, 1/1.285 = 0.78 attacks per second. 1.08 + 0.78 = 1.86 attacks per second.
Considering miss chance, parry, and dodge, 0.78 attacks becomes 0.41 attacks per second, and 1.08 becomes 0.76 attacks per second. 0.41 + 0.76 = 1.17 attacks per second will land, with 40% proc chance on Unbridled Wrath, giving you 0.47 rage per second, or 1.4 Rage/3s.
That is with zero hit, and assumes you are not benefiting from a weapon skill racial.
Sorry, but a 40% increase in rage generation on average is pretty great. Of course, itās random, so it could be less, or it could be way more, and it only gets better with gear.
This also doesnāt account for the Heroic Strike bug that makes your off-hand attacks have a 9% hit cap when a Heroic Strike is queued, meaning you can shave 18% miss chance off your auto attacks with your off-hand, greatly increasing rage generation.
This is why dual-wield tanking is so great. Lower mitigation means more damage taken, more rage, more Heroic Strikes, more DPS, fewer misses, and much better threat. As long as you are not dying because of it, it is superior, and even in raids with pre-raid gear, you do not need a shield to survive.
Haha, what? Are you not getting healed, or something?
Not getting the threat increase makes you effectively worthless as a tank. Your threat generation wonāt be nearly enough to hold aggro against decent DPS.
If youāre going PvP, you should be Arms, anyway. Thereās no reason to Prot for PvP.