Warlock mobility

I mean I know warlocks are supposed to be tanky casters, but lord almighty our sad mobility wants me to tear my hair out. Even my DK feels better with Wraith walk and Deaths advance.

In PVP I basically quit after a while as running after the action constantly, staying out of range of melee, only to have someone move a few meters while I cast and its back to me running after them.

It have basically decided to play affliction in BGS even though its a bad spec just so I can actually get some friggen casts off!

Watching an E-sport team do Vol’kaal where they all hump the corners and constantly move will boil your blood as a lock. So many instances of the dungeons now favor constant movement and short cooldowns and this is on full display with all melee teams taking the MDI. So much that all the teams focused on some melee combination to compete.

It’s really infuriating hearing the developers say they really put a lot of effort into M+ for BFA but when you look at participation in the MDI it says everything. Next time, maybe 10.0 we’ll get classes that work with all encounters but I won’t hold my breath.

A better decision would be to divorce E-sports from the MMORPG completely by moving all power gains to the open world and leave e-sports to an instanced variation of the actual open world dungeons and raids.

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