Warlock Wishlist

Tyrant instant cast and more demon bolt instant casts. Everything about demo feels fun to play until you have a high mobile fight. Basically we just need more reliable mobile DPS.

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That would actually make umbral braze a little better. I’m not sure why it’s still in the demo tree to be honest.

Some lingering element from Legion era, i would say.

Umbral Blaze used to apply Doom - not our current Doom, the Legion version of Doom - to all targets hit, which makes it a really great passive AoE bonus for Legion Demonology.

Gather the mobs, hit HoG - and bam, they are all Doom-ed.

But i think the greatest sin that they did with the Legion Demonology remake - is they gutted Demonwrath and choose to go all in on Implosion instead.

Demonwrath was such a great fit for Demonology, and all it need was some tweaks/changes, and it would have shined.

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I’ll throw in two cents for wish list.

The class tree needs less 2 point nodes. Add Impending Catastrophe to return as a way to AoE curse. Bring back a warlock buff for groups, and I liked the idea of added crit chance and crit effect just make it like 1% so it’s nice to have but not “needed”.

Demonology isn’t on that bad a spot. They need to do something with the bottom right side of the tree. Maybe move immutable hatred and Guillotine up to replace the new crit nodes and put some sort of felguard buff/ability in their place.

Destruction needs some numbers tuning but I think giving chaos bolt the evoker “empower” effect where the longer you cast the stronger it is would be a unique way to make it stronger.

Affliction has for the longest time been in a weird spot due to dot damage balancing shenanigans. The devs can’t figure out how to make it dot but not OP in multi target. Make affliction another “support” spec where you give a stat buff, that obviously wouldn’t stack with evoker, and other support spells while keeping the damage portion more dot than it currently is. It’s controversial but I don’t see the devs fixing affliction as a dot spec in the current game environment. The devs have had since WoD to make it work and it just can’t for them.

Just some really random ideas for a wishlist thread. And as a PS I’d like more customisation options for demons, and maybe even an all new demon added to the mix… Oh and fix voidwalker to actually be able to tank and keep threat since that’s it’s only job really.

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I think I’d cancel my sub the day that went live.

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Yeah any mechanics that is based on the more casting you the stronger if gets for this class would be pretty terrible.

I’m spending the most time on Affliction so I’m keeping my feedback limited to that.

Class tree needs work.

Banish, Shadowfury, curse suite, circle, gateway all need to be baseline. Fine to keep nodes like Amplify Curse and Dark Fury to modify them but the spells themselves cannot be talents. Another talent that should be baseline to the spells it modifies is Swift Artifice.

Throughput nodes need to be normalized with other classes. Paladin comes to mind as a class tree that is overloaded with power. Soul Conduit in particular either needs to be buffed or entirely scrapped. The state it exists in right now isn’t okay and I cannot remember the last time it procced for me as Affliction. The two nodes that buff pets or sacrifice are also underwhelming, but still necessary, for Affliction and Destruction while running Summoner’s Embrace. Seeing these made into something more transformative for Sacrifice so having a pet or not is moved back to preference over power would be nice.

And I’m going to add my voice to the pile that Call Felstalker as a kick not tied to a pet is very sorely needed.

Affliction tree

Apart from criticizing the two point nodes, not a lot to say about how the Affliction tree is put together, however, some elements of Affliction’s design and their talents are miserably antiquated. Vile Taint having four layers of opportunity cost makes it feel awful to play with, even though it stays mandatory purely because of how much worse manually applying Agony is. Taint could become its own AOE DOT for keys but then how would it be made different from Soul Rot if it no longer applies Agony? Seed is also miserably out of date now that Rapture is our everything button.

Yapping aside, actual changes I want:

Make Seed either apply or spread Agony somehow. I have ideas for the spell but I won’t post them all here.

Either lower Phantom Singularity cooldown to 30 seconds, or increase it to 60 seconds, adjusting power as necessary. Make Infirmity a choice node—one with a single target lean and one with an AOE lean. Remove Vile Taint.

Eliminate all 2-point nodes (this is for every tree, not just warlock).

Give Dark Harvest the Splintered Elements treatment (baseline amount of crit and haste with a smaller, additional amount per target).

Allow Nightfall Drain Soul to be castable while moving.

Hero Talents

Harvester First. God. I love the idea of this tree so much but the reality is so flippin’ mediocre. Most of my feedback is based on how it feels to play but I don’t know what, exactly, needs to be done to each pain point to make it feel better. Shared Fate/Feast of Souls both need so much work done to them, but I think part of why Feast of Souls isn’t played is because Demonic Soul and Soul Anathema were both nerfed so heavily during the beta. But I can also see how easily those two elements of the tree could quickly completely take over if buffed too much. Access to Succulent Souls feels low right now which I understand higher secondaries, specifically haste, will likely help. However, I also feel like there are times that Harvester just has too much going on. Two nightfalls, two crescendos, 4 shards, soul rot just came off cooldown so now I need to burn through two globals and three casts before I can even look at Soul Rot by which time more things have probably procced… It just feels frantic in bad ways and gets routinely screwed by movement (not that all specs and hero talents don’t).

Hellcaller I think is better put together but there’s a bit of a problem with waiting for it to start rolling and get silly. But once you have two or more Withers collapsing, stuff just happens and keeps happening. I think hellcaller is going to be a fricken treat come season 3 when we have real people levels of secondaries provided spells are tuned well.

Uh so yeah :+1: my thoughts on class+Affliction
Be nice or I’ll tell Xelnath on you

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So the thing to keep in mind with Evoker empower spells is that most, if not all, don’t actually do more damage/healing when you charge them up. The breaths just move damage from the dot to upfront damage and the others just add targets. The main takeaway is that empower should be more than just “Cast longer for bigger numbers” and more of a choice of different charge for different situations. At least, by current design philosophy.

The only real downside to Demonwrath was that your imps could be feared (if I remember correctly) at inappropriate moments. Having imps that rode in on your Dreadstalkers was awesome too!

Exactly. They’d have to figure out what balances best but by stronger I meant maybe extend immolate on target or if full cast your next incinerate has 50% extra haste.

  • IDK if that’s in the game files, but Incubus tints to match the alternative succubus ones
  • Baseline interrupt! Even if behind a class talent… I’m tired of having to use a Felhunter with Aff and Destro just because the interrupt is way better EVEN if your party already has a lot of interrupts.
  • Burning Rush speed increase OR health penalty reduced. Currently this is just a QoL spell for when you’re in town or whatever because it’s too dangerous to use as combat utility, even with the talent that reduces the damage it does to you.
  • Drain Life needs a buff! It used to be what made a Lock ‘tanky’ but nowadays it feels so useless. Make the Soul Burn version being that old cool AoE Drain Life too.
  • Eye of Killrog able to summon the demonic circle once more.
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Ok, its pretty simple what warlocks need, it is just whoever is working locks dont listen. First, locks need to be brought into modernity. Blizz promotes a mobile heavy playstyle, therefore you must provide classes that can provide it. For locks, this mean removing the double-taxed and triple-taxed spells. This means having spells cost a shard + a cast time ++ cooldown. Correcting this, especially involving mobility, means making many of the spells instant. Demo, for instance, would have hand, dogs, and tyrant permanently instant, making the procs provide extra dmg, etc… We are past the time when everything has a cast time, and we are certainly past the time when we must rely on a proc for mobility.
The second point for the wishlist regards doomguard. I hate to see him get trashed bc some crybabies complained. Well, the class tree obviously needs fixed. The cornerstone talents are garbage. To correct this i suggest we add doomguard as a class wide, 3 min dps cd on the class tree as a cornerstone talent. Provide nodes that make viable in different situations such as st, aoe, cleave, etc… this would also make him available for pvpers as well, which is huge. This suggestion would be a game changer for the lock class.
The third suggestion is making locks more dynamic in their rotations. Too much are we e stuck into static rotations which feeds into the mobility issues. With more procs and instant casts, mobility will improve.
Lastly, improve our visualization. Get rid of the purple poop. Give us glyphs. We have begged for new shadowbolt model for years.

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This ^

Is very minor, but I’d like to see more pet options for Demonology. Maybe 3 pets, one for single damage, one for cleave/aoe and a tank option. Just Felguard seems boring. We could get other options in the place of Demonic Strenght, Immutable Hatred and Guillotine for each pet.

There is a glyph for the Felguard/wrath guard. Granted you have to keep the stupid 2h weapon in your inventory. Really wish that wasn’t the case.

That’s the thing though, why shouldn’t it be? That’s the whole point of dots.

Oh no, dotting multiple targets deals a lot of damage, i mean obviously it should, it’s the same thing as spreading bleeds or cleaving but the unique perspective of caster dots is being able to cleave while mobs aren’t stacked and there are far fewer cases of that these days, most bosses aren’t council fights and usually at most 2 , if not one with intermission swaps, the old council fights of perma 3 bosses up the entire fight rarely exist and even if it did it would be one fight per content patch.

So really i don’t see why dots cant be strong again when pve encounter design has long since adapted to a different ideology and tempo. If the worry is about aoe cleaving in m+ then that’s easily fixable by placing a “damage reduced beyond x targets” in the case of large pack pulls.

I don’t want to flame the devs but saying things are hard to implement or balance only showcases their incompetence with designing this class.

My only wish is that warlocks gain a version of the talent
Sweet Souls
that isnt bugged and actually heals the warlock when someone that isnt on the same realm as the warlock uses a healthstone. Its only been broken for 706 days now.

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Nightfall would be a pretty dope class capstone ngl

They need to be careful about adding throughput to the lock class tree tho, since the tree apparently is not supposed to be about damage

Class trees in general or the warlock class tree? Cause in the case of the former, have you seen the capstones on the rogue class tree?

Lock specifically.

In the debut they mentioned how the focus was utility and durability

Weird design choice. Survivability is fine and you miss it when you don’t have it, but it’s hard to get excited over it, especially when so much of what’s in the tree should be baseline. Looking at you, Demonic circle! Again!