*warrior activates his master parry mode stance *
*hunter shoots 10 consecutive arrows *
*10 arrows hits warriors forehead *
0 logic or gameplay purposes
*warrior activates his master parry mode stance *
*hunter shoots 10 consecutive arrows *
*10 arrows hits warriors forehead *
0 logic or gameplay purposes
Don’t forget the hunter can “curve the bullets” like that awful Wanted movie and shoot around/through pillars.
oh totally, 90% passive snare on your highest damage spammable ability can totally be played around.
Good analysis Skip
I feel for you. Do me a favor and look at the very right side of the graph down below.
https://drustvar.com/leaderboard/stats/us/3v3?top=1000
Don’t forget a Warrior’s damage doesn’t even matter because they will never touch anything with perma 90% snares and roots. Which makes melee in general unplayable.
God help us… I’ve liked an Abomb post.
It’s because the problems are so blatantly obvious everyone can agree on them. I just watched a Venruki video where he almost cried. A seasoned PvPer who put his hands up and said this is the worst experience I have ever had in Arena. He was playing his WW monk mind you and literally couldn’t make contact with an Evoker.
So what did he do he made an Evoker so he could make this poor Warrior miserable and not be able to move all game. While saying don’t get it twisted, Frost mage is OP and needs fixed too and this is garbage for PvP.
I’m genuinely confused how a 90% snare passive on your biggest damage move that’s basically spammable made it into the game. It feels like the devs are trolling us.
Yeah I am getting sick of them forgetting the mistakes they’ve made and fixed from the past.
They have admitted before though that when they design new abilities, they do NOT design them with PvP in mind at all, so makes sense on why stuff slips into pvp
It’s a PvP talent, not sure how they could not have considered PvP in this context.