I’ve been following the SL alpha and beta feedback for every class. Warriors have the 2nd least amount of all the classes in terms of feedback. Is this due to a lack of changes to the class?
Arms has intrigued me from what I’ve seen but a little worried about the lack of feedback. Either the class is solid and really doesn’t need it or a lot of players are tired of not being heard.
Any thoughts on warriors for SL from those who have tested it why such a low amount of feedback?
beta invites are random so could be that not as many players who play warrior and/or would spend the time to write feedback. warrior is the winner of Shadowlands unprune. warrior got really 1 dimensional and lost most of their utility over the years so the warrior population is less than it used to be but still a thriving class. it will pick up once more people get into beta
Join the discords… Many of the classes who have forum posts saying there is no feedback is being discussed in the respective discord, e.g. all 3 warrior specs are being discussed.
Looking from the outside, and comparing Warriors to other classes, I think it’s that Warriors are just solid. Well, the DPS specs at least. Both Fury and Arms are doing well in BfA and the changes going into SL are relatively small and generally positive. Every Alpha/Beta video I watch on them is enthusiastic. There’s no crippling design flaws or massive overhauls to ignite discussion.
The only concern I see cropping up is that Prot got over nerfed. And trying to predict tank effectiveness is always difficult because it depends so much on outside factors. How are the other tanks doing, what design trends were popular with the Devs for this set of dungeons and raids, what sort of player meta develops around synergies with the DPS, etc.
But no, less feedback is a good sign. That people have nothing more substantive to ask after than aesthetic things like a sword & board DPS option is a good sign. It means things are in a good place and everyone’s pretty happy with it.
There are prots doing +10s on the beta just like other tanks. A lot of the feedback is that it isn’t as fun to play, but it’s competing relative to the other tanks just fine as of now.
Good to know. I expect a lot of it is that the current Prot build is well and truly dead and it’s going to take people a little while to feel out what the new top build is.
From eyeballing things I think the choice of legendary may really help define things. Maybe Thunderlord + Booming Voice + Ravager for M+ and The Wall + Punish + Heavy Repercussions for raid bosses? Tank theorycraft is one of my weaker areas, though, so what do I know.
I really hope this is true, because so far i rerolled into Hunter, Warrior was way too crap in this expa. Really honestly giving it a shot, i miss my warrior, but if it continues this bad i will probably just quit the game.
Talking about the unprune, i dont know but they nerfed Bladestorm really bad, the only thing left i had that was fun was Leaping to a group on epic bgs, and Sweeping Strikes + Bladestorming after using offensive cooldowns.
Now, not even that (they nerfed and capped at max 8 targets)
There is one crippling design flaw with arms and I’ve noticed some beta and alpha testers mention it as well, and that is rage generation. Simply put, rage generation is terrible and it leads to clunk and significant downtime due to rage starvation. It’d be a pretty simple fix too. Borrowed power, talents, legendaries and secondary stat stacking shouldn’t be fixing this. It needs to be a baseline fix.
And that’s bad game design. Secondary stats should enhance how a class plays, not make it playable. Classes shouldn’t feel terrible to play or clunky, unless we’re at very low levels. At max level, they should already feel decent to play, secondary stats should be the cherry on the top. Things should already be flowing and fluid. Arms is not. No class should be relying on auto attacks to generate the resources they need to do their spending abilities. Again that is bad design.