Oh well, I agree but also balance druid has no defensives at all. Bark skin/go bear/pray.
There are certain mechanics that I would like to see changed, not considering numbers just mechanics
Demonology
Shadowbolt becomes Demon bolt when it has demonic core (why use demon bolt without core?)
Hand of Guldan: apply corruption that increases the damage of your minions on infected targets (cataclysm version reference)
Demonic tyrant: I would leave him as a second active pet like the bm hunters, doomguard reolace it , witch volley doom bolt maybe
Doom aways summon randon demon insted chance to summon.
wild imps only appears when spending soushards.
alternative cd for tyrant;doomguard , dark soul : knowledge to gain % mastery extend duration of demoons, mop visual from dark apoteosis (horns,wings auras)
Afliction
alternative for darkglare dark soul Misery gain % haste and extend duration of dots and cuse extra tiks fron dots casting drain soul like wod, visual when use soulburn:haunt from mop/wod
back seed of corruption 3 target
dark glare cast old malefic grasp (channeled cast, direct damange plus extra tiks from dots)
I canāt think of a substitute for malefic rapture, but the look of it could be something similar to a soul coming out, like when an undead hero dies in warcraft 3
destro
fix green soul fire visual (why is not giant flaming skull?)
alternative node for infenal (i know, who hate dis minion?) Dark soul: Instability gain % crit summon rift when spend x soul shards and the high heath target witch immolate become hellfire (cause x fire damange and nearby targets)
more opction pet, demon spiders for hounds (in refernce warcarft 1 warlock)
inquisitor for darkglare etc
1: A speed boost without setting my character on fire. Every other class has some kind of speed boost without doing damage to themselves. Why not Warlocks?
2: A void walker that actually holds aggro and can move faster than my character. It seems really slow and weak lately.
3: More baseline abilities and fewer 2-point talents. 2-point talents wouldnāt be so bad, if I didnāt have to spend so many points just to get what used to be basic abilities. (I would like to see that on all classes. Maybe a separate tree for M+ and raiding or something. Not so much for warlock, but there are a lot of talents I had to choose on alts that I wonāt use, because I donāt M+/raid at least not on my alts, in order to get to abilities I do use.)
4: A baseline interrupt (thank you, Darkglare).
5: Drain Life needs a buff (thank you, Darkglare). Loved the aoe version!
6: A few more instant cast spells would be nice
Urāzul skin for the Felhunter, and a Fel Elemental skin for the Voidwalker.
Something more visually impactful, a 2nd felguard just blends into the mob of pets wailing on the boss. In fact I went and described what I wanted changed in the next few lines down in my initial post . . .
I want Demon form back more than anything.
I feel like AOE Drain Life would be sick, what if it did like 150k-300k per mob and healed you for half the amount per target?
Honestly Iām not sure what my wish list is.
Drain Life actually being a spell would be nice.
I suppose my biggest wish is a revamp to the pets so we can actually have a reason to use them all.
We have it, no?
Soul Rot ā Drain Life. It was pretty satisfying in Shadowlands and when that one spell that stacks DL damage up is viable.
Drain Life just needs a baseline buff.
I still like the concept of the affliction tree being āsplitā between a rapture/haunt version on one side, and a dot and rot version on the other (with a bit of mix and match). Fed by a talent like the following:
Unfettered Malignancy
Passive - replaces Malefic Rapture
Damage done by all periodic effects increased by 100%
When you cast Unstable Affliction on a target already suffering from it, the remaining damage is added to the refreshed damage over time effect. Unstable Affliction now costs one Soul Shard and can be applied to multiple targets.
Iām would happy enough if they allow us to choose between Felguard or Doomguard.
Doomguard can be easily suited for AoE in place of Felguardās Felstorm - just give Doomguard the Shadowbolt Volley ability, and that would have been a great fit with Demonology.
The other thing that needs work would be the channeling mechanic on the slow utility on Doomguard - please, just remove the archaic channeling mechanic on our pets. Every second our pets wasting time on channeling their utility (eg seduction) is every second we lose dps. Who the heck think this is a great idea? Weāre not in the 80ās anymore!
And the age old request: Please give our Felguard/Wrathguard a dual-wield option, even as a talent would be great.
If they would rebuild the class tree, add doomguard as primary dps cd, and remove some of the defense nodes, they could add 3 different pet cornerstone nodes that emphasize 3 different pet attack styles and they could be buffed accordingly. This would make pets for alll specs feel viable again.
Get rid of agony shard generation or give us more ways to generate shards effectively instead of waiting on blizzard to give us shards.
HD models for Abyssius/Abyssals and customization for the Overfiend. Also bring back Shadow Bolt Volley for the Doomguard in AoE and allow the Overfiend to work with Havoc.
Kind of an aside, but summoned the doomguard with the ritual during an alt raid for funsies.
Wtf happened to him?! The doom dot he puts out does ~60k worth of damage. And over the course of different fights, he was less than 0.5% of total damage.
Whats the point?! Adding āimprove the doomguard summonā to my wishlist. Or convert into a guardian summon as a capstone talent.
Blizz destroyed him bc crybabies complained about it killing 1 person.
Now he has absolutely zero use. You dont even put him on youe action bar.
We are pushing for him to be a capstone in the class tree as a major 2 min dps cd, but aince blizz doesnt even balance us, i highly doubt it happens anytime soon.
Soon have a burial ceremony for him.
Pretty sure the only reason we had Ritual of Doom was so Destro Warlocks could get the hidden appearance for their Artifact Weapon in Legion.
Even if true, so what?
I want this so much. Never understood why we didnāt have something like that considering EVERY NPC warlock open gateways to places.
" 4, Summonable Gateways to Class Hall and major cities. Look, after playing Legion (where npc warlocks are capable of summoning portals and gateways to almost anywhere) please at least throw us a bone in that regard. At the very least, we should have our personal summonable gateway to our class hall, that fits our class fantasy. A permanent gateway in the sewers felt more like an poor effort rather than a fitting theme."