Hey there folks, lets keep those constructive thoughts coming for blizzard - in this instance, affliction thread, suggestions and things you’re happy/unhappy with and possible solutions below GO!
Thoughts
Long-time warlock only player here, but interest in the game has fallen off tremendously after the affliction overhaul form legion to bfa (since that is the spec i love the most)
- preferred endgame content :Raids, Mythic +
- preferred spec: Affliction >> Destro > Demo
- Seeing the return of soulburn, dimensional rift, and a few other legion traits like souiflame is gold
Cooldowns
- Still not a big believer of the 1 big demon summon for every spec (namely darkglare) i feel if this were any time for reap souls from ulthalesh to return, this would be it - as I feel that particular cooldown not only befits affliction flavor/style but also if mastered correctly it gave you unparalleled control over your cooldown windows.
The Rapture Issue
- Extremely unhappy with Malefic Rapture as it is implemented. From my PoV (which sadly limited shadowlands gameplay) i feel it’s a conflicted ability to be used as a main spender (as it must fit the bill of multi-target, single target, and aoe at times - and having it excel tremendously in any of those fields can make it extremely hard to balance and thus unsatisfying if nerfed in the long run
Solution suggestion
- Have a single target spender, and an AOE one. (you can probably see my legion bias coming through here). While UA spam was bland and bad in it’s execution i feel that improved on it could be better in the following manner:
-Make death bolt the single target spender, by removing it’s cooldown and having it apply a DOT on the target that deals dynamic damage based on other DOTs (That aren’t death bolt) on the target for when it was applied (As damage overtime is the great vibe of affliction). In the event of multiple death bolts, treat them like separate applications much like UA applications were in the end of legion.
- Keep Seed of Corrutpion as the AOE spender little to be said here, but if you keep an eye on the damage of this spell, coupled with soul flame it could perform rather nicely.
- If the above changes take place and Rapture simply must stay… then give it cooldown, and increase it’s damage drastically - making it a far more interesting skill with timing in it’s use that could yield huge pay offs if mastered correctly (Potentially even interacting with the above proposed deathbolt changes if we’re being ambitious.)
Anyhow that’s my two cents.
Thank you so much for reading this and have a wonderful day folks.