Warlock / mage / priest difficulty

Which of the three casters would you say needs to be further simplified? Arcane is being simplified in the war within so that is out of the question.

Warlock should be simplified/pruned, but only remove Shadow Bolt. Remove it from the game entirely. Don’t even let enemies cast it.

It’s the most boring spell. I don’t want it on my action bars. I don’t want it in my spellbook. I don’t want to take damage from it. It’s the worst.

Warlock defensives in PVP, to me, are fairly complex. But maybe injust dont like them/havent practiced enough. Priest healing is fine. Shadow depends on the iteration.

I dont play mage.

2 secound charge for a instant demon skin and a shadowbolt wand needs to be internd for 2 patchs at least and the little bit of not just charging for 20 min an having the ability of sloth doing all the damage as to the mage might get so if we are going to give him a speed up maybe give the warlock a stance like summoning or something if your going to passive’s without any pacifists in the game doesnt sound like a action game that you could joystick to if however you wanted a computer debate on the charging instead of a speed boost lets have a here say is the computer game a computer game? so damage ward explosion or having another mutant just without charge and just move around the turtle combat might sound like computer we don’t wanna move or stray from combat but the 3 secounds and 2 buttons will just get the mages good and

None of them, because playing a very disciplined class with dumbed down mechanics is dumb.

If you want an easy class, play Hunter.

I play warlock as an alt. Haven’t played it in beta though, but I dont think there are a ton of changes. I feel the class isnt too bad. Im not chasing cooldowns or procs in Destro. Demo isnt much harder and ive never played affliction.

SPriest is a main/alt (my top 3 toons) and I love it. I feel it flows so much. Only a few procs or specials to weave in. I feel it is a lot of fun.

Ive never been able to get into Mage. Ive tried and just wasn’t fun for me. That was fire and ice. I liked demo lock better which is a fire mage with a tank pet.

Aflacc, for sure!

It’s been a while since I last played, but I do not want to keep track of eight DoTs and a burst window. Just no. NO.

I mean…

Aff-lock, Destro-lock and Arcane mage are being simplified.

I don’t have enough experience with the others to really know for sure but Kalamazi makes it sound like Demo-lock is more or less the same. The other 2 mages seem pretty same-y? Priests I’ve only played holy and think they could maybe simplify it slightly (theres A LOT of buttons). Dunno about the other 2 priests but they simplified shadow in the previous rework already no?

so yeah idk lol it seems like things are in a pretty good spot?

please dont screw with my warlocks lol.
priest…yeah…thats the one…simplify priest…leave warlock alone :joy:

oh please tell me they didnt screw with demo…Ive already stopped playing warlock before over the clownish changes…

uhh demo lock got the antorus doggos as extra options on a CD (super cool) and some other things that seem to sort of smooth out some stuff, but they reduced demonic core gen? I think those are the main talking points.

oh also they massively fixed the talent trees for all warlocks so you have a lot more point flexibility and way fewer 2pt nodes. it SHOULD feel good to play any warlock spec unless they gut them sometime from here to launch. some more positive changes were made recently as well.

I do highly suggest Kalamazi’s videos on youtube if you want an excellent content creator who does solid overviews AND deep dives into each of the specs PLUS shows gameplay with dungeon runs, raid bosses, etc.

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Just more things to keep track of. For better or for worse.

yeah, if they keep it as is, I do like the talent tree changes for demo…I just wondered if I missed something…ie some major change that screwed up how Demo plays.
I just hopped on the PTR and if they keep it as is, liking it as usual

Spriest feels a bit bloated, especially during burst windows.

It’s fun getting procs, but when you’re:

  1. actively managing insanity and casting DP accordingly (with procs being a component here depending on build)
  2. trying to keep void bolt off cooldown
  3. trying to keep mind blast off cooldown (with procs being a component here)
  4. trying to not lose insanity procs
  5. managing void torrent and mind games cooldowns

It’s a lot going on. I understand this makes room for skill expression, but I think we’ve crossed a bit beyond that.

From a PvE perspective, I definitely wouldn’t mind losing mindgames (and probably even a bit more). It doesn’t feel very good to press and it’s just one more thing to worry about.

As someone who has played both Shadow Priest and Arcane, the former has better priority flow than the latter.

While Shadow Priests have Void Eruption to worry about, their rotation and priority abilities still feel good to press outside of Void Eruption. Arcane, on the other hand, just feels unbelievably clunky with its eight million CD’s to buff spells that should hit hard in the first place.

The only thing I don’t like about Shadow is being funneled into Void Torrent/Idol of C’Thun for Single Target. All the Idols are less then stellar in my opinion because you’re either committed to AI adds for extra damage or you pick Idol o N’Zoth for DoT cleaving.

Yeah, I don’t have experience playing other specs so I’m not approaching this as a ā€˜spec vs spec’ thing, just how spriest feels itself.

I do agree about the capstone talents, though. They’re pretty underwhelming and don’t really change any sort of player behavior

I guess what made Arcane a problem were the community. People expecting players to do crazy micromanaging for the sake of 0,02% DPS increase. It’s hardly a spec that asks for ā€œprunningā€ or simplification. It’s just boring.

Honestly, I don’t think any need pruning. Pruning is a bad idea when it’s done for the sake of doing it. You gotta think how every skill fits and has its role.

If something is redundant, then it makes sense to get rid of it but we shouldn’t be going down the Cata-Shadowlands road again. Classes are more fun when you have different things to do.

Spriest are really, right now, imo, but maybe Shadow Priests could get some simplification on some stuff. For example, make Void Torrent and Mindgames exclusive, meaning you can only pick one, and other talents, e.g. Malediction, would affect both. Void Bolt and Mind Spike procs could also be merged, let’s say, Void Eruption no longer morphs into Void Bolt and instead provides Mind Spike procs every few seconds, even if you haven’t Mind Spike talented. On a side note, this is just a thought, I don’t know about the impact it might have.

100% priest for sure, particularly shadow. The toolkit is all over the place. The utility is mainly highly situational bloat that isn’t used on a regular basis, then you have power infusion, an auto take that is typically awkward to use and ends up getting made it some kind of janky macro - particularly in pugs.

Destro lock raid build is already perfect IMO, awesome spec do no change that please.

Affliction is gross but some specs should be complex I guess so I just swap to destro.

I don’t think healer difficulty makes sense to compare to dps difficulty. But disc isn’t hard now and holy priest besides having a jillion cooldowns isn’t hard. I wouldn’t mind some cooldown consolidation or removal for holy. (Especially consider - shadowfiend, symbol of hope, halo/dstar, and make fade permanent and passive) I also think divine word doesn’t need to exist as holy priest holy words are already too powerful. I’d prefer the spammable heals (especially flash heal) to be better and cheaper instead of needing to rely on a jillion cooldowns for decent healing.

i prefer shadowbolt dump the stupid flame stuff if you want to toss fire play a mage