And nether ward that we have to sac an honor talent for that is dispelled or stolen after reflecting one spell. Demon skin is a joke, demon armor is a joke.
Monks have wall, diffuse magic (screws us), karma,
Warriors get die by the sword, a super anti physical wall that is still very good vs magic dmg. Ignore pain, spell reflect, rally.
Mages get big shields that lowers cc and dot duration, ice block, cauterize, small wall from images.
Rogues have evasion, cloak, vanish, phial
Dks have ams, amz, icebound fortitude.
Both boomkin and feral are unkillable in bear from auto frenzied regen. Barkskin as small wall.
Priests have near perma 15% or 30% dr, greater fade, dispersion or ps or dome. Some of the best defensives in the game.
Shamans defensively sucks if their totems aren’t up. Makes up with big heals.
Paladins got everything.
Hunters can clear all dots and have big heal and turtle. Pet sac too.
Dhs got darkness and blur and they suck rn so w/e.
Warlocks really need more tools defensively in terms of active mitigation.