Warmode: why it fails and this change won't fix it

Here I am, once again, trying to make ourselves heard by the great powers ahead of our game, hoping to save them from their disconnection from the real world.

Warmode was advertised as one of the biggest changes for BfA, but as devs say themselves, it’s not working as intended. Most players turn it on while leveling their characters and turn it off the moment they hit max level. A change was announced, increasing it’s bonus to 30% for the underrepresented faction, but that won’t change anything at all. Let’s do a breakdown to understand what’s wrong and why this change is meaningless.

Why people turn Warmode off?

  1. They don’t enjoy world pvp at all - kinda hard to change this.

  2. They are ok with world pvp, but being overwhelmed by the enemy faction makes doing WQs so painful that the bonus doesn’t pay off - these are the ones you are targeting.

Who has warmode on?

  1. People who enjoy world pvp and would have it on regardless of the bonus.

  2. Those who are leveling their characters.

  3. Those whose faction is the dominant one in their server/group - aka those who have nothing to lose by having it on.

I think it’s safe to say that, except for those leveling alts, no one turns warmode on for its bonus.

Why the warmode bonus isn’t appealing enough for max level characters?

  1. The cruel truth is, no one does world quests or emissaries for fun. They are NOT fun, save for a few exceptions. We do them for the rewards only. And to decide if they are worth our time (most people dont have many hours to play every night due to family/work), we try to balance their cost benefit ratio. Having warmode on may make our route jump from a couple minutes to a lot longer, or even become undoable (when the enemy faction camps a WQ location), what makes them unworthy.

  2. The Warmode bonus only affects gold and war resources rewards; they dont affect item rewards, azerite caches or even the emissary cache.
    On top of that, boat missions are pointless and can be totally ignored once you are exalted with all your factions (the worthless paragon rewards won’t change this either), what makes war resources farming pointless. At this point, we only spend WRs on azerite missions. We can get around 1k once our faction gets Arathi and those shall be enough until we get Arathi back. So, increasing the war resources by 10%, 30% or even 100% won’t matter.
    About gold rewards: open you world map in zandalar/kul tiraz, and mouse over the gold reward WQs. You will see values from 60-89 gold. Now, go to Broken Shore and check the gold reward WQs from Legion. Every gold WQ from Legion gives you MORE gold than BfA ones. What brings us to my point here: the gold awarded is no where near enough the pain of being ganked for countless minutes. The bonus or the base value would need to be A LOT higher.
    In the end, the only “meaningful” reward from having warmode on and engaging into world pvp are… honor points. Now, I have yet to find someone who cares about those. In BfA, it’s all about Conquest.

  3. Regardless of rewards, no one enjoys having their bums handed to themselves (in game, at least). We launch the game to have fun and unload stress, and not to have extra frustration. And let me tell you, being ganked over and over 10 to 1, without any means to fight back, is frustration in it’s purest form.

TL;DR: the current WQ rewards impacted by WM are too low or meaningless. Increasing them by 30% is nowhere near enough. Make their base values worth our time. Add being ganked over and over on top of that, and you have why we don’t care about warmode.

So, how to make Warmode worth it? How to make max level players keep it on?
Obviously, these are toward those of the underrepresented faction. And before you say “you mean alliance”, there are servers where alliance is the dominant one.
There are only 2 ways to make Warmode escapes Ashran’s fate, of being the failure (or the main one) of this expansion: you can either give the outnumbered a chance to fight back, or make Warmode itself an interesting gaming option. Or both :slight_smile:

Option 1: Fix the unbalance
Give the outnumbered players a chance to fight back. You can accomplish this by giving them a boost in power (something like what we had in ICC), allow them to summon elite patrols to aid in combat or giving the stronger faction a debuff in power.
As long as people think it’s a fair fight, a considerable number of people may turn it on.

Option 2: make Warmode worth it
If we are going to have our bums handed to ourselves, it better be worth the pain:

  1. Make enemy player kills award conquest points. This would be great for catching up on alts. But again, it should be a decent amount, like 10 or 15 points per kill. This bonus could be increased while not in a raid group. Maybe, get random marks of honor and pvp armor/weapons every X kills in a row. I mean, isn’t it pvp after all?

  2. Make the bonus affect emissaries caches and item rewards - like bonus ilvl, bonus chance to warforge/titanforge, greater number of herbs/ore, etc.

  3. Make the bonus a buff that would also work in BGs/Dungeons - Every X minutes being active in open world with WM on would give you the same bonus for Y minutes in closed world environments - persisting through death. The buff would increase gold, experience and item drops rate/quantity.

Alas, the last incoming change is a disaster. Being able to toggle warmode in any resting zone will not bring more people into WM - it will be the absolute opposite. Leveling players will be able to do all their quests with WM off, hearth back to their quest hub and turn it on only for turning the quests in. We will lose a bunch of the few who still have it on - those leveling alts.

Please, if you have more suggestions that could help fix Warmode, feel free to share them.

5 Likes

Plenty of Horde for me to kill. I say it’s working fine.

1 Like

Who cares? Turn it off then. That’s why it’s there

1 Like

remove the bonus totally. having a bonus at all is what screwed it up to begin with. remove the bonus, you remove everyone that is there just for the bonus, and eventually you will be left with the people who want world pvp.

no way should they buff the lower pop faction, this is not a battleground or trashran or wintergrasp. war mode was to replace pvp servers, and should be treated as world pvp.

remove the bonus.

9 Likes

There’d be even less Alliance for you to gank then there are now…lol

2 Likes

it would take time, but eventually you would see the populations even out i think, since you’d be removing all the horde pve players who are only there for the bonus… you know, the ones who pvp only when they have a huge advantage.

if the bonus had never been there to start with, i don’t think we would have as much of a problem.

3 Likes

Agree with most of what you said but one thing you forgot to mention is this shameful sheit.

I’m going to disagree with you. There are alliance pvpers, but they are by far the minority. Even without any bonuses I guarantee you it would still have been lopsided towards the horde.

The only thing that would help is either merc mode for world pvp or killing your own faction members out in the world.

Nope. The Horde who are only there for the bonus have no reason to leave. All of their friends are in War Mode, and it’s too hard to play with people in the other mode.

The problem is at the core of WoW’s PvP. This is no different than any other time they try to bribe players or use CRZ to group players together. It’s a very short term solution because the vast majority of people don’t like WoW’s PvP.

I’d be okay with removing the bonus, and awarding 3x XP for kills on opposing players of equal level, scaling up in .5 increments (capped at 5.5x) to players of 1-5+ levels higher. At Max level, kills would award Conquest points AND lootable tokens on bodies that can be redeemed for entry-midlevel pvp gear or mounts/toys/flavor items. Kills on players below your level (within 5 levels) would award reduced conquest and no tokens.

Also, increase the frequency of the airdrops.

Doesn’t solve the CRZ issues though. Just my two cents.

Either way, I’d love to see more peeps in WM.

Yeah, I totally forgot about this silver bullet.

Maybe the losing faction should start getting more familiar with making premade groups to do the WQ together.

1 Like

you forgot two other reasons

  1. Classes who have the ability to engage or disengage any PvP encounter at will
  2. Classes who are so overwhelming overpowered in World PvP it makes no sense NOT to have Warmode on.

I have never seen an Affliction lock with Warmode on outside of a giant 40v40 fight we had the other day. Wanna know which classes i see 99% of the time with in Warmode? you probably already know DH, Rogue, Mage and every spec of tank and im pretty sure we all know why.

While leveling horde with warmode on, I rarely see alliance fight me my level, it’s always level 120s either camping cities, or ganking random people. Being able to turn warmode off in rested areas will really help for when a city gets camped, then I can just move on for the moment and turn it back on later.

As far as I know, warmode = world pvp (WPVP). The only change in BFA was making it optional on all servers, instead of mandatory on PVP servers and unavailable on PVE servers. That is good…

…but it changes nothing else. WPvP is for people who want to play WPvP. It is not for people who don’t want to. Just like pet battles, or Tailoring, or most other things in the game. Any problem you mention about “warmode” has existed for 10+ years on PVP servers.

Why? Why do you care? Why are you trying to turn PVE players into WPVP players? Is it 100% selfish (more players for YOU to fight)? This is not a problem, for anyone except YOU. It is not a problem for me, or for Blizzard.

The 10% XP bonus for warmode (which doesn’t affect max-level players) is to make up for lost time. It is NOT an incentive for PVE players to WPVP. The new 30% bonus is an attempt to balance factions for players who want to play WPvP.

Max-level players will keep warmode on because they ENJOY playng WPvP, they WANT to play WPvP, this game is more fun to them with WPvP. They need zero incentive to have fun.

Strictly speaking, it affects all currency rewards. You just don’t have many of those in BfA. In Legion content it also affects order resources, wakening essences, and veiled argunite.

Keep in mind that while Ashran was a running joke on the forums, as content it was very popular. There were a lot of people who did it a lot. When they closed it without notice in the Legion prepatch, those people suddenly had nothing to do and a lot of them unsubbed.

I geared 17 characters in full conquest gear in Season 3 in WoD. I had 4 characters that were conquest capped. I made lots of friends there. I did little else.

1 Like

The present reward system has turned PvE players into wPvP players with rewards. I know lots of Horde who run warmode all the time because of the rewards and because they expect to never see Alliance.

The only failure I can see with Warmode is the Alliance players attitudes. The only thing stopping people of from playing with it on and gaining the benefits is yourselves.

1 Like

Nothing will fix it, i hate pvp and there is nothing they could add or hide behind war mode to get me to ever turn it on. It’s not fun and i play WoW to have fun not corpse walk all day. I just wish they would fix it to work like they said, to opt out of world pvp entirely, Well i opt out but still get flagged. If i opt out entirely i should never get flagged period. Let all the enemy npc’s one shot me! but stop flagging me for pvp.

I don’t think the system can be saved.

They should just remove the bonus and allow those that want it on to only have it on because they want WPvP.