rogue shaman and hunter attacks all utilize offhand
true warriors should wield a big 2 hander and plate armor
ok and? hunter is the only physical dps without a tank spec. niches can exist
how is your attacks striking with both weapons a niche?
its not even remotely comparable to hunters lack of an entirely different role in the game
you wanna tank? blame blizzard. survival hunter makes sense as a tank. rogue doesnt and warlock is a stretch only because of some gimmick from MoP
Only dual wield class that can’t hit for full damage with their OH now either.
Phase 1: Warriors top dps.
Warrior players:
Phase 2: Warriors are doo doo.
Warrior players: So ThE rEaSoN wE ArE bAd DpS iS…
hitting with offhand wouldnt even make warriors top
warriors dont perform because gnomer bosses (level 42) have more armor than mc bosses (lvl 63)
you do the math
Give it another week or two. Literally the exact same thing happened in phase 1, the first few resets warriors were crying bloody murder, then they got gear shot to the top and went completely silent
Agreed. Let paladins dual wield!
no amount of gear will fix warriors hitting a boss with 1600-2000 armor after debuffs
this is also a really popular opinion to parrot
phase 1 bfd bis is really good. going from phase 1 bis to phase 2 bis just is not that big of an upgrade
phase 1 we had people rolling into bfd with no helmet or neck or trinket upgrading those item slots with literal nothing to phase bis, going from having no item set bonuses to the bfd 3 set
gnomer has nothing like that. almost every item rom gnomer i sim is a 3-4 dps upgrade
i was always curious as a child why they couldnt
it makes no difference to me though theyd need significant rune support as their dps is already very poor and their attack deal damage based off weapon damage
Yeah idk… same with druids not being able to dual wield, at least daggers and fist weapons. I wonder if there will be a rune that makes weapon damage matter for feral, and allow dual wield at some point.
Hunter’s Dual Wield Specialization rune reminds me of Death Knight’s Obliterate. Which is actually what made me think of Paladins (if Paladins get a DK like build at some point).
Lock Tanks for certain boss fights was a thing long before a Gylph in MoP.
Survival should probably have been a tank spec instead of melee dps, but hindsight…
keyword for certain fights
usually paired with a lot of resist gear.
anyone could have done it. locks just had the best ranged threat
This always happens. Before SoD launched would-be warriors were here saying Warriors would suck. They topped charts. It’ll happen again in Phase 2. It’ll happen at 50. It’ll happen at 60. They always end up at the top.
I’ve noticed this while in SoD the off hand tends to miss and miss often yet once the warrior reaches duel wield specialization this doesn’t change much by adding talent points to that specialization. This is one reason I discontinues SoD at level 20.
warrior OH attacks also generate rage
until bosses dont have 1600+ armor after debuffs, no warrior is ever going to sniff the first place position
please educate yourself on how classes work before discussing them
yes, a whole 1 rage *when they hit because warrior is now also the only dual wield class whos offhand cannot strike for full damage so our offhand hits for 50 damage