Bugs:
- This past week I noticed a lot of discrepencies between the perceived proc rate of flat 20% and 15% that we assumed was the succulent soul proc rate for affliction and demonology respectively. It is higher than originally assumed, but it isn’t clear whether this is a bug or intended behaviour using a bad luck protection forumla.
- Feast of souls is also triggering a “resource check” on both the proc itself, as well as the shard that it produces giving it double the inherent soul shard chance to proc an additional succulent soul, up to a maximum of 2 succulent souls. This is giving the player 100% more double succulent soul events on a feast of souls proc than it should be, given our understanding of feast of souls being a single resource producing effect. EDIT: There is the possibility that the on-death effect of feast of souls is based on a killing blow rather than the target dying (from all members of your party / raid)
- In all events that proc multiple succulent souls more than what is intended (such as soul rot and feast of souls giving +1 or +2 extra succulent souls), it does not yield a usable soul shard for the player. For instance, when soul rot produces 4 succulent souls, it still only gives 3 total shards instead of what succulent souls reads (as in it gives the player a succulent shard to use) in the hero talent. If this behaviour were to be consistent with the the soul harvester talent “demonic soul” it should read that, “some shards may contain 2 succulent souls”, although that would also not give a full understanding of what is occuring here.
Full post: Bug report: Soul Harvester Affliction + Demonology (succulent souls) -- Theorycrafting