AS title says, the current interaction of warrior is not the warrior fantasy. Ive played Warrior since Vanilla up to Legion, then retook Arms in 9.0. Was pretty fun but then you nerfed Defensive Stance to the ground and “forced” to go fury on pvp.
Fury for me doesnt do the warrior fantasy, only arms.
Arms Warrior is supposed to be a WARRIOR, with a big huge AXE/SWORD/MACE, hitting like 2 hands, the fantasy for me is that each hit should hit like a truck, but SLOW.
So for arms, why are we seeing on DF a more bleed oriented playstyle with the execute nerf, so more oriented to bleeds instead of hard hits.
Why are Warriors in the current game, so damn squishy ?. Why has plate become so irrelevant ??, it used to be 40 to 50% physical damage reduction at end of expansions, now it doesnt even arrive to 30% (Notwithstanding the fact that not only more and more melee has gotten some form of magic damage, bypassing all armor entirely, the very few physical damage is being reduced by less ammount). I feel like stamina feels too low on Arms. Almost at Healers level, even with 40% versatility, warriors are too squishy.
I feel way more durable with my priest, even without healing, just popping some cooldowns like fade + shadowmend or w/e. Thats 19% stacked DR right there (10%+10%)
Ignore Pain is dissapearing from Fury/Arms.
Then you got Fury, why is fury playstile, specially 2h fury, revolving around hitting fast like a wet noodle ? You are hitting with 2 2 handers … yes i think you can make more raw force with 1 2h than with 2. But it still feels “rogue like”
For Arms i want more survivality, and to hit like a truck. Even if it means hitting less often and having less uptime !