You should probably look at some of the people telling you that you’re wrong.
IMO it’s best highlighted in destro. You have really no reason to have such a simple design be so frustrating to play.
But also affliction when they introduced MR just to nerf dots. When you have to destroy a spec to justify whatever you’ve added it’s probably best just to remove whatever you added.
I don’t raid, so I don’t speak on things with which I am unfamiliar.
Bumping this thread to remind the underachievers here that warlock is one of the best classes in the game when considering each pillar of content
No one is talking about performance here.
This is only about design.
SHHHHH That would mean they would have to take accountability and they wont do that!
Destro isnt frustrating at all to play.
Aff wasnt destroyed with MR. It was actually saved. People need to realize the “throw up dots and spam one filler” days are gone. That design isnt compatible with todays game.
You cant talk about design without factoring in performance.
Yes you can.
What you said there is objectively wrong, you can talk about the merits of a rotation and whether it’s good or not without saying a single word about the actual performance.
The reason why you would say something like that is because you either don’t know wtf you’re talking about, or you cannot detach design from performance.
Which makes me think that you’re one of those people that think a class is great as long as they do top damage even if the gameplay is total trash, imagine frost but you literally only cast frostbolt, but it does 1 million damage per press and also cleaves. Does that seem like good gameplay?
And if you think that, i’m just gonna ignore what you have to say from now on.
No you can’t.
It’s not wrong. It’s actually correct.
I can detach design from performance. What most people here can’t seem to understand how the terrible changes they suggest would negatively affect the class in multiple areas of the game because they don’t even realize what’s needed.
Meters are changed by tuning. Class design is not.
You should stop thinking because you’re actually wrong.
Also imagine making a complete left field example that’s not even remotely close.
What I look at is design and how it affects different scenarios which is how I see the big picture.
It’s why your other thread bombed as well because you just don’t have an idea how your ideas would negatively affect the game.
That’s usually what happens when people who hide on alts can’t refute facts.
Not even a little.
Goodbye.
And also, no you’re wrong, you can totally talk about gameplay without mentioning performance even once.
This is so obviously true that i don’t even need to prove it, it’s like saying the sky is blue.
You can have great gameplay and trash damage if it’s undertuned. Or great damage but bad gameplay.
But you keep living in your own fantasy.
My other thread bombed? Wtf are you even talking about?
I am 100% correct.
You’re thinking performance as in numbers. I’m talking about viability.
When you have priority adds that need to die in xyz situation you aren’t going to have value from a toss up dots and rot playstyle which is why the suggestions you’re making hurt Aff raid viability
But sure keep confusing performance for numbers not viability.
That’s just sophistry, get out of here.
Performance and viability? You’re just making a big word salad in order to not admit that you don’t know wtf you are talking about.
Ultimately you can indeed talk about gameplay without mentioning performance or “viability”
I’m sorry you can’t handle truth.
It appears you don’t raid at a high level where those things matter so you don’t realize how your changes negatively affect the class.
Mythic Nyume is a prime example of what I’m talking about.
Don’t be sorry, just be right. Like me.
Anyway, that’s it. This isn’t even relevant to the first discussion anyway.
How can I be like you when you’re actually wrong?
Hence why I have examples showing you that you’re wrong and your best rebuttal is “nuh uh”
Again bad ideas deserve to be scrutinized.
Iv’e been pretty clear before, your idea that “viability”, which is just performance, and gameplay cannot be separated is OBJECTIVELY WRONG. Many people talk about gameplay without mentioning performance even once, you would think that such an obviously false statement that you made would be easily disproven by just OBESERVABLE REALITY, but apparently no. Are you gonna tell me that you’re a flat earther too next? That wouldn’t shock me.
You instead moved the goal post and used sophistry to change the meaning of words. Things like “viability” vs “performance” And other stupid word salads in order to make the argument seem more credible while you really have no idea about what you are talking about.
You didn’t make any actual practical example, you just said things like “this would be bad on this boss” Because why? Yea you actually have to explain why if you wanna make a rebuttal. Especially if you wanna talk about actual performance, instead of just design preferences. But you know what? I don’t give a damn thing. Because ultimately some things are more important that just raw performance, i am willing to take a hit if it means that i will like the gameplay more, just like how i liked gwd far more when it scaled with soul shards instead of just being a flat cd reduction, oh but at least now you don’t have to worry about the ever so talked about UPTIME ISSUES, even though they were BARELY A PROBLEM.
In my original comment i wasn’t talking about performance, i just DO NOT LIKE HOW WARLOCK PLAYS. And so i talked about it.
The only bad thing here is your capacity to think.
Now get out of here. Stop cluttering the discussion with your stupid garbage.
Your opinion is still wrong because you still think viability has to do with numbers tuning. Until you realize that I’m not talking about meters there won’t be a conversation to be had.
The fact you’re trying to throw insults further proves you don’t actually have an argument.
Yet I have credibility and you’re hiding on an alt.
And that’s fine. You don’t have to like how it plays. But you’re suggestions hurt the class point blank. You also don’t seem to do any content where you have any basic understanding of HOW it hurts the class.
If you want a super braindead Aff playstyle I suggest classic. That gameplay is never coming back.
Just because you don’t like being shown you’re wrong doesn’t mean I’m cluttering the thread. Terrible ideas should be scrutinized.
Keep throwing personal insults though. It def adds some “credibility”
Everyone can see your profile. That you’re a current thing warlock. We know people exist that love the current thing.
The problem is we’ve been playing warlock since TBC. My first was raiding SSC back when it was current tier when firelocks were top tier.
So having played current tier lock from launch to now, it’s clear many of us don’t like the current thing and find it to be a worse version. I acknowledge nothing is perfect but MR? MR is crap. Anyone who defends MR is crap by association.
There are viable ways to make it better to play without destroying performance. In fact the way I addressed affliction burst, the way you said wouldn’t work is the problem here. You’re not open to ideas. You’re just a close minded current thing forum poster and we’ve seen it many times before.
Unlucky for you I have been playing lock since Legion so not just a “current lock”
This means nothing. The game was easier and the specs were super easy compared to
Now.
Tell me you lack basic game understanding without telling me you lack basic game understanding.
You clearly want a throw up dots and spam 1 filler type gameplay back therefore your opinion isn’t worth anything.
Your suggestions aren’t viable. Most people who don’t play at high levels aren’t going to realize it’s not viable because they don’t play at a level where it matters.
Mythic Nyume is a prime example of this.
The fact that you think thisnisnthenfirstntier I have ever played warlock just proves you aren’t worth trying to have a conversation with.